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Apocalypse 31

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Everything posted by Apocalypse 31

  1. https://youtu.be/EIYTEq563Z4 The 10x site is the GAS site and lack of thermals makes me cringe. Squad is a beautiful looking and sounding game, but I miss the destructible environments from Battlefield Bad Company 2. I miss this: https://youtu.be/qDJdE88OX-0
  2. If I told my Scout platoon leader "advance to contact" he would look at me funny. Maybe different Armies = different languages, but for us, recon is used to confirm information requirements that drive decions. We also define contact in 8 forms, to include visual, direct fire, Indirect fire, obstacle, non hostile,etc.. On the other hand, a "movement to contact" is a type of attack used when little is known about the enemy, but not really a scout or recon task. I wouldn't want to risk recon forces unless it was a recon in force, but even then I would have named and targeted areas of interest linked with specific reporting requirements. The tempo can be dictated for reconnaissance and defined by stealthy and deliberate or rapid and aggressive. Not every type of recon is sneaky-peaky.
  3. So, one plane and a map? On a serious note, I'm not touching anything from Eagle Dynamics (again). Harrier was a blast, Nevada is beautiful, but I think they are completely overwhelmed with the amount of modules they have released. Updates are much less frequent. The Harrier is only a year old and it has basically been abandoned.
  4. And an old idea that we have talked about before @Nike-Ajax: Using ArmA or DCS to conduct reconnaissance of objectives that will feed information/intelligence for a Steel Beasts game. Obviously, matching maps in the different games would be difficult, but not a stretch of the imagination. 1. Scenario Designer builds the SB scenario. 2. Scenario designer builds the ArmA/DCS scenario with similar reconnaissance objectives; for example, a zone reconnaissance to determine trafficability of route/identify obstacles OR aerial reconnaissance to determine enemy composition 3. Players complete objectives in ArmA/DCS (route recon has identified obstacles, air recon has identified location of main body, air has destroyed long range artillery) 4. SB scenario is updated with relevant information regarding the success or failure of ArmA/DCS missions; this can be done with map graphics depicting obstacles or updating the Enemy Intel of Position (known) in the SB mission editor. I've seen VU's do this, and its incredible.
  5. Its not awesome, and I'm going stop designing scenarios that way. 1. The scenario isn't long enough to develop the situation to understand terrain and enemy. 2. Player commanders don't have the training nor experience to understand the planning considerations for a tactical problem like that. Simply stating that there is an enemy forward of the Araz river just isn't enough for most players to understand.
  6. This is the problem. Most players won't show up because (1) recon is difficult and (2) I think most players just want pew-pew. I could be wrong. However, I've seen players gripe and no-show when they are forced to use PCs instead of tanks. I, however, love the idea of a 2-week/2 phase scenario with reconnaissance and I'm willing to start making scenarios that fit this model.
  7. Still waiting for upload to post. Will post link as soon as it's approved
  8. Uploading now. Pattern is from the 2018 Europe Strong tank competition.
  9. Version 1.0.0

    98 downloads

    M1A2 skin from the 2018 Europe Strong Tank Competition. Throwback camouflage scheme to World War Two Installation Extract both files the following directory: Documents\eSim Games\Steel Beasts\mods\textures\woodland\us 2000
  10. Just give in to the temptation. It'll feel so good!
    Another great mission from @Assassin 7. Nonstop action on excellent terrain that uses the rolling hills, urban areas, and open valleys for intense engagements. The correlation of force between friendly and enemy is perfect; it adds a great challenge for players to think smartly about how they array their force.
  11. That is really unfortunate. Great videos and narrative. Edit - he deleted everything? I'm willing to bet that someone bought him out.
    Easily one of my top five favorite SB missions. A large SP/Cooperative mission build on unique terrain that offers hundreds of tactical solutions to the multiple, challenging tasks.
  12. Awesome game today! Thanks to Nike for organizing everything, and to the Platoon Leaders for making my CO job very easy.
  13. Sure is! Also really good/flat terrain Southwest of the airport.
  14. Beautiful map. Thanks for pointing it out. Link for lazy: https://steamcommunity.com/sharedfiles/filedetails/?id=1527410521
  15. That tank is not camouflaged. I'm pretty sure, considering it is a captured vehicle, that they want all to see the white star.
  16. Can't say I agree with that logic. If an enemy can identify you from your map board then you're probably already too close - there are so many other signatures (thermal, audio, etc) that will be detected long before a 10x15" piece of plastic.
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