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solus

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Everything posted by solus

  1. It's not a tasks. It is written "you have 3 options". When you are driving and see 3 road signs, do you perceive it like you have to move in all the 3 directions one by one? I think, I will change that in the next version.
  2. Year, already understood it myself, while reading manuals:) Didn't get a hint. What do you mean by that?
  3. As far as I know, it can be downloaded from the steelbeasts site: http://www.steelbeasts.com/Downloads/p13_sectionid/320/p13_fileid/1888 There is a detailed description starting from the p.159. But it's only 1978 version, almost similar to t-72 in the fire control system.... T-80b instruction here: http://biblioteka.cc/2180-военное-дело/101338-танк-т-80б-объект-219-р-техническое-описание-и-инструкция-по-эксплуатации-пособия-экипажу-министерство-обороны-ссср-главное-бронетанковое-управление.html
  4. Yes, I know that (yet it has some restricted night vision, more sophisticated than t-72, but far more worse than western tanks).Of course, it would be better to make late version of t-90 with French night vision devices, but at the first step, IMHO, is more realistic that eSim would make t-80.
  5. 1) Playable Red tank, at least comparable to modern western tank. T72m1 - one of the most obsolete t-72 modification. I think, this is the wish, that could be comparatively easy implemented: First of all, we already have unplayable t-80 in the game. The interior of t-72 and t-80 is very similar, so it wouldn't be a big problem to modify it. It's just a small step for eSim - add slightly changed interior of already existing tank to the already existing model, and a giant leap for the players! Besides all, t-80 is the most numerous tank in the modern Russian army, comparing to early versions of t-72, which already almost out of use. 2) In tactical level I hope to see the ability to give orders to several units simultaneously. It's very strange that it is still missing.
  6. You are right. I would add some repair units in the next version.
  7. Hello! I’m glad to present my scenario – “Soviet Advance” for T-72M1, available for download here http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2201 The mission is pretty big – dozens of tanks from both side, and so it’s more tactics, than simulation. In the scenario you have to break through the NATO strong line of defense, and capture the city behind it. When I designed the mission, I made an attempt to create the scenario with several different paths of winning it. So, in the briefing you advised to choose one of the three main routes to the city. It is my first experience in creating the scenario, so I’m open to criticism, and hope that you can offer some improvements or tell your opinion about my work. Thank you!
  8. Version 1.0

