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spartan

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About spartan

  • Birthday 02/13/1976

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  1. I use Leo1A5's in Greece's army.All Leo1a5's are coming from Germany's Army but i have noticed various constructors for the subsystems.This by itself or just some small improvements may have as result light differences that will not change the way you operate the tank.
  2. Thanks for the replies,all of you clarified my questions.Especially Ssnake. I can accept the fact that there has to be some balance between "simulation" and "game". I use daily this simulation to train the personell in my unit and so far the outcomes are very impressive. Depending on the date the tanks were produced one can find many small differences between them in various subsystems.I have seen leo1A5 with the option to have both thermal and day view available(yes i know it doesnt make sense) just i have seen stabilasation going to stab ready as you climb a high degree angle.Perhaps the various subcontracters did some modifications as the years went by.
  3. I have some observations for the Leo1A5.I have used this tank(the german version) for many years.I am not sure how many differences there are for the Danish version that is simulated in the game but i dont find any reason to be different: 1)The laser finder has a range of 10km(it will show as max distance 9990m)When you laser something in distances more than 4km it will actually show distance and not "000".When the laser finder gets more than 4km's distance the ballistic computer will load data for 4km and leave the crew to decide if it will take the shot. 2)When my loader is dead or injured,i understand that the TC will change positions,reload and then continue his job.In this tank with all the protectives inside the turret it is humanly impossible to do it in the times beeing simulated.Even if the TC somehow uses the small opening(50x40 cm) to get through to the loader area,it is very likely that the main gun will hit him if stabilisation is on and the tank is moving.I believe it is actually faster to get off the tank and go in from the loader's hatch to do it. 3)Driving with the head outside of the tank with the turret in "stab on" will make a driver lose his head.Thats is why there is the safety that will turn the hydraylics off the moment you open the driver's hatch. As i never worked with the specific version of the tank,i am not sure if the above apply to the Danish tanks.I am pretty sure they apply to the german version though.
  4. I am not sure if its a bug or not,i am new player. I just scored in the tank range 106 out of 100 with a Leo1A5.Is that possible? If so,how it will affect the AI of my gunners when i am doing missions?
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