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About DarkAngel

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    Senior Member
  • Birthday 09/01/1965

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  • Location
    NE Tasmania
  • Interests
    Models, Reading, Computer games
  • Occupation
    Computer Tech

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  1. Did you check each side for duplicate IDs?
  2. Yep confirmed. It seems as though the saved state of the mission, during planning phase, reflects the conditions of the initial mission start.
  3. Will investigate. Thanks. Any chance of getting the initial mission and the save in progress please.
  4. M60 is huge (and slow as a pigeon out of molasses). What you will probably find is that you can't see them because you are up so high and the trees block your view. They, however, can probably see your running gear under the trees.
  5. it has to be \actors\textures\woodland not \actors\texture\woodland as you have there. Refer to the bekibekibekistan map as it uses custom textures.
  6. As Gibbo says if you jump in and tell people you are a noob you will get taken under someones wing.
  7. Try putting them in the Base map (not Delta) \actors\textures\woodland
  8. Wouldn't it need some inherent behaviour associated though?. otherwise you will end up having to make routes for every grid ^ every other grid?.
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