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Everything posted by dlad

  1. Would like this too. I think what we call the map view is actually a station, selecting it abandons the previous crew station to AI and default behaviours occur. So it might be more difficult than it first appears to implement a 'glimpse' view. However, some of the modern MBTs modelled in SB have a functional commanders display that can display a lower res map representation, so maybe? It wouldn't even have to be updated to be useful, a simple snapshot would simulate a glimpse. DBoy
  2. dlad

    4.160 crash

    PC hard locking, as opposed to crashing to the desktop, is more likely to be hardware related in my experience, bios stuff sometimes. DBoy
  3. Nudge works just fine. It is not instantaneous, you need to give it time. If you are impatient and press arrow key again before completion I'm guessing each key press is taken as new command, resets the timer and you will be in wait time again. Be patient, press arrow key once and wait, it works. As above - weapon deployed, F7 view, arrow key, wait. DBoy
  4. Yep, there is a definite red spray, it's useful feedback 🙂 DBoy
  5. The "nudge" is achieved by pressing the requisite arrow key on the keyboard, from the 3D commander F7 view. After a moment you'll see a green message in the text box and the weapon platform and operator (ATGMs work too) shuffle about a metre or so in that direction. It takes time to respond and seems to have a cool-down timer before you can use it again. Very useful for when your pixeltruppen setup behind a tree! I haven't really looked at the other stuff yet. DBoy
  6. Makes our day look like a gentle overland cruise 🙂
  7. The new and terrifying secret weapon.... the intent being to scare the s!*t out of the pilot. DBoy
  8. I'll be there shortly. DBoy
  9. Certainly found that the new maps downloaded quite quickly. DBoy
  10. dlad

    Teamspeak Volume

    Top of my TS wishlist is the ability to set these things, volume, etc.. per channel, but at the moment you can only set it per client, which is not practical for our purposes - making platoon comms sound 'different' from command net transmissions. My workaround is to use the TS Radiofx plugin, which can be applied to whisperlists. So my platoon comms are 'local' and are clear voice, I then set the command net channels/whisperlists to have the Radiofx applied. Now I hear command net traffic as slightly distorted, radio style comms and local platoon/vehicle channel as clear voice. Not exactly what we need, but it does help quite a bit. DBoy
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