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James Sterrett

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  1. I'll double-check with him, but it was explicitly done for the thesis (I guess I see it as sort of like contract work - you did it, but then somebody else owns it), and he was aware of the intent to post it and voiced no concerns. Curt does, quite properly, get thanked in the acknowledgements ("Mr. Curt Pangracs, also from the Simulation Division, was a key person in building and handling the computer simulation part in the thesis. Without his patient and excellent work with Steel Beasts Pro™, the quantitative study in, Chapter 5, would have been impossible.")
  2. >sigh< Unfortunately, that's not going to get fixed - too late! However, this is how I feel about missing it during editing: :c:
  3. It should, yes. The thesis is marked "Approved for public release; distribution is unlimited." If you have trouble, please let me know.
  4. According to Appendix D, which the library appears to have inserted, "For a copy of the Simulation DVD, contact the CARL Library Archive Department at (913) 758-3053 or email usarmy.leavenworth.tradoc.mbx.cgsc-carl-reference@mail.mil" That *should* get you the terrain, scenario, and simulation run data files. If somebody has trouble getting those by that process, please let me know.
  5. You can now download Major (apparently now LTC) Frykvall's thesis at: http://cgsc.contentdm.oclc.org/cdm/ref/collection/p4013coll2/id/3131 The Steel Beasts files are not up; I will try to find an alternate means of posting those. (I know the library struggled with that issue.)
  6. We ran a 3-player scenario without issues tonight.
  7. FYI - Major Frykvall passed his thesis defense today with flying colors, so I expect I can post the thesis up here in the next couple of weeks.
  8. We tried a 3 person game this evening, and tested Join in Progress. After sorting out how it is supposed to work again.... I joined the mission (Hammer and Anvil) shortly after it began. Everybody else saw the mission time as daylight. I saw it as early dawn or later dusk (not sure which). I don't know if that's a function of the network code or of the mission's age (which I do not know.)
  9. The host just emailed and noted that he saw none of the odd unit behaviors we saw as clients. Then again, he had the tank platoon (hosting and hogging all the tanks! :clin: ) and wasn't in a position to see them often! I believe he saw the same scores results.
  10. I was the other client in this game. I did not get network connection messages. I did see infantry speeding around; it seemed to happen, in my case, when the infantry tried to enter one of the big blue-and-white buildings. It *seemed* that they would try to enter, fail to enter, and then would go speeding around for a bit. I wonder if having the CO and Host be different has an impact on collecting scores? However, in a number of other scenarios we have seen the same thing, where the original owner of a unit gets credit for its kills throughout the mission. Overall, though, the new network code appears to be better - a very subjective measurement - and at any rate certainly is not worse than the previous code.
  11. Three of us used the 3.012 beta for our usual Monday night session, playing through the M1A2 version of Rock Paper Scissors twice. We had zero issues and a general sense that things might have gone more smoothly - though if that is the code, or good "Internet weather", or the small scenario, we do not know. We usually see "Network overloaded" at least once, and that did not happen. The sample size is 1, though, which is very small. Our usual host often has trouble seeing the AAR, and the clients will freeze up for a while after the Host leaves the AAR, and neither of those problems occurred. Again, the sample size is very small. I shut down port forwarding on my router, as a client, and this caused no issues.
  12. The topic is asking whether or not Swedish doctrine (a massive counterattack against an invader) is consonant with Swedish military reality (forces reduced from 32 brigades to 2 over the past 10-20 years). The SB scenarios, that Curt put a huge amount of effort into, give the student a chance to compare outcomes from different tactical approaches. I expect we (I'm the thesis committee chair) will be able to post the paper and the scenarios, or links to them, once it is completed - it has to be done by the middle of June. We jumped through a number of hoops to keep this thesis unclassified and unrestricted.
  13. Here's the scenario as edited (blame me for all errors in the editing!) I don't think I did anything to the Hummers. I had to delete and recreate the armor and mech platoons to change them from 3 vehicles to 4. Lost , wet , and cold_ProPE-STRV122.zip
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