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Posts posted by profevil

  1. I might have a mission ready for a later date, im currewntly working on a sequel to the lappland scenario, but also on some smaller ones. The Lappland one are however on a battalion level, so 2-4 companies and support units.

  2. I would say it depends on what areas the maps depict, for instance there are areas that have a many maps, and then you have areas with no maps that would be extremly intresting to play in.

    For the maps not being finished i would say it depends on the individual mapmakers, but i also know that there is a few extremly good maps out there that are finished.

    I have made maps for a lot of games and in real life, and converting them to the game specific editor is the last step as i most often work in ArcMap, Qgis or Globalmapper. But if you would want to do a map from scratch, and find some one with pro to convert it for you, here is how i would go along.

    1: Gather all possible geographical info about the conflict/battle, openstreetmap, old topographic maps, russian maps, photos (tourist photos give more info that most belive over areas to be mapped).

    2: With all the info, now start up you mapping software, ArcMap and Qgis both support a rastermap overlay.

    3: Now start by drawing all the features one different layers, roads, water, swamps, forrests, fields etc etc

    4: Find some one to convert it for you

    5: Make it look nice, since the height map and terrain dont always fit like do in real world a bit of editing is neaded to make it look more correct.

    6: use photos to add flavour etc


    This plan requires some one to convert the map you made for you, if you find one..

  3. Hello!

    This is still in its infancy, so im currently working on making a map for the area (A real world map as there isent any to be found online). The map is over a famous battlefield during the cold war.

    When i finish mapping roads, rivers, villages and forrest scrub areas i will try to locate some one to import it into SB for me.

    First, testing out Themes:

    I found that the Australian one works well, but still nead to make the water and some details better.


    Second, the mapping itself, not anything spectacular, the roads are few but long and straight. The area have some streams and wadis but are mostly small with swamp areas around them.

    This is a village half way between Blue and Redfor starting positions in the real battle(s).


    Som details masked out so it wont be so easy to guess :-)

  4. I made something like a mix of it, now i have different fiering positions and AI controlled arty that after every fire misson move, well if you let them.. If not Counter battery fire!

    I also added a trigger to relocate them to new positions if the enemy gets to close.

    Here is a short video i made to demonstrate it.. i now realise thou that i forgot to write that after they fire you "give back" the fiering permission with the battery and they return to their ammo trucks.


  5. As the title suggests.. Im working on a mission were the enemy have have artillery spotting radar. To simulate this i planned on making artillery visible to the enemy if in certain areas or if they fired and dident move..

    Problem is that i cant find a way to do it, i was hoping for a conditional penaltyzone so i could use a "if" statement and conditions and events.

    But i havent found any way to do it, so what are your ideas of simulating counterbattery fire?

    Whats on my wish list would be a conditional penaltyzone, so for instance

    If unit XXXX in Area XXX reveal to enemy if timer friendly units taking indirect fire

    That way i was hoping the enemy arty would fire on them..

  6. 10-14 hrs are a bit much but i use them for work things also. I tried cordless ones, but i found they had some problems with bad filters for the transmitters, so the side frequencies were all over the place making my recivers unhappy, that said.. If you dont have radiorecivers i dont see it as a problem :-)

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