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Grenny

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Everything posted by Grenny

  1. Recon? AT unit(M113TOW)? Or an FO(on Marder for the Mortars or on M113 for Howitzer/MRLS)?
  2. Nice MICLIC demonstration...
  3. Rejoice and celebrate grandfather nurgles blessed gifts....
  4. "A" maschinecanon, is better then "no" maschinecanon....but then, a hight malfunction rate in training, does not realy give you great confidence/moral when entering a 2-way-range
  5. As I'm currently not sure what other names to put down, I'll leave the rest of the PL open for now....
  6. dugouts in C 1.2 C1.3 are for Leopard 2A4 and I corrected the lenght of some of those 2-tier positions,(see screenshot) width of the BPs is roughly 1000m (when terrain permits) ... Or did I missunderstand something? C1.1's dugouts are for Marder The dugouts for the game on sunday will be moveable, so C66 and the PLs can see where to put them exactly, to have effective positions.... Hope that clear those questions?
  7. Prefer Panzerjäger or recon(on foot basicly)?
  8. @Kingtiger...What is that? An old bandvagn turret slapped onto a patria??
  9. C66 (Leo2A4): C65 (Leo2A4): LOS /rmakowsky C1 (Leo2A4) C11: Higgs C12: Badger C13: Tankenator C14: Cavgunner C2 (Leo2A4) C21: Maj Duck C22: Tankleader C23: Connaugh C24: Redfox /ErniSquid B3 (Marder 1A3, B32 and 33 with MILAN team, 3 rifle teams(PzFst3, GraPi 40mmx53), 3 MG team(MG3), Plt section and Pl Sgt section ) B31: Kingtiger B32: Wiglif B33: SCD B34:Snoggy H1 1x Patrol from recon Platoon H12 "Wolf" + 1 Scout team: H14 "Wolf" + 1 Scout team : F2 AT plt/Panzerjägerzug, Jaguar 2, if they look like a M113+TOW, squint harder F21: Hedgehog F22: F23: F24: F25: Nike Grenny F3("Marder-FO")(Marder with Infantry teams replaced by FO team, JIM LR can be used a targeting system from the hatches): P3(m113 FO): Christreb
  10. Auszug aus dem Befehl des Bataillonskommandeurs für den ... 1) Lage/Situation: a) Feind/Enemy: Enemy MechRgt17(+) is attacking the Positions of PzGrenBN 212 south of SOLTAU. Most likely enemy CoA is to break through 212 defence and push futher towards VISSERLHÖVEDE taking control of MSR L440 IOT cut of NATO forces in BAD FALLINBOSTEL and enable further attacks towards BREMEN. The Rgt. is a 80% strength and has just managed to create a bridgehead west of the Böhme river. MechBN171(+) has pushed over the Böhme river in 90% strenght and there are indicators MechBN 171(60% strenght) will be used to reenforce that breaktrhough... b) Eigene/Own: PzGrenBN 212(+/-) is defending with 3 companies in line, 1 in reserve, using the obstacle value of the Böhme river south of SOLTAU. B(+/-) companie in the center (area of MARBOSTEL) has been hit hard by enemy artillery and a BN size attack. they lost 50%+ strenght and where forced give up their positions they currently are in position at the railway line between NOTTORF und JETTEBRUCH, they can not ho.d against futher attacks. A company in the north have been able to defend against enemy probing attacks and is a 95% strenght, the y have turned in one platoon to block enemy moving north from Bravos AoR D company in the south have been under attack by 2 companies of MechInf and have been able to block these attacks. they currently are preparing a limited counterattack to retake BP B1.3 that has been lost by B company C(tank) company(+/-) is currently in the reserve Staging area north of RIEPE, 100% strenght, fully loaded and waiting for orders... 2) Auftrag/Mission: PzGren BN 212 will clean up the enemy break in and continue the defence at the BÖHNME river IOT force enemy to introduce its reserve units early, and enable Brigade counterattack "GAUNTLET" towards BROCK and ABELBECK 3) Durchführung/Tasks: A: hold as planned B: -maintain contact with the enemy, -secure the approach of C company -conduct passage of lines as soon as C reports ready for defence -BPT as new BN reserve in the area north of RIPE C : - move into BLOCKING POSITION C1 - destroy enemy attacking force from these blocking Pos. with support of F company, recon platoon and artillery - BPT to clear the enemy bridgehead and reestablisch defence from BPs B1.1 and B1.2 D : - hold as planned - BPT to support possible counterattack by C company by retaking BP 1.3 IOT secure their right wing/flank F: - secure left and right flank of blocking position C1 with the AT platoon - BPT to follow and support possible counterattack by C company with the AT platoon - main effort for Mortar(5 tubes, fully loaded, supply/reload available) fire support with B, after passage of lines by B, with C company 4) Unterstützung, Unterstellungen und Abgaben/ Support, attachments-detachments: a) Artillerie: one FO from ArtyBN 141(P31). Support by 1 battery from 141. (2 platoons, 4 tubes each) We have 160 rounds of HE 80 rounds of DPICM 48 rounds of SMK, usage of SMK has be authorized by BrigArtFhr (GAMENOTE: no reload for howitzers!!!) We also can call one fire mission from DivArty. 