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Tjay

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Posts posted by Tjay

  1. An enjoyable evening. Many thanks to Gladiiator for the mission and to Grenny for stepping up to C.O - once again.

     

    The LMV/RWS/Spike combo was err, interesting. It wasn't so bad setting up defensive/covering positions on the treeline to overwatch our final assault, but going tank hunting in the much more open southern valley was a different kettle of fish. The LMV is soft-skinned, so moving forward to contact has to be done extremely cautiously using the RWS TI and hoping you see the enemy before he sees you. Pure, dismounted advance doesn't work for two reasons. 1. The squad is so slow and 2. While walking they have no means of identifying trouble ahead. Setting up and breaking down takes so long it isn't practical to do it every hundred metres or so. IMHO, ATGM teams are of limited use in offensive operations and if they have to be used, they need an APC at least for protection. What's the view of the professionals?

  2. On 07/04/2016 at 10:16 PM, Ssnake said:

    The problem last time was that eSim Games - a company of about ten - was accused of inaction with respect to moderating a real-time multi-channel chatroom, and it was the basis of an outright smear campaign to accuse us of racism. I don't know what people think that will happen as a result. We reduce our involvement, that's what happens. We cannot deliver a "safe experience" for the hypersensitive and the perpetually offended. And frankly, even if we had the manpower for it, like hell I would piss it away in a futile and oppressive-totalitarian attempt of setting up a thought police in the name of political correctness.

     

     

     

    Totally understood.

  3. Simple question: how does one person, handle a 'battalion plus' Red force, including being his own F.O, single handed? Particularly in a terrain where close tactical control at platoon level would appear to be vitally important. And bearing in mind that the Blue C.O was getting a bit nervous when it looked as if his F.O might not show up. Most of us (well me certainly) find being a platoon commander in that sort of mission a full time job. Personally, I was gobsmacked and can't adequately express my admiration for Swordsman's performance. He may have lost, but not by much.

  4. On 18/04/2016 at 10:18 PM, Ssnake said:

    Sounds as if there was a game controller in "autofire" mode that would constantly send some "arrow up/dn/left/right" type of signal.

    Thanks for the suggestion. But it only does it in the above two ways. There is no problem with erroneous arrow key commands in any other instance.

  5. On 18/04/2016 at 3:06 PM, Lumituisku said:

    Could you take screenshots or video of this bug appearing? Also does it always happen on all missions? Have you changed anything on your pc recently...  or perhaps.. has there been an update? 

    Thanks for your reply. A screenshot would only show the ground or the map stuck at the top of the screen. Not changed anything on the PC recently. But it looks as if reinstalling the graphics drivers may have solved it. Time will tell.

  6. A very strange bug has appeared on my computer, but I don't think it's actually SB-based, more likely a computer graphics problem. Basically. my external view goes to looking at the ground directly behind the vehicle and does not respond to the usual directional commands. At the same time the map almost disappears off the top of my screen. I can drag it down for a few seconds before it floats up to the top again. If anyone has any ideas what might be causing this I'd love to hear. Other views such as TC, driver and gunner are unaffected. Any ideas anyone?

  7. Apologies for dropping out. A very strange bug has appeared in SB, but I don't think it's actually SB-based, more likely a computer graphics problem. Basically. my external view goes to looking at the ground directly behind the vehicle and does not respond to the usual directional commands. At the same time the map almost disappears off the top of my screen. I can drag it down for a few seconds before it floats up to the top again. If anyone has any ideas what might be causing this I'd love to hear.

  8. Presumably, the fact that at least three of the largest groups/VUs no longer use the SB Teamspeak server is seen as evidence of a fractured community. As Connaugh says, it would be nice if the 'original' VU channels could be restored, but Ssnake obviously feels that to do so would risk another outbreak of bad behaviour. Personally, I doubt that; the personal animosities that were the cause of the original problem seem to have faded with time.   However, there's another reason why some VUs have set up their own TS servers and that is because it gives them more control over aspects such as Admin rights and useful priviliges such as Channel Commander. Frankly, I doubt if those VUs would now be willing to relinquish those benefits. However, it's encouraging to see that some players are now happy to participate in missions publicised by other VUs on the SB forum, rather than stick strictly within their own community. So perhaps things are not that bad after all.

  9. No problem Matsimus. We ALL respect the fact that some people can not attend multiplayer sessions that are recorded because they consider that to do so would violate their 'terms of employment'. The problem in this case was a misunderstanding of what was intended as a joke, nothing more.

    However, it will be UKA's policy in future to not only allow recording but to encourage it, because post mission analysis is such a valuable training tool. Also pefectly happy for people like yourself to publish those videos outside the SB Pro PE community for entertainment and promotional purposes.

  10. NARRATIVE AAR

     

    Despite a lower turnout than recent missions (almost certainly due to interference from Easter bunnies) it was a good night.

    The .sce file, including plan graphics can be found here:

    https://dl.dropboxusercontent.com/u/37947215/The%20Town%20That%20Was%20Callsigns_%2Bplan.rar

    Basically, 1st Plt (Major Duck) got EA1, 2nd Plt (Swordsman) got EA2 and India Platoon Mech Inf (Katie) got EA3. 3rd Plt (12A, all on his lonesome) was held in reserve. His Plt was eventually split into 2 sections; one going to support 1 Plt, the other to support 2 Plt. Good shooting, rearming and resupply resulted in the very heavy and sustained assault being defeated before any vehicles were able to penetrate the town bounndaries. Game ended at H+1:05 when the Apaches arrived - finding nothing to do!

     

    Notable points were: 

     

    1. Katie getting his platoon well forward on the right front in the short time before the enemy started pouring in from the North, and bushwacking them as they went past.

    2. Swordsman finding out that the scrapes provided were, to use his word, 'deathtraps'. The lesson being: Don't trust a defensive position provided for you buy someone you don't know! Recovery of his platoon to better positions with the loss of only one vehicle was very well done. 

    3. Excellent coordination between 2plt and India in the latter stages to protect the right flank.

    4. All round excellent communication

    5. The decision by the C.O not to interfere with his platoon commanders and let them get on with it.

    The .aar file can be found here:

    https://dl.dropboxusercontent.com/u/37947215/The%20Town%20That%20Was%20Callsigns_%2Bplan_032716GAMES_11904.rar

     

    Link to Swordsman's Movie. Sound is apparently double-tracked for some reason.

     

  11. 5 hours ago, Gibsonm said:

    Can I just confirm that this will start at 1800 GMT?

     

    That equates to 0500 here which is fine.

     

    However the Calendar entry, created after this thread was created, displays 0300 as my local start time (perhaps a typo)?

     

    I'll work on the 0500 start and if I miss it, my apologies, but I'm not keen to get up at 0230 if it does start at 0500 for me.

    Confirmed as 18:00Z. The calendar seems to be f...., err not quite right .

  12. Still need a C.O for this. Cut off time for volunteering is 19:00Z today, Saturday. I will check back here at that time and if someone has stepped up I will post a link to the .sce file. That will allow 24hr for planning. Best to open the mission in the mission editor, create your plan and save the file with '+plan' in the title. That will ensure the plan and map launch together. Please provide a link here to your file for Dr Hat to pick up at 17:00Z latest. Start time is 18:00Z (7pm in UK; 8pm in Denmark). 

     

    If no one steps up I will do it, but it would be nice to see someone new have a go. 

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