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stormrider_sp

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Everything posted by stormrider_sp

  1. DCS AH-64D Apache Longbow confirmed!
  2. Bonne fetes de fin d'annee a vous aussi!
  3. Are you sure its Steel Beasts? I have noticed that some apps like global mapper do this when exporting to dted2 format. https://imgur.com/sUBoJ9s https://imgur.com/fKyOaH1
  4. What I'm thinking is how such new tech would be integrated in a process like this: https://warontherocks.com/2019/04/how-does-the-next-great-power-conflict-play-out-lessons-from-a-wargame/
  5. For a similar scenario, just go to the gunnery range.
  6. Welcome mate! Here's what you need to know: Steel Beasts had basically 3 different map eras. The 1st, a long time ago, was a raw image format, .raw, 8 and then 16bits. Then they changed it to .hgt, still a .raw image format but also compatible with jpg2000. Then, not so long ago, everything changed to the current packages maps. Before the packages format, a map was made of basically two files, a .hgt for the heightmap and a .ter, for the terrain map. The terrain map is where the roads, objects and terrain tiles are located. Steel Beasts is a retro compatible software, which means that it accepts all its legacy formats, so nothing is lost. But sometimes, you need to do some tweaking to get it to work. With that in mind, here are your options: 1- The map you're looking for was already converted to the new packaged format and is in the converted maps package found at esimgames download page. 2- The map you downloaded is in .hgt format. Iit probably also has its respective .ter file included. Extract the zip, and place them, respectively at: Local Drive:\ProgramData\eSim Games\Steel Beasts\maps\ The .hgt goes to \height The .ter goes to \terrain Start Steel Beasts program and go to Map Editor. Click on "Open Default Map". Then once it opens, go to file, import from .Ter and locate the .ter file that you downloaded, extracted and copied/moved to the terrain folder. Steel Beasts will then convert the map to the new format. 3- The map is in .raw format. Most likely, the map is very old and it's either not worth it or it was already converted. If you still want to go on with it, just rename it to .hgt and place it in the height folder, and the ter file, in the terrain folder. Follow the same procedure above and you are good to go. 4- Your map is already in packages format. You need to find its map ID, then go to map downloads tool and query and download it there. Hope this help, any question, just shoot and I'm more than happy to help. Cheers
  7. I have a full collection of Jidai Geki. I love them. As a kenjutsu-kendo student, I love those movies because they always have a message inside, a learning opportunity and, not always, but sometimes, some great realistic kenjutsu techniques and proper kamaes.
  8. I know that there must be still a need for DVDs somewhere, but it doesn't prevent me from grinning.
  9. DCS and Arma are on a league of their own. They are victims of their own success. Steel Beasts compared to them has a pretty well managed and talented team. Support is top level. Nothing like DCS where when one feature is introduced you're stuck for 2, 3, 4 weeks with a completely broken game until a team in Bielorussia managed by an englishmen who lives in switzerland decides to fix everything they broke while they are banning and censoring all the criticism they deserved. If anything, the one and only problem (and solution) with Steel Beasts is their reliance on the military contractors who doesn't want anything to change, while we private consumers want a million and one new features. So, in comparison to DCS, it is another world. Things work as they should in Steel Beasts. Mission Editor is pretty logical, easy to use but at the same time, extremely powerful. Jump in a multiplayer session and you'll be welcomed and embraced by this small but friendly and very professional community.
  10. Trying an M1A1(HA) loaded with M829A1 against 10 tanks at 3000m and I noticed that it has a particular difficulty to hit T-62s. For example, T-55s in the exact same scenario are hit on an average of 80% (10 tanks and 15 shots) with 40% first hit kill. T-80s are hit 85% in 16 shots with 35% first hit kill. T-72M1 are hit on an average of 90%+ of 15 shots and almost 50% first hit kill. Leo1A2 with 13 shot, 92% hits and over 50% first kill hits. T-62 on the other hand are hit on an average only less than 45% of 25+ shots and a meager 19% first hit kill. It's weird that it's only the T-62 which affects the accuracy this badly.
  11. 2. There is a map editor but it doesn't allow you to create new maps. In the Pro PE, as a product differentiation, it doesn't allow you to import a heightmap, only to modify the things that are on top of the height map, like painting grass, sand, trees and textures, placing buildings, roads and fences and modifying the characteristics of each of these types, like bumpiness, hardness. 3. You can play as high command, although anything larger than company level, you'd be in for a hard time managing everything simultaneously since the biggest formations are of platoon level of up to 6 vehicles. You can bunch up predefined platoons so you set waypoints for one platoon and it copies it to the other, but they will all be automatically assigned the default formation of the selected route type, meaning that you will still have to individually configure all routes if you need different formations and spacing.
  12. With the current AI, a swarm of completely autonomous small drones, each carrying a single small shaped charge, would only loose effectiviness caused by EW in its mutual coordination/cooperation, that is, the datalink between each entity and only if that datalink is based on the EM spectrum (They could even use laser emissions as a datalink link). With a ratio of 3:1, I'm pretty sure that the loss of effectiviness could be circumvented by sheer quantity. Yet, 3 or more drones would still cost just a small fraction of the price of a modern AFV. China is known to be very interested in this topic right now.
  13. Thank you,! I've been trying this a lot lately. Very interesting! Do you know of any similar game, board or computer, cold war, that plays on battalion level? This one is so promising. I've been following them on subsim as well. Good times ahead maybe.
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