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it has to be \actors\textures\woodland not \actors\texture\woodland as you have there. Refer to the bekibekibekistan map as it uses custom textures.
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Questions About The TGIF Sessions
DarkAngel replied to Duncanc0189's topic in Multiplayer Engagements
As Gibbo says if you jump in and tell people you are a noob you will get taken under someones wing. -
Try putting them in the Base map (not Delta) \actors\textures\woodland
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creating grid areas to script computer opponent behavior
DarkAngel replied to Captain_Colossus's topic in General Discussion
Wouldn't it need some inherent behaviour associated though?. otherwise you will end up having to make routes for every grid ^ every other grid?. -
speed
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BTR-80
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BTR-80, BTR-82A, ACRV, SA-9
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You do know there are nations, camouflage and vehicle textures (that someone did!!) for East Germany, Czechoslovakia , China (1970s and modern), USSR, Russia(Contemporary) and Ukraine?
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A better question:- what is used to make the .opc file?
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Yes, Thanks Rotar that is what I was trying to say.
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In 4.1 the nation list lists the full name of the nation.
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Are you using the latest version (V19)?.
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Did you use the Chinese 1970 or is that a mod?
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TGIF 2019: scenario list, discussion, and house rules
DarkAngel replied to Volcano's topic in Multiplayer Engagements
NOTE:- For people in Aus who have the stupid daylight savings TGIF is now an hour later!!!