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Faust

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About Faust

  • Birthday 04/20/1979

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  1. I remember when the first steel beast was in the development stage, the remarks of the reviews and the designer interview was a game focused in the gunner position. In SB PRO SP seems to me that the main focus is in the tactical Company commander funcionality, without the proper AI behavior to avoid the micromanaging units. no just in the other unit forming the force team, or the general behavior of the OPFOR attacking the own forces (proactive flanking, counterattaking and so on) that limits the real-time tactical challenge to a pre-set rigid behavior, but the simple action to pop smoke to avoid a incoming ATGM seems to be mentally over-the-intelligent to command of a AI TC in #2 tank well, i need more flying hours in SB P PE but that are my first thought...
  2. Faust

    Towing

    how put a AI-driven M88 to tow a specific vehicle?
  3. hahahahahahaha LOL!!!!! exactly that i was expecting!!!!!!
  4. any vid or pic in SB of jumping tanks as in real life?
  5. nobody ever think about normal lights on vehicles? ok, tactically may be irrelevant (NVG and TS do the job) or not...!!! simply drive to point A at point B in the night is futile ok most of the time just sitting in the TC position and command a move thru TS do the job but when you need to crew the driver position (fine driving to specific task like cossing a laydown bridge or something like cover behind a obstacle or building) in the night is fustrating in the wishlist already is the nightvision to driver added, but the normal (an IR) light may be added as well
  6. Hi! are there some white UN peacekeeping skins available? I looked for the leo1 white skin but none i find... I look for one similar that the danish leo1 paint in bosnia tnx!
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