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stormrider_sp

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Everything posted by stormrider_sp

  1. Outstanding job! Thanks Eisenschwein and Falli
  2. That looks fantastic man! Thanks for sharing!
  3. Oh, right! You´re right about that! Itadakimasu!
  4. I have to agree. I mess those 16 hellfires!
  5. You can replace the bradleys with warriors too.
  6. You may try to set the minimum light down a bit.
  7. I´m not sure if you reckon what I´m saying: For example, if in the mission editor, you right click on a tank, and uncheck the NVG under the options, does it removes any and all of this unit´s NV devices, including the gunner thermal sights or only the TC´s NV Goggles? To clarify my whole point, what I was trying to achieve was to create a scenario based on the Desert Storm scheme of operation. I wanted to create a breaching mission, at night, under heavy fog (200m visibility set under weather options), against Iraqis´ earlier version NV devices, probably Image Intensifiers alike. The easier way to accomplish this, IMO, would be if we were able to set how far individual units could see, for example, I could create a batch of T-62s with NVG checked, but setting their " NVG visibility range" to about 800m. At the same time, I would leave the allied troops, which are better equipped with latest generation NV devices, to see at their system´s maximum capabilities. To do so with the current available options, I have to work around it and set the maximum firing range for these T-62s, to 800m. This works, they can´t fire at you farther away, but they can still see way farther, through fog, and call in indirect fire.
  8. If you check/uncheck unit>options>NVG, is that NVG or TI?
  9. Nope, I meant I would like to set how far a specific unit can see. I feel that the current system is too generic when simulating different generations optics. You can set the visibility low, but this brings in fog. At the same time, NVG can see through fog, so we must set the firing control lower and there it goes...
  10. The dropbox link for this terrain is dead. Does anyone knows where can this master piece be downloaded?
  11. This is not a game man, this is a military training tool. Armies are not really interested in paying for those tiny neat details, like boucing wheels, coax personalized sounds; and soldiers don´t need them either for their purpose. What you paid for is not DCS: Tanks, nor ARMored III. Its a military tool, one of a kind. Tell me, how many military training tools out there, are available for purchase? https://store.bisimulations.com/ Go check VBS´ pricing.
  12. I assume that in this case it wont check again, since it only checks when it is in the checkpoint, not en route, and will continue towards the next checkpoint.
  13. Random variable! For example, you have 2 waypoints that you want the AI to choose randomly: Wp 1 Embark if 0 > random X1 < 50 Wp 2 Embark if 50 < random X1 < 100 At the start of the scenario, 63 random X#s are rolled. So, for every random check point, you assign the condition above for each X# (X1, X2, ...X63)
  14. It looks awesome! :luxhello:
  15. There is this option in the Weather window. Does anyone knows what it is?
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