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Whisky-Delta

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Everything posted by Whisky-Delta

  1. At the raw material costs, yes this is true, however various reports on the DTIC website suggest that through life cost comparison between WA and DU actually make them virtually the same due to the "clean up" costs, special handling and machining of the rounds, disposal of DU but also the high scrap value of WA. After writing a report on the mater i am also less convinced about the whole "environmental" and political argument against DU. Yes it is radioactive but to such a low level it can be handled safely, but also research has been published whereby if Tungsten is absorbed into soft tissue
  2. At the risk of dragging up another discussion about the performance of the charm 3 round and it's depiction in SB I do have some observations/ questions. Firstly I would like to point out I do understand SB implementing of charm 3 and all rounds for that matter are based on as much credible information as is available and best guess, that being said...here I go. 1. Below is extract from SB ammunition data wiki 120mm L30: L27 CHARM3 3500 510 1675 1999 120mm L30: L28 3500 510 1670 2000s So my first question is why does the l27 and l28 have the same penetrative value? One i
  3. Yes sorry Gui. ....sometimes auto complete text catches me out :bigsmile: Cheers for the info, will give it a try, hopefully tommorow night but thinking my MSC essay on long rod penetrators may take precedence over SB. ..not all bad though :bigsmile: Whisky
  4. Aaaah. ...was not aware of such a thread and yes it seems it has already been mentioned. Curious however that it was mentioned quite some time ago and yet hasn't been fixed? ! Whisky
  5. Cheers for the response Trying to guess what this will do...I assume I would change the language in the options but through copying everything except the voices folder all the guy and briefings remain in English but just the voices change to what language I set? Whisky
  6. Hello After playing a few hours of SB I noticed that if you play the quick mission in the challenger 2, the commander loads smoke when in fact he should load hesh . I have been getting around the problem but jumping to the tc position change the round in the breech (I know...bad practice) and back to gunner but I thought I would see if anyone else gets this issue? Whisky
  7. Evening It only occurred to me today that if I set the language in SB to UK I get British voices and order commands. The same if I set it to US English but also if I change languages to German or Russian you get the correct lingual for a given vehicles usage and country of operation which is great. The downside is the fact the language in the sum changes which means I can't understand briefings and I have not navigate through memory. As the sound files already exist what would the possibility be of extracting the sound files of the commands and associating them with specific vehicles and put t
  8. Like I said, it is meant to slightly more representative than using a joystick, so while I appreciate what you are saying in regards to the pressure as opposed to movement of the thumb stick and resolution may be lower, I doubt the resolution of the thumb stick is much lower than my £10, 5 year old joystick Which I Can Track Targets Very Smoothly. obviously due to the height differential between the joystick and thumb stick means it is easier to make small corrections but again when using a joystick in SB you only ever use the first 20% ish of full axis movement and the remainder if you need
  9. Hello As titled I am attempting to reduce the controller sensitiviry for controlling the main sights. I have essentially bought an xbox 360 game pad with the intent of using for a slightly more realistic representation of the challenger 2 grip. However, I have calibrating the game pad but when in steel beasts it is just too sensitive. I tried with more practice but it was impossible to smoothly track targets and find that I only end up moving the thumb stick within 20% of its extents as beyond that you rotate the turret/ sights far faster than is use able. I can't see anything inside steel be
  10. Found the source of my info and it is correct the SB Pro CR2 is already modeled as the 74 ton combat weight http://www.steelbeasts.com/sbforums/showthread.php?t=18881&page=4 Just scroll down to Ssnake post, the wiki must be out of date It seems originally when released it was an error and modeled at the 62.5 tons but has since been rectified. So CR2 commander are you suggesting a current 1200bhp engine and gearbox CR2 was compared to a MTU 1500bhp equipped CR2 and the original came out on top? Whisky
  11. I think that is the same weight as the current version of the CR2 in SB Pro is it not? I'm sure I read that in the "challenger 2 any good thread" but I could be wrong I don't think we are far off Mark with current game engine technology. That's why I love Unity, it's so cheap and easy to design content for and with the correct shades like "hard surface" shades or marmoset content can look really good. I personally love making a 3d model which is actually a really low polycount but through the use of normal, spec, gloss and reflection maps, it looks very high poly. Off topic has anyone tried
