Files posted by MDF
A platoon of 4 x M1A1s conducts a reconnaissance-in-force to penetrate REDFOR's security zone and locate the main defensive zone. Inspired by GaryOwen's "Camp Hornfelt" scenario pack, I created this mission as the first in a (hopefully) series of COOP training exercises to practice section and platoon formation movement, bounding overwatch, and battle drills. Ideally played with up to eight players (two per tank), but can be played by a single player who is up for a challenge. <br /> <br /> REDFOR is heavily randomized to enhance replayability. BLUEFOR's reconnaissance zone is potentially 15 km deep. Thus, depending on where REDFOR spawns (and on the bold or cautious nature of BLUEFOR's movement), mission duration may be well in excess of 90 minutes. Or less than 30. <br /> <br /> This is an alpha version of the mission. PLEASE leave feedback if you like it -- or hate it -- or if it does not work for some reason! ----------------------------------- v.0.59 > disabled undocumented "Cross LD" trigger. This trigger which previously caused 2nd platoon to embark on its routes, was included to facilitate playtesting. It is now superfluous > added some tactical variety to Combat Security Outpost behavior. > improved REDFOR BP occupation. > corrected file name to reflect that mission occurs on Ft. Knox -- not Ft. Hood -- map. v.0.85 > fixed issue where mission ends after consolidating the two sections > increased visibility from 4,000m to 5,000m > split supporting artillery into two platoons of 4 tubes each > changed terrain theme to Realism_Woodland_(Summer)
A variation on the classic "Tanks!" mission. With your single MBT, eliminate the 9 enemy MBTs prowling your 5 x 5 km area of operations. Some of the major changes from the classic version are (1) flatter, more wooded terrain; (2) choice of player vehicle; (3) choice of REDFOR equipment (Western or Soviet/Russian); (4) and a more dynamic REDFOR AI.<br /> <br /> While not representative of a "real world" operation, this mission is useful for training purposes as a bridge between vehicle tutorials and platoon-level tactics, or for practice with a fully-crewed vehicle. <br /> <br /> This is a beta version of the scenario. Please let me know if you find any bugs or if you have any gameplay suggestions. Enjoy! ** version 1.0 ** > corrected several errors in REDFOR pathing. > fixed issue with multiple warning messages when leaving AO. > changed cloud cover to "overcast."