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Striker

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Everything posted by Striker

  1. Would someone be willing to make me a height map of the area around Davos Switzerland? I don't care about buildings or roads as I will add them. I'm working on a new campaign structure and I can't find a map that fits my scenarios. Again, I'm just looking for the height map with the basic graphic so I can see where roads and buildings need to go. If someone is willing to do this for me then I'll be happy to supply the coordinates. Thanks.
  2. Can someone please tell me if there's a map that represents the Eastern part of Switzerland, specifically with the area centered around Davos? If not, is there a map that's close to that represented in the files already?
  3. Yes, custom map packages required is in the description.
  4. The maps were made with the Steelbeasts map maker tool and nothing else. And both were pulled from two of the original converted maps and all I did was add my bases using objects only available in the editor and then fix the roads and bridges. I've run and extensively tested all of the missions on my system and have not seen any errors on my setup. I'm not saying there are not any at all but just that I haven't seen anything. Please check your SB version, clean out all incompatible files, check graphic settings, memory settings, background applications, scan for malware, exceptions for anti-virus or windows defender, all the usual suspects first. If you're still experiencing the problem, please include a screenshots and detailed explanation of the problem.
  5. Version 2.0.0

    86 downloads

    These are the completely reworked missions for my M1ABT Campaign. I had several requests to get these released for 4.0 and sorry it took so long. I'm pretty picky when designing missions and don't want to release anything partly finished. You will very likely find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.0 and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the added elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this summer but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing. In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! Please feel free to contact me if you have any suggestions about changing or updating the missions. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file. Thanks! Striker
  6. RGR, I'll ask Sean to verify that it's on the server.
  7. Version 2.0.0

    40 downloads

    This is an updated version of the Salisbury Plain map with all of the bridges fixed and city buildings changed. I went through very thoroughly and placed the appropriate bridges for the type of road or railway and also made sure that they didn't have leftover artifacts like partial bridges and also that they spanned the rivers appropriately. This map was changed specifically for my M1BT campaign. I've also enhanced a lot of the map to include my military bases. the bases are located at the coordinates in the attached images. I've also done many hours cleaning up the cities to remove a lot of the clutter that was created when the map was converted. NOT a criticism of the original creator at all. When the map was originally created, Steelbeasts did not have the same number of building units so a lot of maps were made with the limited objects in a very creative way. I just replaced a lot of the original buildings with ones that make sense for the area. I also cleaned up a lot of the city areas and adjusted the roads and re-spliced them. The cleanup and splicing helps with AI path finding and reduces map loading. Please feel free to add comments and or suggestions or inform me of any problems with the map. I'm going to continue to update it and fix problems as they are found. To download this map, enter f4d2ced8-646a-4b5f-9b92-2d70cef7a8b1 as the map package into the steel beasts map tools UI.
  8. OK Gibsonm, sorry for the delayed response. I didn't realize that this would cause a problem with the snap routing. I personally never use that as I just create a route and align it as closely to the bridge as possible and never have problems with AI crossing bridges. And I did test the bridges with AI crossing to make sure they would all do so. Just so you know though, I didn't spend a lot of time just making the map look pretty as you stated it. The bridges in a lot of cases didn't even span the water so they were literally impossible to cross. I'll pay better attention to the bridge issue in the future though. It's too late to correct this problem in this version but when you span a river with a road and then use the create bridge tool, it should rectify this problem so I'll look into creating an updated version. Unfortunately the road problems in the old maps that have been converted are so extensive it's impossible to fix everything. But I did try to merge roads and clean stuff up as much as possible. UPDATE: OK, I figured out what the problem with the bridges. It's because of the type of bridge which I did not set in the map editor. This is a problem with the updates to legacy maps. When the map is converted there are substitutions so if you have any roads that are mismatched, or if the bridge was the incorrect one to begin with, then the route path finding over the bridge WILL NOT WORK!. Instead, it will reroute the path to a bridge the editor recognizes. In order to fix the problem, all the roads have to be rejoined and then use the automatic bridging tool to insert the correct one. I will go through both maps I'm working on and replace all of the bridges that are incorrect with the correct ones. So please hold off on downloading this map package. I will ask Sean to replace this one with the correct version once it's done. I will test all of the bridges in the editor before I submit the new version.
  9. Sorry Gibsonm, just read your comment. You might want to ask Sean because the UID is auto-generated when you publish the Delta. I did confirm that it is the correct UID though. When I open the map now it shows as a published map rather than an unpublished one.
  10. OK, file package has been submitted. Crap, I hope I didn't mess that up. The folder inside should be labeled "Hannover-Weserbergland-M1BT-Camp". If not I'll have to resubmit it.
  11. Version 2.0.0

