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Toyguy

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Everything posted by Toyguy

  1. Thanks gents! Yeah, retirement is pretty darn cool, and 55 of years of work has made for a decent one. I've wanted an ArmorTek for a long time, and now seemed like the right time 🙂 Hope to see some of you all on an upcoming Friday night, but holy cow, am I rusty.
  2. Haven't played in some time but I am re-familiarizing myself over the holidays. Also got started on a new modeling project - 1/6 scale all-metal WW2 Tiger I from ArmorTek, a British company. The snapshot below is one of the road wheel stacks. About 5.25" in diameter and about 3 pounds. You can also make out some of the track links in the background. A full track is 94 links and comes in at about 12 pounds. All up weight, with RC controls, smoke system, gun recoil and sound system will likely be around 250-275 pounds. I'll be working on the build over the winter with the major painting getting done come spring.
  3. I hadn't played in quite some time but am feeling the urge again. Is it necessary to update the Map Pack or is that still the same? I had been on 4.167. I've updated the game and the Map Transfer tool. Just wondering if I need the Map Pack. Thanks!
  4. Glad to see folks are still finding these somewhat useful. Now that I've retired, I have a plan to go back and redo these using the current release version. Can't promise when quite yet, but it's on the to-do list. I'll take note of comments left here and try to incorporate them into the new series as I go. Just finished setting up a new PC so I've got some tools to reinstall, etc. but I should be able to start working on them in the next couple weeks.
  5. Never too complex for me, even when I may not necessarily understand it all. Simulations of any kind are my thing, and the more realism, the better. I was one of those relatively small number of folks who bought VBS3 PE when it was made available to non-military customers for a while. I would hate to see SB move away from that style of gaming but there are, of course, areas where it makes sense to simplify. Logistics is one area - given the time scale of the actions SB covers, at least the PE version, unlimited supply from vehicles is a reasonable adaptation. I don't need to manage that, but I do need to manage keeping them in one piece. As it is now, I think SB does a great job of striking a balance. Will I ever know all the vehicles inside-out? No. But if I know what I'm going to be using, say for TGIF, it's easy enough to study up during the week before. SB is definitely a hobby for me. I like to play it, I like to work on maps, I like to work on scenarios. I expect to do a lot more of it once I retire.
  6. Toyguy

    Monolithic Wall

    Steel Beasts - Game of Thrones edition 😊
  7. It’s truly minor but I’d really like to see more residential building choices for single homes. Doing large tracts of such housing for towns and cities looks horribly repetitive.
  8. That doesn’t seem like it would ever work as a new number is being requested each time, thus the condition could be false each time. You’d want to request once, then act on it if less than 50 or else take the other route. No need to request another value.
  9. Yep, you guys were right on - definitely a theme issue. Thanks for the tips!
  10. This is in the map editor, with a patch of freshly placed concrete. All other map editor textures seem fine so far also. It’s also clearly a textured blue, not black. It is an imported map that I was working on in v4.0 though. I’ll check it out further.
  11. Looks like concrete is rendering incorrectly in the 4.159 map editor. Maybe this is where all the water went? 🤣
  12. Toyguy

    No UI Access

    Thanks guys - got it working using those tips. The text in-game is now a little small but I can live with it.
  13. Toyguy

    No UI Access

    I am on a 4K monitor, but the resolution the game is running at appears much lower than that. The menu screen is quite blocky with very large font sizes - nothing like it used to look on 4.019.
  14. Toyguy

    No UI Access

    Wondering if anyone has seen this behavior with the new 4.023... Installed fresh after removing the old one. Game launches correctly and the Main Menu appears, albeit in a very low resolution. The problem is I have no ability to use the menu. There's no mouse pointer and the usual keyboard suspects, like Tab and the arrow keys, do nothing either. All I can do is kill the window from the task bar. Thanks! Dave
  15. 2-pies - yep, you can hit the numpad PgUp, or maybe PgDn, can't remember so try both :-) but only once you are in SEEK mode with the SEEK light on.
  16. Interesting. Did you, by chance, relocate them yourself? On my system, it works perfectly. I hit C to get them moving on the predefined route, and once they get there, they immediately set up the system. I did read elsewhere that they must have a tactic on the route endpoint or they won't set up. The predefined route in the scenario does have a tactic assigned.
  17. I've just uploaded a small 10 minute scenario that helps show how to use the Javelin missile teams in-game. It should show up for downloading once it's approved. I did this to help myself learn about some of the other systems now in SB as they've become more prevalent and important. When playing, just follow the message prompts in the chat area as they appear. Any problems, comments, suggestions, let me know here!
  18. Toyguy

    Javelin Tutorial

    Version 1.0.0

    398 downloads

    A simple scenario designed to teach and practice the use of the Javelin missile system.
  19. I've actually started on a little "keep myself amused" type of project to convert some of the old Panzerblitz scenarios to Steel Beasts scenarios. More modern equipment, of course, but there won't be any fancy thermals or LRFs. Might be fun, might be boring. I'll know in a week or so :-)
  20. Here's an odd one. I was playing Oscar's new Tank Range scenario today and couldn't get it to end, so I popped into the editor to look at it. It's passworded, and I don't know it of course, so I hit Cancel. At this point the Editor was mostly frozen and I had to kill it from the Taskbar. Doing so brought me back to the Main Menu screen. While in the frozen state, the side selector drop down worked but that was it. No buttons and no menus could be accessed. I closed and re-opened SB, v4.004 BTW, and loaded another mission, the Brave Rifles MP COOP Campaign mission 3, which is also protected. Again, I hit Cancel. This time, everything was working normally. I could immediately use the menus and selected File, Open and re-opened Oscar's mission. Again I pressed Cancel, and again it was now frozen. It seems like there may be an issue here with new scenarios and cancelling the Password dialog that does not exist with older scenarios. BRAVE RIFLES MP COOP Campaign mission 3.sce Bergen Hohne tank range live firing drill.sce
  21. Nice mission! I was unable to get it to end however. I drove back to Assembly as directed but the scenario never completed. Just FYI...
  22. I've found it most effective to learn only a couple of the tutorial sessions at a time, then practice them on the range until they feel solid. Then I go on with the next batch. That really helps, for me at least, on the really complex vehicles. Also be sure to look in the SB Docs folder on your hard drive for the tutorial PDFs. Those are good reading. Mark Gibson also has a set of guides in the download area of the web site that he wrote on topics like breaching obstacles, using the missile teams and conducting helicopter insertions that are also highly recommended. There's also a good scenario called, I think, TanksProPe, in the download section that is great for practice. It's you alone with 9 other enemy tanks roaming the map looking for you. It's great for reinforcing the lessons about staying in the low ground, tank positioning, etc. The first time you get all 9 will be truly satisfying, plus you can edit the scenario and change the tank to whichever one you want. I have one copy made up with each of the major vehicles so I can practice them. Good luck! I think I saw you pop on TeamSpeak last night during the TGIF game. Come earlier next time and join in - the more the merrier!
  23. Just a heads-up in case anyone wants to take over. I will not be able to make TGIF tonight so I won't be able to CO Red after all. Sorry for the late notice. Just found out this morning I have to travel for work tomorrow at 5 AM.
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