1 Battery LARS (if it looks like a BM21,squint harder) (6 launchers, full loadoud 120mm HE) b) Versorgung/CSS: 1 supply truck, Medic and ARV availble for C company 1 BN support point implemented as a repairzone (all damages get repaired in 2-5 minutes) c) Unterstellungen / Abgaben: [no further attachments/detachments] 5) Führung und Fm-Wesen/C2: [as per Kanium TS server setup] ...so far please check the attached test sce for any map incopatibilities and make yourself familiar with ze terrain 20231204 Auffangen_karte.sce
  11. basicly "simulated" with the F5 key...
  12. Thats why he wants the MkV (Dk). that one has a nice LRF
  13. As for those.... The PGK rounds for the 155er arties in game, are exactly that, and they work quiete ok(ish)
  14. Mine rollers act as effective extra armour....
  15. So what exactly do you think is missing?
  16. Yes!! This got me to add that point here: 6. Camoflage netting on BPs/vehicle dugouts -> UAS become a more important factor on the field, so do countermeasures vs them. some (fixed) camoflage net "garages" to hide you vehicles below would be a great addition in that sense. As part of a vehicle dugout/battle position or as simple hiding spot.
  17. 2024 is still young, I got some time....so lets write down my personal wishlist of things I'd like to see in the next update(s), and give the reason why I want them. Priority from highest to lowest.... 1. Player control of rifle team weapons especially the AT Weapons ->It is a part still lacking to make SB closer to a combined arms game ->more obvious now with trenches, as an effective way to clear those is missing ->will easy A LOT of player frustation becasue of the uncontrolable and sometimes wonky behaviour of rifle team -> will make use of terrain much more interessting for players -> much more fun for the mechinf players 2. Trenches useable for Crew served weapons -> these currently need to be places "outside", wich frankly riddicules the purpose of that trench....simples 3. Ability to select firing unit or at least caliber when calling Arty fire mission -> currently when calling a FM, the "AI" picks and available firing unit of the same "class" (mortars, howitzer or MRLS) so for Mortars you have no way to select between 60mm or 120mm rounds...which might have a notable difference in the effect the FM has -> this option enable the players to put different fire support units of the same type in the game and use them sensably and not kind of "random" as it is now 4. A playble Helicopter...at least some sights and trigger -> same as with 1. // gets SB closer to a combined arms game....and enables LOTS of interessting missions and playstyles 5. Yeah, of course, if we have 4., we need acountermeasure! A playable AD vehicle -> Yeah we have the RBS70, but we need something that can manouvre with the mechanized units... Even some technical where we can stick the RBS70 to...would be a starter 6. Camoflage netting on BPs/vehicle dugouts -> UAS become a more important factor on the field, so do countermeasures vs them. some (fixed) camoflage net "garages" to hide you vehicles below would be a great addition in that sense. As part of a vehicle dugout/battle position or as simple hiding spot. 7. Lowerst prio but my pet feature: Useable ATGM(MILAN and SPIKE) of the Marder -> the old iron-pig is just not complete without it, and lack an important tactical option it would have IRL Like if you agree ;-)....or comment where I'm wrong
  18. Try this one. Unpack it into the "deltas" folder" The Ft Drum base map, is one that is shipped with the original intsallation of SB, so you should find the folder File path is whatever you choose in your installation then: Steelbeastsmaps\Ft_Drum_10m [autocreated base]\deltas you extract the rar file directly into the "deltas" folder FT DRUM NY 50km (edited)_10m.rar
  19. PS.: check if chris's mappack will solve the issue...link below: https://drive.google.com/drive/folders/1s2iHFb5AYOjFgDFQL0cuBGq7C_pDHV_I
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