    139 downloads

    UPDATED Version, 2-28-2020. Corrected map UID added, 2-29-1010. This is an updated version of Manteufell's version of the Hannover-Weserbergland map with all of the bridges fixed. I went through very thoroughly and placed the appropriate bridges for the type of road or railway and also made sure that they didn't have leftover artifacts like partial bridges and also that they spanned the rivers appropriately. This map was changed specifically for my M1BT campaign. I've also enhanced a lot of the map to include my military bases. the bases are located at the coordinates in the attached images. I've also done many hours cleaning up the cities to remove a lot of the clutter that was created when the map was converted. NOT a criticism of the original creator at all. When the map was originally created, Steelbeasts did not have the same number of building units so a lot of maps were made with the limited objects in a very creative way. I just replaced a lot of the original buildings with ones that make sense for the area. I also cleaned up a lot of the city areas and adjusted the roads and re-spliced them. The cleanup and splicing helps with AI path finding and reduces map loading. Please feel free to add comments and or suggestions or inform me of any problems with the map. I'm going to continue to update it and fix problems as they are found. I also plan on adding detail to the city of Hannover in the future. It looked like Manteufell was planning on adding this detail but never got around to it. It's a huge undertaking but I love this map and want to continue to update it so everyone can have fun using it! To download this map, enter 41c0fdd9-7ba4-46e3-b111-4c5abba7eab5 as the map package into the steel beasts map tools UI.
  12. I'm completely done with all the bridges Ssnake but I have another question. Are there any map objects to represent railroad tunnels? I've looked through all the objects and can't find anything.
  13. How would I get it to you for approval and which file? The terrain file itself is about 34 MB. One of the base files is huge though. It's over 400 MB.
  14. Hey Ssnake, I wanted to send this to you personally since Michael Sielemann is no longer with us but you can't accept private messages at least from me anyhow. I want to edit the Hanover Weserberger map because there are some very minor issues with bridges. Mainly they're the wrong type in some places and they don't span the rivers properly. If I edit and fix the map, what is the proper way to send it back to the community? Should I keep the same name or rename it. Should I send it to you so you can approve it and replace the current version? Is there a marker in his map already to honor him? I have a lot of time on my hands and wrong or misaligned bridges can make it hard to complete missions and the visual aspect can be a little bothering to me and probably other people. The images I'm attaching are where the road crosses the main river in the Northeast. I also merged the two different types of roads into the same type of road and used the correct double overpass bridge and put rail bridges where they're supposed to be. The reason I'm asking is that I use this map in my M1 Battle Tank campaign and I'm updating all of the missions so they'll work with the new version. I use the Salisbury Plain and Michael's map. Thanks, Striker
  15. I know now. I was referring to the google search I did. It's showing really old dates like 2014. So obviously the indexing is way out of date. At least that's what I'm seeing.
  16. Got it, thanks. When I originally searched the date showing was from 2016.
  17. Is there anything like a digital PDF or in game library of available vehicles? I've done some searching and the only thing I found was a very old SB Wiki.
  18. Striker

    Text Flickering

    RGR, thank you for helping me out on that. Unfortunately I am getting a lot more of that stair step effect that Anti-Aliasing is supposed to mitigate. Any ideas on how to smooth it out some? I have the AA in the simulation set to 16. Also, I can't find anything on what Star Gamma is and what settings are optimal.
  19. Striker

    Text Flickering

    OK, thank you for the advise. It turns out that Antialiasing is actually causing the problem. when I turned them to default the text stopped flickering. Why would this be causing the problem?
  20. Striker

    Text Flickering

    Not running anything like that. And here are some screen shots of my Nvidia settings.
  21. Striker

    Text Flickering

    Please read my previous posts. I already posted that this is happening on two different monitors, one DVI, the other a brand new HDMI and with two completely different video cards, one a 970 and the other a 1080. I also posted that this just started happening with the latest release. I've been using ProPE since it was first released and this is a new problem.
  22. Striker

    Text Flickering

    OBS and Nvidia Shadowplay both use the GPU so your point is not valid. I already stated in my previous post that it's not showing when I record through the GPU. Maybe you should have read that part. I know that the video is poor but if you watch the entire thing you can clearly see that the flickering is caused when I go to full screen mode only.
  23. Striker

    Text Flickering

    What the point your question? Recording the screen output is pretty much the same process regardless of the software used. OBS is free and makes files that are the exact same quality and are typically 1/4 to 1/2 the size. Nvidia makes you agree to all sorts of ridiculous stuff, basically signing your life away to use it. OBS does none of that. I use OBS for all sorts of video recording situations because it does multiple inputs and has almost no effect on performance. Here's the video I recorded. As you can see from the change to windowed and full screen the flickering is either there or not. Sorry about the really bad video quality. My camera wasn't focusing well and I didn't really feel like spending a lot of time adjusting. You can clearly see the flickering though.
  24. Striker

    Text Flickering

    I already tried using OBS studio but it doesn't show up in the file. I'll try to set up a USB camera or another camera I have and see if it shows up OK.
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