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jppsx

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Posts posted by jppsx

  1. 4 minutes ago, Ssnake said:

    There will always be cases where the AI's decision may be inadequate. It ought to be possible to order the use of a particular ammo type as a commander without it being immediately cancelled as soon as you switch to the gunner's seat.

    If that's a real problem with this vehicle, it ought to be addressed.

    yes the moment i switch to gunner seat the ammo that i selected get switched back to what ever ammo was loaded , example i select he to be loaded and wen i switch to gunner it switch back to ap to be loaded 

  2. 11 hours ago, Gibsonm said:

     

    If you mean within a 3 round clip, that's not possible.

     

    If you mean between clips , then the Commander can do it (just like other vehicles).

     

    The Gunner does not make that decision.

     

     if I go to commander seat and switch to he or ap  wen i go back to gunner seat he switch back to ap or he so it impossible to switch ammo type .

    don't really matter that gunner don't have that option in real because in games your ai commander wont remember what ammo to reload next so for functionality purpose it need to have gunner ability to select ammo type or at least give commander memory to remember what ammo I switched to wen I was in commander seat so proper ammo get reloaded  .

  3. 2S9 NONA-S and 2s23 NONA SVK wont direct fire  ,
    I guess it probably a already know issue or work to be done but I just want to be sure it a know issue that will be fixed .


  4. Processor    Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz   
    Installed RAM    24.0 GB
    nvidia geforce gtx970
    System type    64-bit operating system, x64-based processor
    window 10

    fps wen from 50 to 10 
    number of grad one and one visible 
    dustiness seam to be 100% 
    resolution 1980x1050  
    there no graphics setting to reduce particle effect 

     

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