  12. Depends...when developing content for Unity or VBS2 which are quite up to date engines then yes. If that said model is one of the focal points of the simulation/ visualisation. if however the model is for more legacy systems or software that uses Openflight, or the model is more clutter than the focal point, then it would most likely be less in polygons and texture res. now a days polygon count and texture resolution is just pub talk numbers. Its more important to structure your models and textures to reduce the number of draw calls or state changes as modern gpu's can compute 10s of millioms
  13. Everything is possible, however......... from my perspective as a hobbyist Steel Beasts player, and the fact while i am professionally a 3D Modeller, doing tanks is again purely Hobby (my company is more air focused), so it is a case of of whether i have enough time, but also enough passion to pursue it through to the end. I do for the CR2 TES version, but i am planning on doing something different after that, say a Foxhound, MLRS or a M1A2 Tusk 2, so i shall i have to see. From eSim (Ssnake's) perspective, correct me if i am wrong, but for a hobbyist to do the art content, there is no guarant
  14. Cheers for the positive comments guys. Ssnake - Absolutely, these are renders of my High Res model that will be used for Ambient Occlusion and Texture Baking only and not for the real time model. I have yet to properly start the low res, real time model. The model in those renders is in excess of 10 million polygons with 2 levels of sub division so by no means real time. The low res model, i havnt decided yet but may be around 20k - 30k triangles, but i will just see how it goes. Texture wise, planning on 2 atlases, 1 x 4096 for hull, turret and basically everything except the tracks, then 1 x
  15. Hello As promised, re hosted renders of my High Res CR2 to give you an idea. "] "]"]
  16. Without hijacking the thread any further, as promised please see the link to my Challenger 2 TES http://www.military-meshes.com/forum/showthread.php?3512-Challenger-II-High-Poly Keep an eye on the progress if your interested and hopefully I can finish it to a point whereby myself and eSim can talk further Regards Whisky
  17. Fair comments ssnake What I propose therefore is for me to get further along the modelling phase and then touch base with you via email to determine a way forward. Once high res is done and the low res done to my specification, then I contact you guys to see how it should be changed to meet your criteria. Without knowing too much about the process of adding a model into SB Pro (have vs experience if there are any similarities) the majority of the software model is already available for the CR2 tes version. Would need some armour value updares/ guesses but hardest part I imagine would be impl
  18. Hi guys Just found this thread and I have a request from a different perspective. I for one would love the CR2 in "Megatron" or more formally TES guise. As a 3d modeller myself, and I am currently modelling this variant of CR2 could we explore the possibility of me providing the model to eSim for intergration into SB Pro? As I work in a simulation and training team I understand the effort required to Integrate a New Model Into a simulation system but I would like to explore the possibility of me providing the "art" side of things. I am currently 80% Wylam through the high res model and low re
  19. Hi Guys been away from SB Pro for a while, but i have now updated and i am in the process of getting back into it. However i began delving into the tutorials (i have in fact only checked Leopard 2E GAS Gunnery) and found a bug whereby all the enemy fight back and the other friendly units engage the enemies in the scenario. I can only assume this is the case with all the tutorials and not that i just picked the only dud one....although i could be wrong..i just didnt have time to test further Has anyone else encountered this issue? Is this a known issue planning to be fixed or will i have to cop
  20. is that not just a massive limitation? All this money has been ploud into the "TUSK" addon armour, RWS etc, but no investment into a TIM for the TC? cmon MoD! Whisky
  21. Hello As there is not an "off topic" thread here on the forums, i thought i would post my question here. Now i used to the idea that in Leopard, Abrams, Leclerc etc, in their latest guises have commanders independant thermal viewers. So the turret can be looking one way with the gunner using his thermal sight, while the TC is scanning in another arc, also with TIM. The following is an extract from the frapdo website, a good armour info source. The commander has a Gyrostabilized site, model VS 580-10, from SFIM Industries of France. The upper unit of the VS 580, containing the Gyrostabilized p
  22. I must say i have very variable frame rates with my system. XPS 420 EVGA 260 GTX Q6600 4GM RAM 300gb RAID 0 Hard Drives I went into the graphics setting and ramped up the details setting to 100 for all three sliders, in the belieif becuase i ca handle Crysis Warhead and High detail settings, at 1680x1050 i would never see the frame drop below 60fps. Also with it being simulation software desgined for the military (who notriously have accient computers) i thought it would fly. However i found in some mission i was dipping to around 5 - 10fps. I have since juggled around the slidders and now i
  23. to bw honest i am amazed about the negative remarks made about the AI. Codemasters, more than any other game developer, hyped the AI to be something ground breaking and amazing. It was pretty much the only thing that Ian Hislop?!?! talked about, that and the new ego engine. When the demo is released i will try it out. Regards Whisky
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