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About ceedub

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  1. What I meant to say was that with Track IR, while in Commanders position, and either partially or fully up in the hatch, you can lean forward slightly and improve your view about 2X , without using binos. Which is good for a quick overall scan of your surroundings while maintaining situational awareness. The actual zoom effect you get is the same as what the F4 view gives you IMO.
  2. With Track IR, if you move your head forward slightly, while in F4 view, it gets you right up to the vision block and expands your field of view. Which I think is very realistic and not a cheat.
  3. Looks like it's just me then. I'll figure it out.
  4. My Saitek X55 Rhino joystick worked fine in SB 3, but since upgrading to version 4.00, it's not being recognized in game. All my Saitek drivers are up to date and I'm going to try a few things, but I was wondering if anyone else was having the same issue. Nothing turned up in my searches on Steelbeast forums. Cheers ceedub
  5. How do you get the vehicle speed to display in SB Pro PE ? Is it an option?
  6. Just curious. Where is the "Instant Action - Ambush" scenario? Since I upgraded to SB3, I haven't been able to find it. "Instant Action" selection just puts you in a single tank in a minefield, to be eventually creamed by a continuous onslaught. Lots of fun in it's own way. But I liked the regular Ambush scenario where you have 2 MBTs, outside view, movement options, etc., to take on an advancing column of enemy armor. Didn't find it in any of the other offline scenario files and 'search' comes up negative. Thanks ceedub
  7. Hi Ssnake Here's my graphics card info: AMD Radeon HD 6770 card GDDR5 1024 MB Memory You wouldn't think that there would be a problem to run Shadow mapping at maximum settings with this card, but turning it back to 3 worked for me. Still looks nice in-game! Cheers Craig
  8. Just so you know. I solved this little issue by cranking down Shadow mapping in the Graphic Options from 5 to 3. Now all the scenarios load up just fine. Thanks for the suggestions you gave me. It inspired me to play around with the graphic options, and voila! Cheers Ceedub
  9. Thanks for your reply Gibsonm No additional maps or files were included or suggested in the D/L section. I'm sure that the .sce file was installed properly. As I said, I've been at this for years and never had this problem before. Not that I haven't forgotten to install important files, or misplaced them in the past, but I learned from my mistakes. As you suggested, I'll contact the author. Cheers Ceedub
  10. This has me stumped. When I open this scenario I get to the briefing screen, but when I hit "Start", I get 1-2 seconds of tank rumbling sounds, black screen, then crash to desktop! It's the first issue I've ever had playing SB Pro over the years. Is there some map file or anything else I'm missing? My forum searches didn't turn up anyone with similar issues. Any advice would be appreciated. Cheers Ceedub
  11. Thanks Ssnake Actually, I do set up a "retreat" route and then set the "embark, if..." conditions. I just didn't chose my phrasing carefully enough in the original post. The "Hold Fire" order for my scouts is a good idea and I'll be sure to tweak my planning accordingly. Cheers Ceedub
  12. Yes, it is winnable! Before I explain my own tactics, I should explain that I play with "High" Realism settings and "Medium" difficulty. M1A1 and Bradleys vs T72's and BMP2's . My gunnery score is 93% so I can usually count on my AI to take care of business! And my tactics are based on valuable tips about this scenario that I've picked up from my regular trolls of SB forums. And my own natural tendency to simplify things as much as possible to accommodate my lazy brain. First, I just leave the forward scouts where they are, on 'Hold' with 'Retreat Back If...' orders. Usually set for 'under direct fire' or ' 3 enemy units in sight'. I label them on my planning map as CF1, CF2, etc (Cannon Fodder). I don't expect them to survive very long but they usually survive long enough to indicate where the main thrust is coming, and they also do a good job taking out those pesky Hinds! Back west, I establish 3 zones: North Guard, Centre Guard, and South Guard, just east of the 'Knight' line. North Guard handles the north valley and usually consists of the CO's tank, XO's tank and the M2A2 platoon. Centre Guard handles the central plains with a M1A1 platoon. South Guard gets the south valley with the second M1A1 platoon. In my earlier losing attempts (Lots!) with this scenario, I was always running out of ammo just when I needed it most. Throwing rocks, ramming attempts, yelling bad words...it wasn't pretty! So following up on tips from the forum, I moved my supply trucks up with the Centre Guard and tucked them in a little gully behind their battle positions. As the platoon backs down the hill after a few salvoes (in their artillery avoidance dance), they re-supply while the hill is pounded. Then pop back up in a bit to re-engage the enemy. Rinse and repeat! Once the main enemy thrust is identified, I'll usually divide either the Centre or South platoon and send over 2 tanks to support the other. In the North, I place the two tanks on the southern side of the valley on an elevation facing east. I tuck the Bradley platoon in a gully on the north side, away from the main action, to ambush enemy units that get through. And while my surviving scouts are retreating, I try and drop off troops in wooded areas to further disrupt and delay enemy advances. As for all the other units on tracks or wheels, they're sent to various points on the map to give further warning of enemy activity (as they're being shelled to oblivion). I know it's unprofessional but until I learn how to use the FIST vehicle, medical, etc...they're cannon fodder. Now, while all this is going on, I'm jumping around to various units to extract them from trees, move them away from arty strikes, shoot Hinds, etc. This scenario is a blast! It could be its own game. "The Hasty Defense Game"! And that's about it. Usually I manage to delay and drastically reduce the enemy forces, especially in the central plains. Their remnants are left to be chased down by my remnants, I usually have one intact platoon left with ammo for that task. And I usually know where the enemy is by that point. I score victories consistently now, with the enemy in retreat. No major victories yet. I'll have to learn to use my other units more efficiently, not just as 'cannon fodder'! Scores of 650-750 out of 1000. Hope this is helpful I'm pretty tired right now and there may be some points I'm forgetting but I'll follow up. And I'm definitely open to suggestions and advice. Cheers Ceedub
  13. Hi Gunslinger. I have the English version. The CD and manual but I think I threw out the box. I'll have to check. Cheers Ceedub
  14. You know...until I read Hedgehog's reply to crazyeddie's "hovertank" reference, I thought they were a good idea too! How would they deal with the main gun's recoil while on a cushion of air? I think treads are here to stay. Cheers ceedub
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