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Panzer_Leader

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Posts posted by Panzer_Leader

  1. 6 hours ago, thewood said:

    I actually like the thread.  But its this I am commenting on.  It sure seems the devs don't like it.

     

    "so there's no need for setting up a hype train to maximize sales numbers or anything"

    Hey @thewood

     

    I feel compelled to jump in here. What I believe Ssnake is saying is this update is free so why would he make commitments regarding scope and timing that he may not be able to keep, and will only get criticised by some members of the community for if he misses? Also, Grenny is only creating content to showcase forthcoming features for the benefit of the community, perhaps as a “semi-official” activity. 
     

    I think it’s great the upcoming update is getting people excited for the new content, but from eSim’s point of view it’s gratis to existing users so we need to cut them some slack. How many times has eSim not delivered an update when they’ve committed to do so?

     

    I’d hate to see this thread and Grenny’s content derailed because of “misunderstood” recent posts.

     

    My $0.02 anyway.

  2. 44 minutes ago, Gibsonm said:

    @Panzer_Leader FYSA.

     

    May require a renaming?

    Thanks Mark, appreciate the heads-up. I'm due to update this scenario to 4.167 standard soon (when I get to it, I've been diverted from Steel Beasts recently) so will remove the problematic character from the file name then.

     

    Cheers

  3. It took a bit longer than a fortnight due to some substantial re-scripting to improve logic and achieve intended scenario outcomes but 'Armoured Infantry Company Attack at Rydsgard 1991 v2.0 (4.167)' is now available for download:

     

    Key changes from v1.6 include:

    - Scenario start time changed to 0400 to account for time and lighting system adjustments with 4.1x. 
    - Look of all Danish AFV crew changed to 'US' to reflect CVC helmets worn by Danish AFV crews. 
    - Substantial rebuild of Red counter-penetration and combat reconnaissance patrol (CRP) scripting and Blue scoring with clearer logic and improved modularity for ease of future updates.

     

    Enjoy!

  4. 1 hour ago, Iarmor said:

    There is a whole series of these books by Dr. Robert Manasherob of SabIngaMartin Publications:

    http://www.sabingamartin.com/index.html

    Two more about Centurions (earlier versions and later versions) and others about Merkavas, M48s, T-54/55/62s, etc. The books are meant for modellers but are also very interesting for armor enthusiastics.

     

    Thanks @Iarmor. Have you come across the Desert Eagle publications on Israeli vehicles? If so, how do they compare to SabinaMartin for detail and quality?

     

    Desert Eagle’s title on ‘Zelda M113 in IDF Service - Part 3 APC & TOGA’ is next on my list to buy with ‘Magach 3 - IDF Patton M48 - M48A3 in IDF Service Part 1‘ and ‘Magach 6A/B - IDF Patton M60A1 - M60A1 in IDF Service Part 3‘ potentially further down the track. I notice SabingaMartin also offers ‘Magach Tanks of the IDF, Volume 3, Magach 3 Tanks After the Six-Day War’ so, when it comes to Magach 3, I’d be keen to understand which is the better resource?

     

    As you can probably tell, my interest in Israeli armour currently centres on the more modern vehicles of the Yom Kippur War, hence Shot Kal, Magach 3 / 6 and Zelda focus.

  5. Maintaining the Israeli armour theme of the last two posts, I just finished this exceptional single volume on the Shot Kal upgrade: https://www.amazon.com/Centurion-Tanks-Shot-Alef-VOL-3/dp/098414370X/ref=cm_cr_srp_d_product_top?ie=UTF8.

     

    The title is now hard to find so I had to create a 'Want' at AbeBooks.com and wait for a copy to become available that way, which I immediately purchased.

     

    The single review at Amazon.com is mine, with a direct link here if you'd like to see what I thought: https://www.amazon.com/Centurion-Tanks-Shot-Alef-VOL-3/dp/098414370X/ref=cm_cr_srp_d_product_top?ie=UTF8#customerReviews.

     

    Bottom line, try to get a copy if you're a fan of the Shot Kal (Alef) represented in Steel Beasts, my current tank du jour.

