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About stormrider_sp

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  1. vyrpil is belorussian if I know right. Im doing my best boycotting these regimes aligned with russia and china.
  2. I think the problem is beyond the target matrix problrmatic and into the magic infantry spotting problem domain. I find it highly unlikely that a tank would even spot a single infantry soldier, 400m away, in its deep flank while all the gunners are pointing their TIR sights to the front arcs where MBT were already identified.
  3. There are more than one versions of the Fulda map. Can you specify the name of the map requested by this scenario?
  4. Hope Microprose will impose some focus on this dev team, so they stop working for a moment on "textile physics" and start improving things that matter, like the AI.
  5. If you had listen to previous suggestions to describe what you were trying to achieve in the first place, like others had said, you'd already had gotten the response. What you're looking for, apparently, are penalty zones.
  6. What you can do also, although not perfect and quite cumbersome, is to delete all infantry assigned to a vehicle and add a new single full group to each. Then split this group into 2 or more and reset one or more of them to, say, a missile team. Once in-game, you can re-attach this missile team to his once parent rifle team or whatever infantry type it was.
  7. It's not the same, but you can split a squad and assign different AT weapons for each section.
  8. ..\ProgramData\eSim Games\Steel Beasts\maps
  9. Don't underestimate the power of AI. Even games are now starting to make use of GPU capacity to perform complex machine learning that in some cases already surpasses the human ability to make decisions. For good or bad, that's the near future.
  10. Thank you, correct, that works for the on-map artillery. But in this case, I'm referring to off-map artillery via mission editor "new arty call" context menu. I figured out how to access it again, although it seems to act as a normal unguided HE arty call. Add "New Arty Call", Start when = "trigger 1", Type = "Precision".
  11. Hi, I noticed sometime ago this new feature. Today when I was playing around with the mission editor I saw it so I decided to try it. I created a new scenario, but then, it disappeared and I can't get it to show up again in the add artillery context menu. Do I have to activate it somewhere? Cheers
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