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G241

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About G241

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  • Birthday 09/17/1955

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    Brisbane

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  1. Yes well this is Secondus ..... so I'm aware of duties as Babysitter .....
  2. The parcel arrived at 1410 !! a Grand daughter weighing in at 2.245 Kg.... petite but complete...
  3. In case anyone has a similar problem as I outlined a few posts ago, that is units do not move beyond a way point, when it is intended that the way point only be for a change of speed or formation etc and wait until a proceed command is pressed in F5 view. I identified the problem and the solution. The problem was that you can set a Default Route Way point Tactic for a way point in Options .ie. Defend, Suppress, Guard . I had inadvertently set a default Waypoint tactic for the way points I created , when the intention was for only changing speed or formation tactic to be be actioned until I over rode it with the command, " To proceed". The solution is to set a universal command of "none" in options for "Default Route Way point Tactics and manually set each way point, or conversely manually change the way point to none if you want a vehicle to proceed without stopping and adopt the action of the next route. I hope that helps if your searching for a solution as I was. SB is set up logically so it was definitively operator error. Thanks to Gibsonm ( Mark) for his assistance.
  4. OK I ll keep a look out for you ...... what is the preferred means of voice comms ??
  5. Mark .... yes !!!! but no guarantee as daughter No 2 is expecting child on Friday 24 April ... not quite an ANZAC baby .
  6. With the advent of the Covid 19 I have returned to scenario writing in Steel Beasts. When testing my scenarios I have noticed that units often and sometimes do not move beyond way points at all. The proceed order appears when you highlight the unit in Map view ( F5) , which when pressed moves the unit past the way point and the scenario progresses until the next way point is reached where the same thing happens. I have tried to solve this myself and returned to an old sand box minefield breach that was quite complex and based on the excellent guide of Col Gibsonm. Initially although reasonably complex ie. at least 7 sequences and 7 waypoints all worked perfectly. As I loaded up some more complexity .i.e some delay for some sequences, units started to stop and not proceed beyond way points. It did not happen for all units or all way points and looked somewhat random. I am I now doing something wrong as the rust of my brain forgets procedures or is there a known issue here ??
  7. Thanks Storm Rider........ all you have said is good advice and why I'm looking for some help. I shall heed what you say .....
  8. Mark, It was B Sqn who supported my father's Battalion and with a Tp in Support of his Company ..... an extract from the Official War History "This was the situation when Major Ryrie 4 of the 1st Armoured Regiment arrived and said his tanks were coming . Cook told his leading platoon to hold on . By 11 .40 two tanks had climbed Hill 87 and were helping to dispose of isolated pockets of Japanese . Ryrie moved about fearlessly reconnoitring for the tanks and inspired all by his coolness . As soon as the tanks appeared over the crest the Japanese on Hill 8 7 ceased firing . By 12 .50 preparations were under way for an assault o n Parramatta. Six tanks, including one Frog, were now forward and a battery of the 2/4th Field Regiment was being registered by Captain W. A . S. Whyte on targets on Parramatta. Before midday a team under Lieutenant Low 5 of the 2/2nd Anti-Tank Regiment had manhandled a 6-pounder forward to a point near Hill 87 whence L .V.T's helped it on to the hill itself . I can pass on other documents more directly if you are interested. My father was 2IC C Company Regards, Michael Michael Official_War_History_Oboe_2.pdf
  9. Yes thank you .... I have gone there as well as some other places ....... but if you don't ask you will never know
  10. I am seeking to make a video of one of the last set piece battles of WWII in July 1945.. The Australian 7th Division amphibious assault on the town of Balikpapan on the Island of Borneo, then Dutch East Indies now Indonesia. https://en.wikipedia.org/wiki/Battle_of_Balikpapan_(1945) It was a Divisional operation but I am seeking to highlight one company, that of my father, who had the key task of talking the vital ground on the first day of the operation. I wish to try and use Arma 3 as basis for simulating the attack and make a video of that footage using the after action report in the Battalions War Diary as the basis I have investigated making new terrain from height maps in Arma 3 Tools and associated programs but it seems complex to an ex Infantryman. Looking for a more experienced terrain builder who may be interested in the project.
  11. Oh as an ex Infantryman I do appreciate pictures !!!
  12. Thank you Bond Villian have checked that; both enabled, so I put it down to stubby fingers at some stage. Thank you for the support. Heavy bar snacks are a curse !! as they are usually accompanied by more beers...... cè-zù tin-ba-deh (Thank you very much)
  13. Yes that is what i I was doing !!! I made a new scenario in 4.023 and I don't have the problem and tried a very old scenario and can't replicate the problem , however the scenario where I had the problem still has it.. ... All very odd! but I will call this closed. Thanks for your support. I will try and make it tomorrow night but heavy bar snacks and beers at 4 PM so I may get mislead !!
  14. Dear Mark, thank you for your prompt ( as always ) reply. Yes I thought that is what I tried, but when it goes to test the scenario and reboots the screen it only allows Blue units to be altered. I'm off for the rest of the afternoon but will try again tonight . Thursday ??? yes possible !!! Regards, Michael
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