    693 downloads

    Soviet reinforced tank battalion is advancing to capture the enemy city. You can choose 3 directions to go. Your side: USSR Tank: T-72M1 Opponent: NATO (Germany)
  9. Thank You! It helped indeed! I read Wiki first, but it slipped out of attention.
  10. But it is TC, who selects the ammo type and it's inputed automatically, does it not?
  11. Don't know why, but it seems that when I lase target it gives me wrong range in 50% cases. It is obviously wrong, because the sabot goes only a half of the distance to the target. First, I thought it happened because I burnt out the laser, but the problem appears even after the first lasing attempt. Can't really figure out how to use it properly. Any suggestions?
  12. It doesn't show it on the map screen. I don't have any "error" messages. I tried to open those maps using "file-new-pick up map" sequence, it helped. I used "pick up map" before and failed. Started to make new mission using part of the Hannover map, but now faced another problem: after I close map once or played scenario and exit from it, it shows blank field if I choose "replay" or choose this scenario from the main menu. I can reinstall my SB and install it once again? It wouldn't affect my license, right?
  13. I try to make scenario in mission editor, but the files don't open. It shows only blank field like the map with no processing. Frankly speaking, I don't remember how I had installed the game. I have only one profile on my PC, so, I guess, I installed it with administrator's rights. Suprisingly, I can open them in the map editor, but not in the mission editor.
  14. I can't open some maps. For example, Kursk South West, Hannower Weserbergland, Falkland etc. Why it's happening and how can I solve it? Ver.2.64
  15. By "Siber" on the map, did you mean "north" in Russian? Then you should write it "Sever". The mission is nice, especially TOW launching from unreachable for your tank distances and enemies in ambush.
  16. IMHO, all speculations about the possible outcome of "the Third World War" are useless, 'couse it's hard to imagine, that such a colossal conflict wouldn't turn into a total nuclear war, in which all the tanks, planes and ships would immediately become meaningless.
  17. Well, modern variants of T-90 have TIS, they could be a nice supplement for the game. T-80 is a strong opponent of western tanks in SB. I think, adding it would be most easy way to continiue with Russian armor.
  18. First of all, I would like to say thanks to Esim for the brand new update. For me, as for a lot of the soviet armor fans, it was a milestone in the development of the game. Except of dozens of cool add-on's, 2 main things happened: 1) T-72 included 2) Infantry was made in 3D Before the Russian armor became playable, I didn't perceive SB as a fully functional game, for me it was just a half of what it intended to be. When I read about paid 2.64 update, I wasn't eager to pay for this at all. But since I learned from the forum that T-72 was included, I didn't hesitate to order it, and price didn't play a role:) Hope, you will continue this trend and make more Soviet/Russian armor. Besides all, you already have models, ballistics etc. for T-80 and others, just add interior and it could be playable. T-72 add-on has injected a new blood to the sim, if you develop the rest of the Russian armor it could bring new life to it:)
  19. Thanks. First press "," and "." after that. Read wiki 3 times and still missed it. Thank You for the hint once again.
  20. And one more: How can I, playing from the TC position, order the gunner to target the object I'am looking at? There is only "space" button to order him shoot at the target he is looking at. But how can I show him a target? Manually reversing his sight (shift-left-right) doesn't help much.
  21. Well, maybe Esim could introduce a new method in the future? 'cos can't say it is very convenient. I understand that, in theory, gunner should always listen to the TC commands, but in the reality AI usually makes a lot of mistakes. And one more "clever" question: as I understand, there is now separate "identify" and "shoot" orders in T-72 as it was in, for example, Leo2 ("up arrow" and "space"). In T-72 they all merged in space button. Why did they do it so?
  22. Hi! I just downloaded v2.64 and practicing with awesome T-72 tank right now. One annoying thing immediately broke out: when, while playing for the gunner, I’m aiming at the target, TC often forces me to move GPS away to aim at the object, which he thinks is more important. Can I make something to stop TC interrupting me?
  23. Hi! I have v2.546 (dvd+usb-stick). Please, explain me what should I do to upgrade to 2.640. As I have read here http://www.esimgames.com/licenseInfo.htm, I should 1) Place order 2) Receive 2 e-mails 3) Download content through the link in the email 4) Delete previous version of the game 5) Install new one And all this I have to do with the usb-stick connected to the PC. Am I right? Can You give discription of the upgrading procedure step by step? Moreover, my internet connection is unstable, for how long the download link would be active?
  24. Hello! I purchased SB Pro Pe recently and found out that since SB Gold, the game changed in many ways. Besides drastic graphic changes, SB became more tactics oriented, it added multiply units, big maps etc. It’s uneasy to master quickly in such a versatile product, so I would be grateful if somebody answers my questions: 1) How to command multiply units? As for now I make separate routs for each unit under my command one by one (using “engage” rout), hence I have to correct routs many times during the action phase, it takes a lot of time and its hard to concentrate. Is there any way to issue a command to all units simultaneously? What is the best way to command multiply units? 2) Do units have some sort of AI? I know that their behavior depends on the property of the waypoint they are moving in, but if I make the separate waypoint for each units it would take even more time. 3) There a lot of scenarios available for download at the site, but there are very few missions for the last version of the game. Where can I download new scenarios (2.552) and is it possible to make older scenarios work on the new version? 4) Is there Challenger 2 in the game? In which mission? I still haven’t seen it.
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