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Everything posted by Grenny

  1. Ah, ok. I just think this functionaly is not realy modelled in SB...these rounds seem to have the same CEP as any standart 155er
  2. Which of the modelled shells of the PzH2000 is supposed to be GPS guided?
  3. I'd like to take Green 1 then. Good to see you here "old-hussar"! ๐Ÿ˜‰
  4. Hmm, there is a niceely done UNIMOG ambulance in version 4.161....think its there since 4.0. Shows you to much time at work but not much time playing ๐Ÿ˜‰
  5. Cold war propagande EASTS vs WEST....as comparison
  6. Hmmm, the dictionary translates "Verschleppung" with kidnapping or abduction...so kidnappingcorrection (just kidding ๐Ÿ˜Ž)
  7. So what you mean by this: The M900 round seems not to be the issue...as it shoots fine with the M1...did I get that right?
  8. Tested with both the M60 and the M1...so it does not miss and there is no issue? Its a bit unclear where you're going at...
  9. Angled shots, shots on bumpy terrain...switching between ammos dozends of times. Still not seeing anything as mentioned in the OP? So what are the conditions these happened? And what exactly where you doin?
  10. Does the M1 has something similar to the Leopards "Rรผcksteuerung" (adjust for own vehicle speed)...I missed a few times shooting HEAT while moving due to perceived lack of "Verschleppungsausgleich" (sorry no Idea how to say that in english) As for the M900 or other sabot round...150 round fired. Did like shown in the video...standing target rougly 2000 away. Moving at 90ยฐ or smaller angle to the target. Failed to see the described problem.
  11. Well, I'll try cant shots next....
  12. I can't replicate this. Tried all kinds of settings. Single player, Network session. Moving and stationary targets, moving/stationary shooter...up and down angle shots, using lasing rules for first and last echo etc etc I was able to hit just fine with the M900.
  13. Nope, join in, learning by doing and learning from others is the best way of getting into it. So welcome and grab a tank. Later on, if get more adapt to steelbeasts and you want to better yourself, I'd suggest you can take a try at MechInf. ๐Ÿ˜‹
  14. on 2: Working on it....as soon as the old farts get retired, there may be a chance ๐Ÿ˜›
  15. Pz-Grenadiers dismounted training:
  16. There's got to be some dicerolling at one point or another. The question how far you can push it back. Before we had an area with probable damages, and then a dice roll which soldier/component got destoyed. Now we have the modell for fragments that hit a target and determine damages,....but at least for the distribution for fragements and their vectors, there needs to be some randomization. When components get hit by fragements...there also needs to be some randomization.
  17. Well, modelling the post pen spalling, will basicly be a formalization of the current dice roll...with rolling another dice(s) conecerning spall generation and path (??)
  18. so my "" are not good enough for you...you snob ๐Ÿ˜‹
  19. Yes, basic drills, but they seem hard to implement in SB. After all, it is "simple" scripted behaviour and not "AI"....
  20. Why? There is no ammo in its path or direct next to it...
  21. Well if you build you argument on a screenshot, would be nice if you provide it...not interested in going on a goose chase.
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