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Assassin 7

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Everything posted by Assassin 7

  1. I'm not sure if this has been mentioned before but now to add to the AI not firing over 4000meters, the AI will not even ID targets over 4000 meters. Sep within B-range.sce
  2. Device name ALIENWARE AURORA RYZEN EDITION-R10 Processor AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz Installed RAM Kingston - FURY Beast RGB 32GB (2PK X 16GB) 3200MHz DDR4 CL16 DIMM Desktop Memory System type 64-bit operating system, x64-based processor Graphics AMD Radeon RX 6800 XT 2TB Storage / 41MB Storage / 256GB SSD
  3. So did a test 4 Apaches in a Platoon attacks a Company of T-72B3’s. During this ( was pretty cool to watch) the Apaches would start their attack runs and then would start sometimes run colliding into each other and would separate the platoon which required me to reattach it. I had another one get stuck on a Bradley Platoon that was near them when it flew over.
  4. To add to this the Miclic with M113 works and the platoon’s go through the Lane just fine. It’s just when the plow is used
  5. So while playing with a Platoon of Tanks one with a Mineplow. I noticed that the first Tank w/plow would plow through the minefield with no issue but the rest of the Platoon would just turn off and then stop. Then when I tried to reroute them the go stuck together like bumper cars and then when the platoon started to move would not go through the lane until I separated them. I also tried to use a AEV with plow and then proof the lane which seemed to place the mines assuming out of the dirt from the AEV on the side of the lane. The AI would follow then but start swerving to the side and hit the mine on the side of the lane. I also tried testing in the woods but the results were not good as AI Tanks were getting stuck on the trees and going everywhere and hard to maintain.
  6. I only reported this against the Abrams cause I know the Abrams Drive System and how it should act IRL. Now after finding out what the option real purpose and why it is being used then I guess it could be related to others. But I’m sure as they have different Gears and other Drive options than the Abrams or closely related. Either way Esims have identified their use for it and are making the changes. Thanks again 👍
  7. When Driving the Abrams I cannot get it to go no faster than 11kph unless im doing something wrong such as there is another gear to manually shift to. I checked the controls option and the Automatic Transmission Box is checked. Gearing suppose to be: L:1st Gear, 2nd Gear D:2nd, 3rd and 4th Gear R: R1 and R2 Gear N:Netural Steer Pull out and down shifter: Pivot Steer 2023-03-08 21-25-31.mp4
  8. So join in progress worked with 23 players in the mission with no issues. So seems to be issues with small numbers of players
  9. so they finally loaded but thats after one player left
  10. While testing a mission we had a few guys try to join in progress session. They say they could see the vehicles but i am not see the percent while they are loading. No mods on Server V4.377 2023-03-05 13-13-38.mp4
  11. FYI I done a reinstall of patch 4.377 for the server today, so no mods will be running!
  12. Do we need to check our old scenarios for any ammunition changes? Got one coming up on Sunday
  13. You have D company as reserves and I don’t believe you need any custom maps as I tried to stick with the default maps
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