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Grenny

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Posts posted by Grenny

  1. manning list for 07apr24

    Will be updates with the vehilce callsigns of the reeforcement platoons

    But generly already ok to sign up

     

    Tank company(-)

    B66 (M1A2)

     

    B65(M1A2)

     

    CSS element:

     

    B1(M1A2)

    B11 (B11)

    B12 (B14)

    B13 (B41)
    B14 (B42)

     

    B2(M1A2)

    B21 (B51)

    B22 (B52)

    B23 (B43)

    B24 (B24)

     

    B3: CSS element with 1xSupply Truck/1xFueler/1x M88 ARV/1x Medic

     

    MechInf plt(+)

    C1 Mech section

    C11(41) (Pir V, Lemur -M2)

    C12(42)(Pir Eng, Lemur 40mm)

    C14 (44)(PirV Lemur M2)

    C13 (43)(DF 30+ Spike Team)

    C15 (45) (DF 30+ Spike team)

     

    C2Mech/Fire support section

    C21 (51) DF90: Grenny

    C22 (52) DF90:

     

    C3: CSS element (1x medic/supply truck and 1xPir ARV)

     

    D STA and fire Support assets

     

    D66 FO 90

    D65 CMD post + MUNIN UAV

     

    D1(2x Mjolnir)

    D2 &D5  S100 UAV

    D3: Supply truck

    D4 Pir FO + MUNIN UAV

     

    D8 2x DINGO + S600 UAV

     

    F, AD platoon:

    2x FENNEL SWP (Stinger)

    2x FENNEL AD +2x RBS 70 teams

     

    P units supporting:

    2x4 tubes PzH2000, per tube:

    30 HE (Assagai PGK)

    10 DPICM

    10 SMArt

    10 SMK

     

    2x MRLS M270

    => more fire support may be available at ~60 minutes game time

     

    "Where needed"

     

  2. briefing...

    For mission an tasks check here:

     

     

     

    Updates on the situation:

    image.thumb.png.abe250512d35693e6378f080f70731fb.png

     

     

    Enemy:

    Helicopter activity around OBJ VULTURE indicate enemy deployment of airmechnized units in company strength, most likely set up for a hasty defence.

    Radar indicates enemy reeforcements, tracked and wheeled, BN strength, on the road marching towards STADTHAGEN, ETA 45-60 minutes.

     

    Own:

    Greenland MechInf company and taken ZZ EAGLE. They will secure our flanks and overwatch or movement north-east.

     

    Left neighbor units have pushed the RED forces north east, up to PL 3.

     

    Our tasksforce is curretly 1km south of ZZ Eagly and rearming/reorganizing.

    (esp. the left tank plt is nearly black on ammo)

    Most battle damages on the vehicles have been repaired.

     

    ==> ...continue with your attack as soon as possible

        

  3. 18 minutes ago, Ssnake said:

    Plus, the gift that keeps giving. LARS has been retired in the late 90s, but someone thought, rather than paying for the disposal of these munitions we might just as well fire the old 110mm rockts from the 227mm MLRS and save money. So, they bought adapters for millions.

    Sounds not too bad yet?

    Except, they never fired those rockets. Not only is their shelf life expired. They can't be safely disposed of because the rocket bodies are seeping explosives, so you can't pull them out of the storage racks without everything blowing up in your face.

    🙄

    The advantage of an SB version would be: no disposal problem for virtual rockets 😉

  4. 1 hour ago, Ssnake said:

    A destruction by collision shouldn't be an event in the AAR if immediately followed by its warhead detonation. If you see this more often in your AARs, it should be reported as a bug.

    Understood...in this case the tank/warhead detonation event was followed right behind.

    So you say this should kind of "overwrite" the collision event?

  5. 1 hour ago, Ssnake said:

    It's high explosive and anti...something.

    anti everything 😉

     

    Actually a HE-MP, but much of the "MP" part is not implemented in SB...ähm yet(??)

  6. 20 hours ago, Gibsonm said:
    Economy of effort
     
    1 x HEAT round 1 x Tank destroyed, 1 x BMP damaged:
     
    ....
     
     
     
     
     
     

    Minor nitpick...DM11 is not a HEAT round. 😉

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