  6. In the Sho't Kal section of the SBWiki under "Tank Commander's Position F7" it mentions: "When operating the commander's observation sight, the , key activates the cupola lock, which will automatically lock the cupola in the direction of the gun after the commander moves the cupola/sight in the direction of the gun. Once locked, it can be unlocked by pressing , again." When I access the commander's observation sight I can press and hold or press and release the comma "," key and the cupola does not "automatically lock the cupola in the direction of the gun after the commander moves the cupola/sight in the direction of the gun." Does anyone else experience this or do I have a unique set-up that may influence the result (I shouldn't, I'm using the mouse to slew the cupola / sight and comma "," key on the keyboard). Curious if it's something I'm doing, an error in the SBWiki or a bug?

     

    Cheers

  7. On 3/21/2020 at 12:48 PM, hoggydog said:

    Works like a dream for DCS and other things build quality is good too with a nice long lead. However, trying to get SB to accept more than one controller requires more Joy2key fuckery than i have time for atm. Someone did post an excellent tutorial on how to do it elswhere on the forum I just need to find the will and the time. 

    Thanks @hoggydog, appreciate the feedback. I'm not sure I've got the patience for that right now either (plus cost / benefit outcome for Steel Beasts seems low, the only application I'd use it for) so might shelve my button box aspirations for the time being, maybe to revisit at some point in the future.

     

    Cheers

  8. On 8/23/2019 at 11:38 PM, hoggydog said:

    ordered this one, it seemed a reasonable price. Let's see how it works

    Screenshot_20190823-123557_eBay.jpg

    @hoggydog how did the button box go? I've been looking at similar, commercially-available button boxes but I'd be keen to hear your experience, and whether it adds value to the Steel Beasts or not, before pressing the button, so to speak.

     

    This is the one I'm thinking about:

    spacer.png 

     (https://www.ricmotech.com/RealGear_RACEpro_H22_Button_Box_p/rgr-rpbp-h22.htm)

  9. I was thinking about optical rangefinders in the context of Steel Beasts and the Leopard 1A3 and M60A1 (not modelled) and what the sight picture would look like as range was determined. I found two excellent short videos on YouTube explaining stereoscopic and coincidence rangefinders (in a naval context) and a practical demonstration of a crude coincidence rangefinder in action:

     

     

    I’ve included them here in case anyone else has been similarly interested and never seen an optical rangefinder in action.

  10. Centurion Mk 11 [Sho't Kal] of the Royal Canadian Dragoons destroys the first T-55A of a combat reconnaissance patrol (CRP):

    SS_16_50_05.thumb.jpg.59fac0b1f9df31c449ba475d90275935.jpg

     

    The gunner admires his handiwork through his sight as the full CRP burns in front of his position:

    SS_16_55_46.thumb.jpg.1258e9663c44ec9c8457f5010fb6801d.jpg  

  11. I found the U.S. Army's 'Armor 2019-20 Training and Leader Development Strategy' and thought it may be of interest to Steel Beasts Pro PE users: https://www.dropbox.com/s/hms2mbdait33aif/2019-2020 Armor Training and Leader Development Strategy_US Army_Jun19.pdf?dl=0

     

    Chapter 3 in particular focuses on defining the capabilities of armor and scout platoons and companies and their essential warfighting skills (3-2 6.4, p. 21), e.g. "Engage stationary and moving targets from a stationary and moving combat vehicle." and "Engage multiple targets using the auxiliary sight.", which could be used as a template or guideline for structured individual and collective (i.e. Virtual Unit) training in the Steel Beasts environment.

     

    Personally, I'm planning to use the SB Wiki and tutorials, if available, to (re-)master an individual vehicle and then work-up selected 'essential warfighting skills' at vehicle and then section / platoon level.

     

    Once you move past individual vehicle training it segues nicely into publicly available doctrine, such as 'ATP 3-20.15 (FM 3-20.15), Tank Platoon, December 2012': https://www.dropbox.com/s/22d146emr3hn63t/ATP 3-20.15 (FM 3-20.15) Tank Platoon_Dec 12.pdf?dl=0

     

    Using these resources I reckon you could be a proficient virtual tanker with a reasonable investment of time and effort, as Steel Beasts has always been unforgiving of tactical ineptitude (and has become more so since 4.16x, in my opinion).

     

    I'm keen to hear if others think the training strategy document has the same value I do?   

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