Greetings to all the SB-Pro-Fans! Last time I made a wish it was the T-55. Then it had become true and it was great and it is being great. Eventually when the PT-76 and the AMX-13 came in for the last big update my yaw literally dropped on the floor! Thank you SB-Pro-Team for keeping up the work! As SB Pro improves further I would like to make some new wishes and suggestions for future larger updates: Long version: Infantry: Trenches and Foxholes for the infantry, maybe some more fortified stuff! Including some camouflaged ones? Yes, the timeline that is covered by SB Pro includes extensive use of them. Even in a modern war they will be ditched / built. Extensive use of sandbags, wood, wire and flora included. Sandbags make me feel right at home as a former soldier. The more time a skilled Infantry Unit has, the tougher it might get to strike through their lines of defence. As there are no simulations or training softwares with realistic infantry combat as far as I know, I'd like to see further improvements to the infantry. The only simulation series I know that is some kind of outstanding in Infantry Combat is the ArmA-Series (the OFP-Successor). But let's face it, they are not quite realistic and they did not improve much throughout the series, especially when it comes to towns and villages or taking cover and using the environment. And let's not even talk about the AI or damage modell of the vehicles in the ArmA Series. Relenting to combat in buildings there is no simulation with only a glimpse of realism as far as I know. Of course this might be very difficult. For me SB Pro is the only software to simulate combat on solid soil properly. And SB Pro Scenarios are much less linear. In SB Pro one can program huge algorithms with events, waypoints, AND and OR. Time is the only bounding. Handgrenades, Grenades and improvised Anti-Tank-Weapons (demolition charges) for the Infantry, including the AI to use them. This could be tough I guess? To the MG3, M60, FN Minimi, M249, PKs,... etc. Yes, please seperate them with new models, so that their fire rates and other properties can be adjusted. Especially the fire rates are very important to me. Some firearms will go like "drrrrrr" with 1200 Shots per Second while producing an impulse that only allows short bursts like the MG3 and others go like "ratatata" like the M60 with 550 Shots per second which allows much longer bursts, etc... Then there are firearms like the M249 where one can sustain firing without seriously slipping away (recoil to weight, and so on...). The AI should be able to use the small UAV and the GUV that can be attached to an Infantry-Squad. Or is this possible already and I did not find out how to? Anti-Tank: I would like to see the M40 106mm-Gun (that is in SB Pro already) as a version without a vehicle. For example as a moveable (slow) Anti-Tank-Squad. It should also look good in a fortified building or in a covered trench. If one likes to see it in action this film of the swiss army in the late 70's or early 80's shows exactly what I was talking about:
(not in English, sorry; the visuals are more important).100mm and or 76mm Anti-Tank-Guns for older scenarios. As far as I know, they were still there for a long time during the cold war, even with newer versions. Although at present day I'm not sure, if anyone still has them at his disposal. Despite North Korea or some private or rebel army, maybe? They won't be absolutely useless, especially if the enemy only has a bunch of old T-55 or gunned 8x8's. Vehicles: More stuff. Especially exotic or older units are very interesting, because I'd like to get behind their value when used properly. In former times, but also at present day. For example the S-Tank STRV 103 S
.There have been many concepts or discussions about the turrent and it's form. Some came up with very small turrets. There were disadvantages and advantages behind every concept. Sometimes even in cold war a tank without a turret was pushed into production. And more Light Tanks like the IKV 91 would be great:
The Gepard, the Roland for Anti-Air and the Luchs Reconnaissance vehicle. And the Jagdpanzer 90mm Kanone (Tank hunter 90mm Cannon / Gun). BTR-60 and BTR-70, because they are still in use over the world. The BTR-50 is great already.:clin: M48 and M47, because they once were so important for the NATO! M41, M551 Sheriden and M60A2. Well, this 152mm Gun is very interesting and it was a very innovative idea and leads to the discussion gun vs. missile! As we know today for MBT's pure guns and combinations succeeded. The BTR-T and the AT-15 Tank Hunter for modern scenarios including the Armed Forces of Russia. The AT-15 with two rockets makes it very difficult for a reactive defensive system to locate the second one for shooting it down at the same time, I have read. Helis: Mi-8 for less modern armed forces or as a transport helicopter. Close Air Support CAS: Planes for CAS... Well maybe one day... I guess one at a time. Better to introduce something when it's finished then just throwing it in at alpha status. Artillery: The AI should be able to use the new Artillery-Units. This might be far enough for far into the next decade!:gun: Hopefully some of the features / units are worth for including them into SB Pro. Thank You for reading! EDIT: Short version: Sorry for posting that much. In Short: - Foxholes and Trenches - Improvements for the Infantry - more Units, especially exotic ones like the S Tank - M40 Recoiless Anti-Tank-Gun as an Infantry-Squad - Seperation of the MG into MG3, M60, M249, PK,... I hope this will meet the requirements for someone who does not want to read a novel.