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Assassin 7

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Everything posted by Assassin 7

  1. It’s happening in Multiplayer too. It seems to be just happening with the use of Joysticks as Badger and I use the X-56. But same symptoms as mentioned above
  2. You guys could cross attach Platoons and save maybe 2 or more of them for reinforcements. Up to you guys
  3. Manning Lists: HQ: HQ66-LEOPARD 2A6-ROOKSANDKING HQ65-M2A2 Bradley-Mirzayev P14-M113/FO- A-Company: A66-M1A2 SEP-Figmo42 1A-4x M1A2 SEP'S A11- A12-Badger A13-Maic A14-Higgs 2A-4x M1A2 SEP'S A21-Major Duck A22- A23-Connaugh A24-Irish 3A-4x LEO 2A6'S A31-Colebrook A32- A33- A34-Husky 4A-4x LEO 2A6'S A41-HorizontalVolute A42-The_Blackadder A43-Freyberg A44-NHawk2174 B-Company: B66-M3A2 with Javelin team- 1B-4x CV90/40B (KT Unit Template) B11-Kingtiger B12-Snoggy B13- B14-Wiglif 2B-4x CV90/40B (KT Unit Template) B21-Ronin B22- B23- B24- 3B-4x M2A2 Bradley with Javelin's B31- B32- B33- B34- Roerbaek RESERVE: Per orders OPFOR: AI None needed Where needed: Cant make it: Nike-Ajax Assassin Hosting: Major Duck
  4. Kanium Sunday 25th of September: "The Return of Battle of the Beasts 4.363" by Assassin For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : ts3.din-server.dk:10000 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.6 Until further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 "The return of Battle of the Beasts 4.363" xcerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: The Enemy has moved south and taken over Fallujah, Basra, and Ramadi and has setup of a Forward Operation Base (Red Base). The enemy has set up a defensive position in Ramadi preventing any traffic from coming through. Intel reports that they are killing civilians who tried to come through. We must clear out this Objective and make sure the roads are drivable. They also have Taken over the Basra Airfield which now is loaded with Heavy AA all around it. We must retake this Airfield and destroyed all AA assets. The enemy has blocked the Bridges in Fallujah preventing any supplies from coming through. C1 is waiting to be clear to drive through Fallujah after the bridges are cleared. C1 route is on the map. We must provide security when C1 starts to move. C1 will become playable when Fallujah is cleared. Finally the Red Base, Intel reports that the enemy leader " al-hashimi" is in this base. We must find him and capture him. Rumors say that he is a pussy and would not fight his way to death. Gentlemen be advised that the enemy is strong and well trained to fight us. We are looking at fighting a enemy Tank Regiment with a Motorized Rifle Battalion support. T-73B3's, T-90's and BMP 2/3's. Make sure your Commanding Vehicles are not destroyed, HQ66, A66 or B66. If one of these vehicles are destroyed then you will have Radio damage and loose map updates. b) Own: Kanium Forces: HQ: HQ66-LEOPARD 2A6 HQ65-M2A2 Bradley HQ31-2x M977 HEMTT/Supply HQ41-2X M113A3/Medic HQ34-2X M88A1 MRV HQ44-2X Biber HQ8-2 M113G3/Eng A-Company: A66-M1A2 SEP 1A-4x M1A2 SEP'S 2A-4x M1A2 SEP'S 3A-4x LEO 2A6'S 4A-4x LEO 2A6'S B-Company: B66-M3A2 with Javelin team 1B-4x CV90/40B (KT Unit Template) 2B-4x CV90/40B (KT Unit Template) 3B-4x M2A2 Bradley with Javelin's P Arty Battalion: P14-M113/FO 24x M270 MLRS 24x M109A3 48x M977 HEMTT/SUPPLY Gunfighter flight: 2x AH-64 Apache's ( Not Human controlled, will be on station when Basra Airfield is secured) Charlie platoon: 4x M977 HEMTT/Supply ( Will start to move and become playable when Fallujah is secured) 2) MISSION: Kanium is to attack towards Ramadi, Fallujah, Basra and the Red Base. Destroying all enemy that is encountered. Clear the roadways in Ramadi, Secure Fallujah and escort C1 to Kanium AA down route purple. Then Secure Basra which will allow Apache support to come in. When Kanium is in Red Base locate and capture the enemy leader "al-hashimi". We need to keep him alive and take him back to the Kanium AA. Also clear the Red Base of the enemy and of course a enemy counter attack is expected. 3) EXECUTION: Orders will be given by the Commanding Officer. BOLO for "al-hashimi" Mission Made by: Assassin7
    Great mission and lots of enemy to shoot at
  5. Nice mission man, Great Job and lots of Tanks to shoot.
  6. As I understand this, the basic thing that I was asking referred to the M1A2 as far as subsystems goes is the FCS modes to be fixed or at least work as they do work in the Leopards. I understand that there are many enhancements such as the MRS systems that you probably already have in your military version that the PE doesn’t have (not complaining). The point of the other wishes which was mentioned before this last patch which I did notice a difference with the AI spotting abilities and reaction times which are more realistic now. Before this patch they were extremely fast at spotting you and would engage you rather unrealistically fast. I’m not seeing it now. I never said that you guys are overlooking the bugs. Thanks for the patch and I will submit a bug report if I’m still getting calls to targets I can’t see. Also I’m glad to hear that something may be done about the solution ranges, looking forward to that when it comes
  7. Didn’t have time so just shared the package as a zip. Just pm me the ID and I will add it here
  8. Sure, np. Sorry about that forgot it uses a custom map. I just updated the mission from last year fixing routes and changing some of the units. Paderborn [autocreated base].rar
  9. Version 4.0.0

