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Atomio

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About Atomio

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  1. Atomio

    Removing decals

    Hello, I did not want to open a new thread. Could someone help me, please: Where is the Argentinian flag decal on the TAM-PC-family located? I would like to remove it to use the TAM's for what-if scenarios. I assume the decal should be somewhere in SB Pro PE\textures, but I don't know its name (using DXTBmp as a viewer).
  2. 51 FPS (SBPro 4019) i7-6850k (Broadwell-E) 6 core (12 virtual) base @3.6GHz and turbo @4.0GHz (XMP - on an ASUS X99 A-II Mainboard) I ran SBPro in Windowed Mode. The CPU is at 8% usage, with one full core being nearly at 100%. The processor is only using several cores, when I switch to the 3D-View instead. As expected Broadwell-E is slightly slower in single-core performance compared to the newer architectures.
  3. You probably mean June 2020, right? I would be glad to see only one feature of the mentioned. Since I had seen old SB in a store in the US when I was on vacation, I could not get my hands off it. :clin: That's roughly 10 years ago. Another ten years? Well, definitely!:gun:
  4. Greetings to all the SB-Pro-Fans! Last time I made a wish it was the T-55. Then it had become true and it was great and it is being great. Eventually when the PT-76 and the AMX-13 came in for the last big update my yaw literally dropped on the floor! Thank you SB-Pro-Team for keeping up the work! As SB Pro improves further I would like to make some new wishes and suggestions for future larger updates: Long version: Infantry: Trenches and Foxholes for the infantry, maybe some more fortified stuff! Including some camouflaged ones? Yes, the timeline that is covered by SB Pro includes extensive use of them. Even in a modern war they will be ditched / built. Extensive use of sandbags, wood, wire and flora included. Sandbags make me feel right at home as a former soldier. The more time a skilled Infantry Unit has, the tougher it might get to strike through their lines of defence. As there are no simulations or training softwares with realistic infantry combat as far as I know, I'd like to see further improvements to the infantry. The only simulation series I know that is some kind of outstanding in Infantry Combat is the ArmA-Series (the OFP-Successor). But let's face it, they are not quite realistic and they did not improve much throughout the series, especially when it comes to towns and villages or taking cover and using the environment. And let's not even talk about the AI or damage modell of the vehicles in the ArmA Series. Relenting to combat in buildings there is no simulation with only a glimpse of realism as far as I know. Of course this might be very difficult. For me SB Pro is the only software to simulate combat on solid soil properly. And SB Pro Scenarios are much less linear. In SB Pro one can program huge algorithms with events, waypoints, AND and OR. Time is the only bounding. Handgrenades, Grenades and improvised Anti-Tank-Weapons (demolition charges) for the Infantry, including the AI to use them. This could be tough I guess? To the MG3, M60, FN Minimi, M249, PKs,... etc. Yes, please seperate them with new models, so that their fire rates and other properties can be adjusted. Especially the fire rates are very important to me. Some firearms will go like "drrrrrr" with 1200 Shots per Second while producing an impulse that only allows short bursts like the MG3 and others go like "ratatata" like the M60 with 550 Shots per second which allows much longer bursts, etc... Then there are firearms like the M249 where one can sustain firing without seriously slipping away (recoil to weight, and so on...). The AI should be able to use the small UAV and the GUV that can be attached to an Infantry-Squad. Or is this possible already and I did not find out how to? Anti-Tank: I would like to see the M40 106mm-Gun (that is in SB Pro already) as a version without a vehicle. For example as a moveable (slow) Anti-Tank-Squad. It should also look good in a fortified building or in a covered trench. If one likes to see it in action this film of the swiss army in the late 70's or early 80's shows exactly what I was talking about: (not in English, sorry; the visuals are more important).100mm and or 76mm Anti-Tank-Guns for older scenarios. As far as I know, they were still there for a long time during the cold war, even with newer versions. Although at present day I'm not sure, if anyone still has them at his disposal. Despite North Korea or some private or rebel army, maybe? They won't be absolutely useless, especially if the enemy only has a bunch of old T-55 or gunned 8x8's. Vehicles: More stuff. Especially exotic or older units are very interesting, because I'd like to get behind their value when used properly. In former times, but also at present day. For example the S-Tank STRV 103 S .There have been many concepts or discussions about the turrent and it's form. Some came up with very small turrets. There were disadvantages and advantages behind every concept. Sometimes even in cold war a tank without