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Hoover

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Everything posted by Hoover

  1. Hi IrishHussar, I know this was not meant for me, but I could not resist looking up Sasanach in the free dictionary.😄 Found this "A Scottish word for an English person or a Highlander’s word for a Lowland Scot. " Welcome scotsgrey2 ☺️
  2. Imho: The whole restrict of view thing might be nice for the hardcore simmer. For all the others it would be a pain... If you are not in VR (no VR support in SB exists) its difficult enough to not loose the orientation. If at all, make it a option.
  3. You enjoy my full trust in fixing the 🐛 ☺️
  4. Hi DarkAngel, Prototypes are really helpful. They additionally work as a kind of documentation👍
  5. Gentlemen, Thank you for your quick and comprehensive help. I'm not new to SteelBeasts but a greenhorn in all things regarding the editor. As a short resume I would say the scenery editor is one of the most important features in Steelbeasts. The easier the editor is to use the more content can be generated. A feature to insert a waypoint at an arbitrary node would be very helpful. Until then, as Ssnake wrote, I have to use shorter routes.
  6. Hi, I did not find the menu shortcut for adding a new waypoint (inserting) to an existing route. For example click on one of the vertices an then insert a new waypoint there. This functionality is not missing, right?
  7. Hi 12Alfa, sorry for beeing off topic, but I have to say, this is an impressive picture!
  8. Good morning Ssnake, Thank you for your help. Will follow your recommendation...
  9. Thank You Bond_Villiain, I will try it. It seems that my logical thinking sucks.🙈
  10. I see, thanks. RTFM is not always the right choice. 😉
  11. Hi Bond_Villian, Thanks for your help. My intention is, that if unit 1/A is in region5 the red event 1 is triggered. The Repair if watches for this event to occur and repairs the unit a soon as it happens. Hi Jartsev, Thanks for your help. It's easy to get lost in such an enormous and capable steering system with triggers, events and conditions. I read the manual and the sentence, I highighted in green, confused me a bit. "Damage / Damage if...: These submenus provide the ability to specify starting damages or damages that will occur if certain conditions are met (through the use of Boolean logic). The damages listed in the two submenus are dependent on the specific vehicle. Note: Damages set with the option Damage can never be repaired. If the affected unit is supposed to be repaired at some point during the exercise, use Damage, if… and set the condition to something like Mission time > 0:00. Repair if...: This submenu provides the ability to specify damages that will be repaired if certain conditions are met (through the use of Boolean logic). Note that some types of damage will automatically be repaired during the Execution Phase (e.g. track damage), and some will not. This feature allows special conditions to be set to speed up repair or to repair damages that cannot be repaired by default."
  12. Hi, If someone would be so nice and tell me what I'm doing wrong. I try to achieve to a repare a damaged main gun when platoon 1/A enters a custom region. No luck til now, the gun remains damaged... What I did so far. 1.) Unit 1A>options damage if this unit is 1/A AND mission time > 0:00 (screenshot #1) 2.) Unit 1A>options repare if 1/A is in region 5 (screenshot #2) 3.) Triggered an event when Unit 1/A is in region 5 release of the trigger ist confirmed by reading the trigger message (screenshot #3) Cheers
  13. Um... I thought I tried it and it did not work. I have to try it again. Thank you and have a nice weekend!
  14. Hello Gibsonm, let me guess. Damage the engine and then trigger a repairIf? I think a helicopter would drop from the assigned flight ✈️ level and crash 💨 🔥 and I would loose a trigger.
  15. Option to switch off or on an engine of an arbitrary vehicle in the scenario editor ...and start the scenario accordingly Allow helicopter to start on ground (i.e. with engine off)
  16. Yes, if commander Boris does not complain about the wast of rubles
  17. Hi Gibsonm, Thank you, but I know it is dead. I just have to scroll down to see it. I cannot see the full text without scrolling. Hi Ssnake and Gibsonm, The BMP-3s were are all from the same platoon. but each unit of that platoon had a damaged maingun a damaged coax a damaged mun. bunker only the missile launcher was OK, so they had no choice... I made a simple scenario for gunnery practice. I used a trigger to spawn the platoon and very shortly after spawning the missiles were in the air Hi stormrider, like some humans (i.e. me), the AI gunners are triggerhappy too 😉
  18. Sorry that I was so stupid to assume that I reported a bug. I did not know that it‘s military practice to shoot four missiles at the same time at one unarmed enemy.
  19. Hi, I had too many missiles🚀 flying here today. Four BMP-4s BMP-3s fired almost at the same time at one poor MB 240GD. Screenshots and part of the mission report attached. Cheers Hoover
  20. Like many of you I love sims that have depth and are immersive. A good sims draws me to the terminal like a needle is drawn to a magnet. When I have to go sometime, I’m sure, that I spent too much time simulating the reality then being there. Maybe I will regret it but otherwise I just do what I really enjoy. “…more than three diff…” using yes, mastered to a certain degree only “...how long…” not too long if you already know one or two “...difference between a Retreat…” knew it, forgot it, I have to look it up again “… game among many...” SB is a gem, it is something special as the community is. Steelbeasts.com is a habitat for endangered simmers "...struggling with..." (not struggling, just annotating) having many CPU cores but only one or two in use UI. Laminar Research had a legacy UI until X-Plane 11. They are a small developer team too. LR created a beautiful modern and easy to use UI for X-Plane 11 and are extremely successful with it. In this forum I often hear the argument that the military customer does not place importance on things like UI and other eye candy things. Maybe this is true for the current generation of deciders. Could be that future people in authority who grew up with X-Box-, PlayStation- and PC-games will think different graphics, great improvements are made as the nice things thread shows. I hope I do not come across ungrateful but the insatiable user hoover always wants more 😎. For example indirect illumination💡. If I’m right, SB still uses the DirectX 9 framework. If you permit I will again refer to the Laminar Research team. At one point in time LR hit the wall with their legacy Open GL framework. Inexplicable stutters…, not designed to use multicore CPUs, low framerates and difficult to debug. LR decided to go the Vulcan (Metal) way. https://developer.x-plane.com/2016/03/what-vulkan-means-to-developers/ https://developer.x-plane.com/2019/04/vulkan-and-metal-it-runs/ https://developer.x-plane.com/2016/11/physically-based-rendering-is-always-on/
    Enjoyed the scenario. I lost a few times, before I was finally able to win. Thank you @Panzer_Leader !
  21. Tried 100%, 125%, 150% (windows recommended), 175% and 200%. Same result as above.
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