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About Grenny

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    Senior Member

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    Engineer/Reserve Officer

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  1. There random elemts involved. - is the intercept succeful -does the intercept whack a KE round enough to reduce its effect - does it destroy/trigger the fuse of an HE/HEAT -does it detonate the HE/HEAT ...these are possible outcomes modeled in SB AFAIK
  2. Working "Bodenleuchtkörper" would be fun 🙂
  3. Damn, the tea blongs in the cup NOT the harbour?? Dang...no I know why teas never worked...
  4. ...the usuall drill i found in our handbook where: 1. one tank illuminates for a short time...the rest of the platoon engages 2. then switch illum duty to the next tank 3. any active IR source spotted by passive IR equiped vehicles should be engaged... etc etc That not working at least kind of ok would , unlike the sniper issue, stick out like a sore thumb
  5. + set up "AI" that is behaves in a sensable when using them
  6. Steelbeasts is a public software and therfore uses publicly available data and calculations...otherwise steelbeasts would be classified and we would not be able to use it as a game...
  7. ..also, creating multiple lightsources does not realy work with the current engine AFAIK. It is not as easy a slapping it to a tank either...the AI must be able to deploy this lightsource in a sensable way, and AI must be made to react to the light source in a sensable way. This would be a HUUUUUGE undertaking and I doubt it will make it any time soon.
  8. The very last missle ever fired from a german BO-105
  9. I can not position a squad much better. But they didn't feel like shooting...I mean they have a point...shooting is so loud and stuff
  10. Another game with infantry polishing their nails instead of doing soemthing against an OPFOR tank...we need manual control of AT weapons!!
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