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Low_Drag

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About Low_Drag

  • Birthday 09/20/1971

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  1. Yep, it is proven that you are able to avoid beeing hit when you are aware being shot at early enough, at least at medium or long range, as long as being a tank COMPUTER PLAYER, a tank crew combined in one person and always able to take over control when deemed necessary, with a single key press. Had those situation often enough. It's another game for sure in the real world, in a real tank, a real crew, with their own responsibilizies, where you as commander or the one spotting the threat have to instruct your driver to take the appropriate action, with all possible misunderstandings and increasing time delay due to accumulating reaction times of several persons involved. A possible workaround is the driver taking evasive action on his own, as far as possible, as he is searching for covered routes, targets and threats aswell. Or a prebriefed battle drill/SOP allowing quick reaction with a minimum of communication. Even then, a laser warner would help.
  2. These are good points Gibsonm. The reaction time of the driver is indeed a factor. Anyhow, this is the fact aswell if actually beeing fired upon. If you detect the muzzle flash of an enemy gun, you would act according to that threat, e.g. try to avoid beeing hit by this first incoming round, by adequate reaction, for example by altering rapidely your speed or course, make a full stop, do a 90 degree turn towards the enemy and so on. Depending on the reaction time and the chosen maneuver, the round still hits you or - not. Maybe the time and the position of your tank only allows you to turn the tank more directly towards the incoming round, to face the threat with your toughest armour. Maybe the time is sufficient to move from a hull down to a fully covered position. I think 2 or 3 seconds can be long... If you would be warned by a laser warning receiver you had that time and maybe even more, depending on the skill of the enemy gunner. For me, this would be a tactical advantage. I am looking forward to discover how the T-90 AI commander will react when beeing lased...
  3. Thanks for your answers, gentlemen, much appreciated. Will try out the laser warning systems of the T-90 and the CV9035/NL at the next opportunity. Wasn´t aware that those systems aren´t that common on every tank. They were quite useful in my non-real-life experience in the M1TP-sim to avoid first shot destruction, at least when promptly reacting to a warning on long range engagements. Have to keep a better look out :clin: . Thank you, LD
  4. Hello to all! Am playing Steel Beasts since many years now and I really like it. Was playing M1 Tank Platoon in the 90´s and returned to tank sims when Steel Beasts Pro came out. One thing implemented in the old M1 Tank Platoon was a laser warning system, which warned the tanker/player when the vehicle had been struck by a laser beam of a laser range finding system. Thus an evasive action/deployment of a smoke screen was possible before being fired upon, which is quite useful. As real tanks do have such sensors to improve their survivability, my question is: Is this feature hidden somewhere in Steel Beasts aswell or are there any plans to implement it in future releases? Would love to have it in SB... (to reduce the number of my virtual sudden deaths maybe...) Kind regards LD
  5. In fact I had to set the SB software to run as admin, it was not before...
  6. THAT did the trick!!! Great! Thank's to all of you! :luxhello::luxhello:
  7. Hej guys, thanks for your answers, much appreciated. And sorry for posting at the wrong place. Checked the support section now, but so far didn´t find a hint there that fits to my problems... My game list is up to date, and I reconfigured the TIR key commands-that is unfortunately not the reason for the issue. Obviously SB is not communicating with the TIR software and/or hardware. When starting SB or entering the 3d environment the TIR software is simply not changing the profile to Steel Beasts Pro... There must be the ground for my problems...
  8. Hello there, alltogether! Downloaded the new SBPro version, 3.027 yesterday. I am very much appreciating the finally implemented Track IR support. :luxhello: Missed this feature all the time, I think it is going to improve the immersion very much, and the situational awareness should benefit aswell. Just imagening to look around the surroundings as a TC and slewing the turret to an identified target with the joystick... Unfortunately after installing 3.027, Steel Beasts does not work with my TrackIR setup. I activated TIR as headtracking device in the control setup screen. It always continues to work with other sims. But when entering the SB 3D world the view is not reacting in any way to my head movements. I do have a TrackIR 5, one green LED is on, but the second one, normaly illuminating entering the 3D environment and indicating that TIR is communicating with the associated program/simulation stays dark all the time. Obviously I am missing something here. Anybody there who is able to point me into the right direction? Any help is very much appreciated! Cheers LD
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