    61 downloads

    Operation Iron Fists 1) SITUATION: a) Enemy: 64th Opfor has had its eye on 3/66AR for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the Scouts revealed that an all-out invasion on 3/66 land was imminent….He was talking days! He also mentioned that the Opfor Arty Commander would be using a lot of Arty. If we find him we must destroy him immediately which will bring the Opfor Arty down blinding the Enemy. b) Own: 2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross the Border and provide a Hasty Defense. c) Attachments and detachments: Nato Forces: Playable platoons: Check Triggers options AI Platoons: Alpha: 4 platoons of M1A2 SEP's Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins 1 platoon of CV90/35-NL's with missiles teams/Spikes Charlie: Support- Resupply, Fuel, Medics, Mechanics Other Support elements: 101st Airborne with CH-47's, Apaches, Missile Teams/Javelins F-16 support with 500 lb Bombs-15 missions, 5 Aircraft Arty:Off map-HE=60, Smoke=60, ICM=60 Tubes per battery 6 Batteries 6 Total: HE :2160 Smoke:2160 ICM:2160 Smart Ammuntion available 6 MLRS's 141th elements: Alpha: 3 platoons of Leopard 2A5DKA2's with MLRS and Precision Arty support 3/66th elements: 14 Platoon's of Leopards1A5's 2) MISSION: 2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone. Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered in NAI Player. 3) EXECUTION: 2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions. Your platoon will stand-by until it is your time to move out following 5/A down route blue. Order of March: -1/A -3/A -5/A -Playable Tank platoon-3 optional Triggers- M1A2 platoon, Leopard 2E platoon or Leopard 2a6M Platoon-FYI your platoon will move to BP1 on a preplotted route so just enjoy the ride until your BP. Also you do not have to stay in the BP's position due to the Arty Threat. Hint: Reposition after 2 minutes of fighting -You can get control of the forward Units: M2A2's 1B and 4B Platoons and CV90 /40C-5B platoon using trigger's also if needed. Mission designed by: Assassin7 Updated on 5-19-2021 Updated on 9-10-2022 Paderborn Map Package: https://www.steelbeasts.com/applications/core/interface/file/attachment.php?id=23998&key=1e0afdc17155469c64092fb2f17da5c3
  10. Arty in Mission Editor-Test Mode only has a 5 second count and then activates. When switching out of Test mode Arty works as intended 2022-09-14 20-50-46.mp4
  11. I can see clearly now the light is there! Lol 😂 Thanks again for the fix
  12. M1A2- Arats option TUSK option CROWS 2- Option AI to Fire within Ballistic Solution Ranges instead of given Ammunition Wiki Ranges such as M829A3 is set to 4000m but the actual SEP Ballistic Ranges for Main Gun is 200-5000m. AI will identify but not engage after 4000m. AI smarter engaging too such as I enter the external view and back up the aI shoots the ground even though we are clearly out of the LOS. Would like for this to be investigated and fixed on all current SB Vehicles. older bugs with PE customer Vehicles, Bugs to be fixed such as SEP FCS bugs reported. More realistic Engagements Times to be investigated and implemented on all Vehicles. AI reactions times to be investigated as some seem to have extremely incredible spotting abilities, an example of this is the Commander skews me to a target and I can’t even see it but AI is telling me to fire through the woods. Multiplayer to be investigated as since this release we have had several players dsyncing more often. Thanks
  13. The M1A1 Gyroscopes can take a heavy impacts and high Overpressure with slightly damaging effects. Got to remember these get slammed around during Field Training Maneuvers. I actually have see one get caught of in the Turret while traversing and ending up damaging the Turret Screen and not so much the Gyroscope Protection Cover. After that event the FF Gyroscope passed the 1800 test. I have seen some fail during Testing and after being hit with a Hammer, it would pass. The M1A2 has a backup Stabilization System as the Tank tries to keep the FCS in a Stabilization Fighting Capability until a component completely fails. SB damaging models are very basic as it’s not a maintenance Simulator but at the same time it’s a great Crew Training tool as teaching the Crew to fight from a degraded environment after being hit and taking damages.
  14. For the 2nd Gen Block 2 FLIR v6.0 to be implemented on the SEP. https://m.youtube.com/watch?v=8fuzgoBfEKM
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