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JamesT73J

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Posts posted by JamesT73J

  1. What mission were you playing?

    Great write up. I don't move around enough I think and tend to die quickly :clin:

    For me it's the other way around. Getting impatient and moving too much usually resulting in getting caught out.

    Plus, the tanks hear pretty well, and they do converge on your position if they're nearby.

  2. Nothing more than a platoon, at first. That's plenty of work. Even when you get accomplished, when a lot is happening, you'll find a company is the absolute limit. For me, even that is too much.

    If you want to play bums-in-seats (TC/Gunner etc) Plan the scenarios for your fight; let the AI and pre-planning look after the others.

  3. Not well for Iraq

    :-D

    You put those things against each other they'll trade shots all afternoon. In relative terms, powerful they ain't. It's a fun tank though. Reminds me of playing Red Orchestra, because the sighting system is pretty much identical.

    I am chuffed that SB has provided an opportunity to play around with this era.

  4. took the classic "Are they attacking here" scenario and changed the tanks to T-62's. May need to downgrade red from T-80's

    Oh good grief. You must enjoy frustration. Even vs. T-72's you'll have your work cut out.

  5. I really like it. I think it would be much harder without the T-72 (I can see why you included it), which one can use as a force multiplier tank, although BM-15 tended to require a couple of shots to actually kill enemy tanks. The OF-19 HEF-T round, however, is like a silver bullet against the T-62's. I found the T-62's tended to just trade AP shots against each other, especially dealing with the overwatch force on the hill beyond the bridge.

    The AI gunners are still way better than I am though - I think their range estimate is pretty much dead on.

  6. How easy would it be to throw select displays out to a tablet? Austin Meyer has done this with X-Plane, where select guages and displays can be sent to a seperate screen via an app. Would be cool with things like a GPS monitor for the TC, the, CV-90 computer thingy etc, or simply the map view.

  7. I recall that different sources quote that T-62 gun accuracy is supposed to bleed off somewhere around 1600 meters at the low end, or has high as 1800 meters, but I've seen the 1600 m figure quoted more (which doesn't necessarily prove anything if they are all corroborating or repeating the same source.) The 115m gun is accurate and has a flat trajectory up to that point, about as good as NATO 105 mm L7, after that, the T-62 will have more trouble.

    I think above 1600 you're probably pretty limited by optics, too. Getting a decent range reading isn't easy at all.

  8. I've only tried in on the range, and that was pretty upsetting once one got away from KE rounds (OOH, LOOK AT THE SKY), but I get what you're saying.

    I've wanted to play with a bad-guy tank ever since M1TP in 1989. Since 2.654 and the T-72, I wish that I started Steel Beasts with a tank that forced me to look around. It's completely changed my immersion and my enjoyment of the game.

    Before, I'd go from BP to BP and use my TIS-equipped tank as a mobile AT gun, very much playing from a gunner-centric point of view, engaging from as far as possible. Now, clattering around in the T-72 tin box of doom it's a lot more fun for me. CV90/Scout/AFV players have been saying this forever, though. Despite their having TIS sights, lightly-armoured, less protected vehicles open up the sim to some very interesting gameplay.

  9. I've never seen Nils lose his temper on this forum, in ten years. Incidentally, it is rivet-counters that practically ruined the Il-2 series, such is their inability to understand matters small and big, and the ability for the tail to wag the dog if it beats loudly enough. At least such behaviour is exceptional here. You should read some of the shit Battlefront have to put up with.

    Be grateful for what we have. Some perspective, people.

  10. Yeah, I really prefer the more subdued color palette. Is there any way to adjust for this, either in SB or through your video card?

    (Or is this an artifact of the screenshot program?)

    I'm guessing it's the new lighting engine at dusk/dawn. It's very impressive all round, and - again - is one of those things I didn't think I'd be bothered about but makes a lot of difference to atmosphere.

  11. "Comrades! This object is glorious chair of gunner of tank T-72! Glorious gunner's chair is made from glorious main gun ammunition! Comrades, this object is glorious fire extinguisher! Glorious fire extinguisher of tank T-72 is also being made from 125mm ammunition!"

    This made me laugh out loud.

    "Use of explosive fighting compartment components give comrades expeditious exit from tank in emergency, with glorious entire turret for protection."

  12. I've been playing 3.0 for a few days now, and I'm enjoying it as much as I thought I would. I'm quite staggered how much is now here. A pretty comprehensive set of opfor MBT's. Not so long ago we only had two varieties of T tanks.

    Granted we got a lot in 2.654 but given the considerable engine changes I'm thrilled that so much got thrown in. Cheers Esim. You guys really caned it with 3.0.

  13. Right, I have run into this before with some websites I have. There are people out there like vultures, they basically look for a domain that has expired and buy it -- no business interest in it whatsoever, just an interest to sell it back to you for more than they paid for it. Basically like holding something hostage/for ransom.

    This may or may not be the case here though.

    Sounds like a modern form of good old speculation.

  14. Win 7's a piece of piss, and really far, far superior to XP. You won't have any problems. Resist the temptation to do things the XP way. It's not that different but you'll leanr it's quirks pretty rapidly.

    Hardware wise, that should be good for a verrrry long time, given the entropy in PC development right now.

  15. Does a new rendering engine mean a complete overhaul of all graphics including the 3D models?

    My guess is that we will see a new look to the terrain and particles etc but a lot of familiar 3D objects & textures. That's usually the way with most projects - new vehicles can always come later.

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