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DarkAngel

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Everything posted by DarkAngel

  1. DF90 ammo isn't in any sort of safe ammo storage. Look behind you, those are the rounds all over the back wall.
  2. Tried to duplicate this but did not see it. Do you have the scenario still?. Can you repeat it?. Had the unit maybe been spotted by another unit?.
  3. No, that is not a good idea. If you want to see why play a sub game like cold waters (plus others I have encountered), in that if the system decides that you haven't detected something it will not be drawn in the 3d world. This means you can be looking right at a potential target and it is not rendered. Then when the system decides something has been detected it will suddenly pop up in your view. We know with SB already that these issues exist, sometimes the AI will spot something that you cannot see, or more commonly that you can see something that the AI has not spotted. If that then stops something from being rendered it is bad.
  4. Also depends on how big of a scenario and what units. Trying to control a bunch of infantry without observer view would suck. I think it could work if everyone just controls a single vehicle and work in close proximity.
  5. if you want to change the map path the destination folder has to contain flat map and default map. That may be the issue.
  6. of course you can then refine the routes by adding nodes to them etc You can do the same thing with "jump to end if" routes and since 4.1x SB now supports chained "jump to end if" routes.
  7. So:- Create Prototype Copy route chain Paste it to units (can only do it one at a time) Change the prototype (you do not have to re copy) Select multiple existing waypoints Paste and end up with a lot of routes. Notice how the changes to the prototype are automatically applied.
  8. you can also make prototypes. Place a "none" type waypoint somewhere on your map, which is not connected to any vehicle (this last bit isn't essential but makes things easier to see). Do a route of any type from that waypoint to another waypoint. From this second waypoint create your multiple and / or conditioned routes. Go to the first route from your first waypoint, right click and select "copy route chain" from the menu. Go to a unit or a waypoint (or select multiple waypoints) and paste. Note the prototype is a true prototype, that is any changes you make to your prototype will be applied to subsequent pasting.
  9. Jartsev already checked them
  10. Thanks!. No I didn't... Feel free to test and report back
  11. DK did the NZLAV as a stand in for it.
  12. That's what I thought.
  13. Yup something amiss there... In the system now. Thanks.
  14. Will investigate. thanks
  15. No because don't forget there are the Xn numbers which are covered by the same logic entry.
  16. I can upload the template for you at some point. It is humongous though as I work at least double resolution. It would also not be easy to use in photoshop (I don't work that way).
  17. DarkAngel

    Button Boxes

    A fang is a nice cheap option. I have one... It's pretty good:-
  18. Are you sure you are putting it in a folder which matches the nation you have it on?. Lets say you are using the Cobra and your nation is US 1970s. There is no Cobra texture in the US 1970 folder then SB WILL use the texture in your woodland folder in the game install. I am not sure the same is true for mod textures. You may need to put the file in a Woodland\US 1970 folder in the mods folder.
  19. Ctrl-alt-del and look for this. Try restarting it.
  20. It means it is already running. Look for a green Icon with a tick on it in your show hidden icons area (up arrow near the time).
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