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DarkAngel last won the day on August 17 2021

DarkAngel had the most liked content!


About DarkAngel

  • Birthday 09/01/1965

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  • Location
    NE Tasmania
  • Interests
    Models, Reading, Computer games
  • Occupation
    Computer Tech

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  1. Uniform1970US.rarTry this one please.
  2. Thanks for the info... I'll take a look
  3. You can fix this locally in the short term (if it bothers you enough). The US1970 and US1980 are functionally identical. So if you copy the 1980's normal map somewhere and rename it to match the name of the 1970's normal map you can replace the 1970s normal map with it.
  4. "Badges... We don't need no stinking badges"
  5. I made the PLA textures in game. What is it that is missing?.
  6. Joystick or some axis is not centered.
  7. I don't get it. Why not just use the same logic for the event as you use to detonate the IED?.
  8. I t might be nice also to aggregate PC carried infantry kills into the PC kill if it died with it's infantry on board.
  9. Think it may be interesting to narrow things down further. So for example with Kills on tanks he may be interesting to see this broken down further into "what" caused the kill ie Infantry (rpg), Infantry ATGM, Tank, APC etc Also you may want to check the totals... I'm not convinced there were 158 kills in that mission (I could be wrong). Are you sure you aren't getting hits on things which are already dead?.
  10. Played this scenario (a lot), we often play them during testing. There are a couple of really good positions. First is there is a small hill near the ( bracket of Matzmed (North) text . There is another one near your waypoint 20 but on the road in a hull down position.
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