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Everything posted by solus

  1. Well, I'll be happy to participate in the scenario design contests, if it will be announced. I don't think that it is necessary to provide any valuable prizes or any prizes at all. The status of the winner itself, especially if the mission would be included in the next version of the game, would be enough. By the way, where can I look at the list of the last contests winner? Didn't find it in the thread here http://www.steelbeasts.com/sbforums/showthread.php?t=14174&page=6
  2. Any links? I also heard that he broke up with tanks research, but don't know the details.
  3. And who is a researcher? Svirin? Maybe, but he doesn't write about modern armor.
  4. Well, Baryatinskiy published several dozens books on tanks, including WW2 era and modern. I could send you a pdf version, but only in Russian:) Can't say that he is a very interesting author, his books mainly contain long passages about equipment with the list of all devices by name etc. As Jartsev pointed out, one of the most valuable part of his T72 book comes from waronline.org. The article describing first combat action of T72 in Lebanon war is here http://www.waronline.org/IDF/Articles/t72-myth/ You can try reading it using http://translate.google.com.
  5. Кто бы сомневался By the way, I also doubt the story about ATGM ambush and the dozen destroyed syrian t72: the only reason why Baryatinskiy presents it like a true episode is that, as he writes, the story told by Israel officer "seems reliable". So it's not based on documents, but only on the story from one source. Should it be sufficient? I think, no. But in the same book he argues, that every photo of destroyed t72 in that war pictures the same tank, so to a certain extent it shows the scale of t72 losses.
  6. I see, somebody has red Baryatinskiy's book:)
  7. I'd like to see some of them. Especially, with the evidence of killing by M60:)
  8. P.S. If you find any bugs, please write about them here or contact me by e-mail: drunkblackstar@mail.ru
  9. Hi! I have made new single player scenario called "In Motion". The concept of “In Motion” scenario is simple: get rid of all the tactical stuff and bring back pure simulation to the SB. So I tried to make a “movie-style” mission, where the player occupies the gunner position and all that he (or she, if there any ladies playing SB )has to do is to aim and shoot. You don’t have to make any tactical decisions or work with the map, just quickly find the target and destroy it. All the routes are pre-scripted, so you don’t drive manually. Instead, you would be taken through the battlefield, guided by and driven by AI. I know that not everybody has a time for long missions, so “In Motion” approximately lasts 30 min. In the scenario you a playing for the T-72, participating in the large scale operation, involving offensive and defensive actions. Scenario contains dozens of events, conditions and conditioned routes. I hope, you will find it spectacular and interesting. Please, don’t hesitate to express your opinion about the mission:) It can be downloaded here: http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2216
  10. Version 1.0


    It is a “movie-style” mission, where the player occupies the gunner position and all that he has to do is to aim and shoot. In the same time, you would be taken through the battlefield, guided by and driven by AI. All the routes are pre-scripted, so you don’t drive manually. Mission approximately lasts 30 min. In the scenario you a playing for the T-72, participating in the large scale operation, involving offensive and defensive actions.
  11. Yeah, they are nice scenarios. I enjoyed playing them both, ecpecially, russo-turkish battle - it is simple, short and interesting.
  12. Thanks ESim and many thanks to all the beta-testers!:luxhello:
  13. Are the sce. 2.640 compatible with the new version? I've been making the scenario for 2 weeks already, hope it wouldn't be lost in vain:)
  14. Did you unrar them? You have to put the unrared files in my scenarios folder in my documents directory.
  15. Ok, I hope that next payable or some future free patch will include new Russian units:) I think, nobody will argue, that, despite it will require certain work from the developers, it would add attractiveness to the game, and, as result, bring new players and money to the company and benefit the sim community.
  16. Yeah, it's tough. One of my own worries is the proper balance in the mission. I'm REALLY glad to hear it:biggrin:
  17. Well, I said "at least comparable", meaning that it should be at least not so obsolete as t-72. Even the pc-controlled t-80u in the game is much better than t-72m1. You are right. But they can make payable patch, and it would cover their expenses. As I know, 2.640, featuring t-72, was sold well.
  18. My main point is that, first of all, I tried to make an interesting scenario. I didn't want it to fit any abstract theory. In the second place, I think that the situation, presented in the scenario, is absolutely possible and it doesn't contradict the reality of the battle. "Large, tank-heavy force" is attacking the heavy fortified front of NATO defense, which undertake mobile defense measures. I don't see why it is not possible in the tactics theory of the 1980's. P.S. I suppose, I should make a notice in the briefing not to spread forces in the 3 different ways, because, maybe I didn't make it clear enough.
  19. It's not a tasks. It is written "you have 3 options". When you are driving and see 3 road signs, do you perceive it like you have to move in all the 3 directions one by one? I think, I will change that in the next version.
  20. Year, already understood it myself, while reading manuals:) Didn't get a hint. What do you mean by that?
  21. As far as I know, it can be downloaded from the steelbeasts site: http://www.steelbeasts.com/Downloads/p13_sectionid/320/p13_fileid/1888 There is a detailed description starting from the p.159. But it's only 1978 version, almost similar to t-72 in the fire control system.... T-80b instruction here: http://biblioteka.cc/2180-военное-дело/101338-танк-т-80б-объект-219-р-техническое-описание-и-инструкция-по-эксплуатации-пособия-экипажу-министерство-обороны-ссср-главное-бронетанковое-управление.html
  22. Yes, I know that (yet it has some restricted night vision, more sophisticated than t-72, but far more worse than western tanks).Of course, it would be better to make late version of t-90 with French night vision devices, but at the first step, IMHO, is more realistic that eSim would make t-80.
  23. 1) Playable Red tank, at least comparable to modern western tank. T72m1 - one of the most obsolete t-72 modification. I think, this is the wish, that could be comparatively easy implemented: First of all, we already have unplayable t-80 in the game. The interior of t-72 and t-80 is very similar, so it wouldn't be a big problem to modify it. It's just a small step for eSim - add slightly changed interior of already existing tank to the already existing model, and a giant leap for the players! Besides all, t-80 is the most numerous tank in the modern Russian army, comparing to early versions of t-72, which already almost out of use. 2) In tactical level I hope to see the ability to give orders to several units simultaneously. It's very strange that it is still missing.
  24. You are right. I would add some repair units in the next version.
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