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Skoop

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Everything posted by Skoop

  1. Ukraine anything really. Possibly izyium, kiev suburbs, kharkov, kerhson, dnipro, mariopol. Make current events scenarios.
  2. I doubt It would be anything worth sharing. It’s more taking existing scenarios and swapping the units to reflect a Ukraine vs RF situation. I haven’t played since 3.0, so just loving all the new stuff I’ve missed.
  3. I’ve become a full on Ukraine war junkie and after traversing combat mission Black Sea, arma, and dcs, I’ve come back to steal beasts. And crewing Ukrainian t72s has been my latest Ukraine war fix. Can’t get enough t72 scenarios, thankfully I can tool around in the editor.
  4. I need some help with this as well. Game won't recognize my Virpil warbird joystick or Virpil throttle. It only sees my VKB rudder pedals. I'm guessing it's the same issues mentioned in this thread. I'd love to see your control profiles updated to support the modern hotas out there so they are plug n play with no hassle. Update....The game controller tip in the second post fixed it. Would be nice to use more than one controller though.
  5. There is a sb Egyptian campaign ? Can you elaborate on what that is, like a string of linked missions in Egyptian t-72s ?
  6. It would be cool if that 2nd license could be used as a copy of our full license so I don't have to lug the key around when I want to play on my work computer but can't because I forgot the key at home on my computer.
  7. So do the player stats, mission score, and aar reset after each save or is it all cumulative for the whole scenario ?
  8. Skoop

    Purchase issue

    Same issue here, still can't purchase it. Funny usually the part where the business takes the consumer's money is bombproof. Oh well maybe I will blow off steam with a flight in dcs mi-8 for a while.
  9. I think the combined arms is a step in the right direction of a dynamic campaign to the likes of falcon. People have been clammoring for a dynamic campaign world since the inception of dcs. ED is on pace for some great things in the near future, the new "world" thing tying all the modules together is brilliant. Also of note is the incorporation of third party developers to pick up the workload of turning out more aircraft. A dcs f-15e has been assigned to a third party and I'm pretty excited about that. The possibilities are endless with this new development strategy, I can't wait to see how it turns out. I suspect I may finally be throwing away my falcon cd in a couple years. Hell, bms might be employed by dcs as a third party to develop dcs f-16 in a couple years.
  10. ^ + 1 for point # 1, would save me so much time in large SP senarios. + 1 for your M1A2 SEP request, I think we all want it. Be nice to have the US version of the latest greatest to drive around.
  11. I see your point about apples vs pineapples, it seems a daunting task to make both as apples sort of speak. Having a big on going dynamic scenario for players to randomly join maybe too ambitious a suggestion. But hey, Ssnakes comments on the subject seem positive. Just having the ability to join an in progress game will no doubt improve MP.
  12. In DCS the ground war is going on autonomously, you pick a mission...might be attack an armored column or fly to this location and report to JTAC for CAS. Upon completing the mission it sets off a trigger or event and the mission continues on in phases. Funny thing is DCS recently announced that they are developing the ability to control ground forces in missions as a pay for addon. I see your guys points about no SA or not knowing Commanders intent if this randomized type of senario was used in SB.
  13. The more we discuss it, seems it would be a major undertaking that would not help the military clients much. It would be more appealing to video game types, but then they wouldn't spend 100+ on one game...even if it is the best tank sim money can buy.
  14. Most missions are parked cold starts which is a major feat in dcs, I've noticed alot more optional in air starts in an effort to bring in less skilled pilots to the fold.
  15. You could still have deeply involved missions that require lengthy planning and commitment by players. To have a join in progress style option it would require more of a random dynamic set of tasks / events that players could jump in to a server and start completing. Would take alot of work on the senario building, endless triggers and AI scripting to keep the mission going. It sounds Hoaky I know, but it could make some cool combat situations that could be fun to play out. I know I keep referencing DCS A10's MP, but that is the only thing I can think of that runs like this and works well. They set the missions up like a huge battle that runs continuously on a server. Players pilot A10s and start hitting required targets to advance the mission triggers. I've seen some of these dynamic missions go on with 3 guys or 30 guys, just a matter of who shows up at various times. Players coordinate well on TS or fly solo, it's your choice.
  16. Good point, I realize suggesting is easier than eSim implementing it. I still think it could work, some senarios are so big, you could just give late comers secondary roles or tie up loose ends. You could password the missions that are to intense for players to join in progress. It just seems like it would add more versitility to the MP side of things.
  17. Then I guess you haven't flown DCS A10, because thats exactly how MP works, you join a server with a mission in progress, you pick an A10 and a mission task then go at it. You can come and go at anytime, spend 6 hours or 30 mins. So there's one example of a Hi fidelity sim with that functionality. No need to get all World of Tanks now buddy, just making a suggestion on how large MP involvement could improve.
  18. Has eSim ever thought of adding a server function like DCS A10 where you could join games in progress ? Would help guys like me with limited time due to RL. I could drop in, man some tanks, get blown up umpteen times, then split and go play dad when duty calls.
  19. More Leos ? What tha ? too many other vehicles that need some love.
  20. I'd say the M1A2 SEP crewable is more attractive than that. I probaly would not play anything else once that is crewable.
  21. Good point, but I myself am a more casual user and approach it as more of a war game than a staight up military training tool. It would be nice to just save some clicks and time here and there for play on large battles. Might even be implemented as a feature selectable in the options "enhanced UI features" or "origional limited UI" for use as training. It's still fun either way, and the 2.640 update has reignited the my love for this sim. Money well spent.
  22. Thanks, good to know that one. I still would like to see more helpfull map view UI aides ala like some nifty RTS functions just to make managing forces easier. The worlds greatest tank sim also has a cool wargame going on at the same time, it definately could use some improvements to maximize the fun already being had.
  23. I would like to see the ability to click on the message box and be taken to the unit that sent the message if you are acting as Battalion commander. Also a marker or highlight on the map to point out which unit is sending the message and why at a glance. Need the ability to drag a box to group select a bunch of units and issues orders, can't tell you how much time this would save in offline play or controlling large MP battles. Another shameless plug for in game save of battles in progress. This would be great help in large scenarios.
  24. How about the ability to save in the middle of a single player mission. Would really help those of us with limited time. Also maybe some time fast forwarding too.
  25. ^ Thanks man, that did the trick.
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