I´m not sure if you reckon what I´m saying: For example, if in the mission editor, you right click on a tank, and uncheck the NVG under the options, does it removes any and all of this unit´s NV devices, including the gunner thermal sights or only the TC´s NV Goggles? To clarify my whole point, what I was trying to achieve was to create a scenario based on the Desert Storm scheme of operation. I wanted to create a breaching mission, at night, under heavy fog (200m visibility set under weather options), against Iraqis´ earlier version NV devices, probably Image Intensifiers alike. The easier way to accomplish this, IMO, would be if we were able to set how far individual units could see, for example, I could create a batch of T-62s with NVG checked, but setting their " NVG visibility range" to about 800m. At the same time, I would leave the allied troops, which are better equipped with latest generation NV devices, to see at their system´s maximum capabilities. To do so with the current available options, I have to work around it and set the maximum firing range for these T-62s, to 800m. This works, they can´t fire at you farther away, but they can still see way farther, through fog, and call in indirect fire.