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  1. Thank you, I'm very short on these days, but I will try to send the last version to Alpha when Im back home in August. Cheers
  2. Those softwares like Ansys and others can be very accurate, like most professional engineering simulation softwares nowadays. Nothing replaces real testing, but what using simulation does is shorten development times and costs. On the other hand, I disagree that sloped armor is not longer useful. The same mass of armor but not slopped will always perform worse. Also, slopped armor allows for better use of composites and/or reactive armor. One could simply use 150tons+ of steel and make an imprenatable tank, but it wont be very mobile. Sloped armor is just another feature among many in the unavoidable compromise between mobility, firepower and protection.
  3. I reported something similar sometime back and the answer was that the T-90's FCS didn't compute beyond a certain range, despite the missile's own range going much further.
  4. vyrpil is belorussian if I know right. Im doing my best boycotting these regimes aligned with russia and china.
  5. I think the problem is beyond the target matrix problrmatic and into the magic infantry spotting problem domain. I find it highly unlikely that a tank would even spot a single infantry soldier, 400m away, in its deep flank while all the gunners are pointing their TIR sights to the front arcs where MBT were already identified.
  6. There are more than one versions of the Fulda map. Can you specify the name of the map requested by this scenario?
  7. Hope Microprose will impose some focus on this dev team, so they stop working for a moment on "textile physics" and start improving things that matter, like the AI.
  8. If you had listen to previous suggestions to describe what you were trying to achieve in the first place, like others had said, you'd already had gotten the response. What you're looking for, apparently, are penalty zones.
  9. What you can do also, although not perfect and quite cumbersome, is to delete all infantry assigned to a vehicle and add a new single full group to each. Then split this group into 2 or more and reset one or more of them to, say, a missile team. Once in-game, you can re-attach this missile team to his once parent rifle team or whatever infantry type it was.
  10. It's not the same, but you can split a squad and assign different AT weapons for each section.
  11. ..\ProgramData\eSim Games\Steel Beasts\maps
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