I remember when the first steel beast was in the development stage, the remarks of the reviews and the designer interview was a game focused in the gunner position. In SB PRO SP seems to me that the main focus is in the tactical Company commander funcionality, without the proper AI behavior to avoid the micromanaging units. no just in the other unit forming the force team, or the general behavior of the OPFOR attacking the own forces (proactive flanking, counterattaking and so on) that limits the real-time tactical challenge to a pre-set rigid behavior, but the simple action to pop smoke to avoid a incoming ATGM seems to be mentally over-the-intelligent to command of a AI TC in #2 tank well, i need more flying hours in SB P PE but that are my first thought...