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About DarkAngel

  • Rank
    Senior Member
  • Birthday 09/01/1965

Personal Information

  • Location
    NE Tasmania
  • Interests
    Models, Reading, Computer games
  • Occupation
    Computer Tech

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  1. It's about the fortification. When you place one on the map and right cllick there is an option for "Completion". Set that to 0%. Now place an AEV. Notice it has a disc similar to a supply vehicle. Give it a route so that it's disc will be over the planned position et voila.
  2. The data probably picked up the buildings which were not fully removed. If you can flag areas of issue I can alter the height data at those places.
  3. If you have found a 100% repeatable case then it behooves you to tell us Explicitly Where it is and the circumstances under which it is repeatable.
  4. They are opfor. In the mission editor there is an option to change the nation... No doubt in the Wiki or the manual.
  5. Size and shape are a possible issue but orientation is not affected by the change.
  6. Well... The issue is that the terrain map format changed with 4.0x and again with 4.1x. I was not privy to these changes so if it is saved in 4.0x or later, No. These maps are still in 3.2x format (but with access to 4.0x objects). The best bet would be to haave a look at the map before doing any changes while i can still change things.
  7. OK I've uploaded the maps. Keep an eye on the download area. What i meant about the buildings is this:- When importing the buildings I have a routine which assesses the size and shape of the object in the shapefile (polygon). It then replaces that polygon with a building from a list which best matches the size and shape of the polygon. Apart from this I can't directly control the buildings placed (especially when dealing with 10's of thousands of buildings). If someone were to then decide that there are too many of the "pink apartment building" in the map I can replace all of those with another specified building or a random from a list of buildings.
  8. Version 1.0.0


    These are the current Suwalki gap terrain maps. They represent the development from blank map to propagated maps. 3A2 is the best one so far. I include the others just for reference for those interested.
  9. Version 1.0.0


    Two (optional) heightmaps for the Suwalki gap. One is from SRTM30 the other is JAXA (ALOS) Looking at the data the JAXA / ALOS version seems the best. I haven't checked in SB as to how noisy the data is.
  10. Sure, I'll upload. It will be in the "old" format as I am still developing maps in that manner at the moment. If you want buildings changed I have the ability to change all the building types on the map in one go.
  11. Which installer?. I have SB on my J: drive and it's maps on my L: drive... No issues!.
  12. LOL no... Someone was talking to me in the beta team about the Suwalki Gap and I thought it would make an interesting map.
  13. I tend to make the templates for my models at least double resolution.
  14. DarkAngel

    M113 M2 MG bug

    Known limitation in the engine. It is in bugzilla. Thanks!.
  15. Known issue. Fixed in next patch. Thanks
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