a turret was pushed into production. And more Light Tanks like the IKV 91 would be great: The Gepard, the Roland for Anti-Air and the Luchs Reconnaissance vehicle. And the Jagdpanzer 90mm Kanone (Tank hunter 90mm Cannon / Gun). BTR-60 and BTR-70, because they are still in use over the world. The BTR-50 is great already.:clin: M48 and M47, because they once were so important for the NATO! M41, M551 Sheriden and M60A2. Well, this 152mm Gun is very interesting and it was a very innovative idea and leads to the discussion gun vs. missile! As we know today for MBT's pure guns and combinations succeeded. The BTR-T and the AT-15 Tank Hunter for modern scenarios including the Armed Forces of Russia. The AT-15 with two rockets makes it very difficult for a reactive defensive system to locate the second one for shooting it down at the same time, I have read. Helis: Mi-8 for less modern armed forces or as a transport helicopter. Close Air Support CAS: Planes for CAS... Well maybe one day... I guess one at a time. Better to introduce something when it's finished then just throwing it in at alpha status. Artillery: The AI should be able to use the new Artillery-Units. This might be far enough for far into the next decade!:gun: Hopefully some of the features / units are worth for including them into SB Pro. Thank You for reading! EDIT: Short version: Sorry for posting that much. In Short: - Foxholes and Trenches - Improvements for the Infantry - more Units, especially exotic ones like the S Tank - M40 Recoiless Anti-Tank-Gun as an Infantry-Squad - Seperation of the MG into MG3, M60, M249, PK,... I hope this will meet the requirements for someone who does not want to read a novel.
  5. Ssnake, it becomes better and better! While I served in the Luftwaffe as a conscript, the only somehow armoured vehicle I saw was a Wiesel 2 (maybe part of an Ozelot-team). It's good to see, the Wiesel is very agile in SB also. I wanted it and now it's there! I also like the T-72M4! Edit: The Ural-fuel is nice and really needed. I think I saw a similar former NVA-version of a Ural-Derivate at the supermarket two weeks ago. The owner had blocked many parking spaces. Love it!
  6. Hmm, a unit for a surprise... What about the Spanish? Didn't you want to make the Centauro playable? Maybe that's the surprise. Or in case of a new unit maybe a BMR? I think it had been discussed. ---- Yeah, preferring to introduce the M60A2 before the A1 and A3 would be like... ahh, you probably know what I wanted to say... But of course an A2 in a later update would be nice. I would be very interested in testing the impact of a few 152mm-missiles on the battlefield.:biggrin: It's just a very interesting concept and such exceptions are always interesting, because some of them may prove themselves to be usefull in some circumstances. ---- And now the T-62 and the M60! I think this will be a new era of SB in my live then. :eek2: Sad, that there is always not enough time for creating scenarios and playing battle after battle. I think 2.5 will be just great! I want to preorder right now!
  7. T-55!!!!! OH, MY GOD!!!! My dream eventually comes true! :eek2: I'm so glad about the T-55 coming up now! Thank you, this is just great! And I also like the other upcoming vehicles, especially the challenger 2, the T-72b (if this one is new and seperated from our "good old friend" the T-72M1) and those civilian cars for European scenarios (wich should not be forgotten I think). And because of beeing a bit older, they can be implemented into late cold war scenarios (or shortly after 1991) and also for typical conflicts we are experiencing at the time in different countries. And these new buildings are looking great. They will bring diversity to our cities. Man, this sounds terrific! So, nice work! Never quit! Thank you!
  8. As long as the T-55 will be inserted one time, I am glad.
  9. Hello, I would like to see the T-55 (not fully playable), because many Armies are still using it as their backbone of their tankforces. Also nice to see, but not as important, were tanks like the T-62 and the T64(T-64 for Scenarios with Russia involved only). (also not fully playable) I would like to see more units to make more different Scenarios. The T-55 for example has been involved in so many wars and it still can be a threat to modern tanks in some circumstances. There are so many Scenarios that are full of T-72 (for example playing in Gulfwar) as most tanks in real weren't T-72. And the T-72 already is a very strong tank. Especially the Leo1 seems not to be the tank it still is, when the weakest opponent has to be another Leo1 or a T-72. There are many vehicles that could be made into the game. Every new one could be a great extension to the game. I know it means hard work. I just wanted to bring in my ideas. Some other none playable units I wish to have (but less important for me as the T-55, T62 and the T-64): M-60 Pt-76 K├╝rassier S tank T-90 M-48, M-47 Gepard, Shilka and other AAs, because of the new helicopters more different versions of the tanks and so on This was just an impression. Hopefully some of the wishes will come true one time.
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