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About Lumituisku

  • Rank
  • Birthday 12/16/1986

Personal Information

  • Location
    Karstula, Finland
  • Interests
    Vehicles and technology
  • Occupation
    Forest machine operator / mechanic

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  1. I'm curious. What would be most realistic estimation of when this mission will end? How long do these Sunday missions usually last? ~ Lumi
    This is very nice mission with great story and materials to be inspired 4 stars. And truly for single player +1 star. I agree with Mirza there. Would be nice if enemy would begin to maneuver a little bit instead pushing along of road full of burning wrecks. It would likely be a bit better if tanks would drive alongside of the road and trucks on the road. Also, would be more challenging if enemy would open fire sooner. As it is, its bit too easy once you get your aiming correct. Still I enjoyed this mission greatly even when I discovered yet another new pug. Apparently in Shotcal players are unable to change to emergency mode to continue fighting when they get stabilization damage. (AI does this well enough) So brief jump to f8 or driver position should help if you face same problem I did.
  2. +1 That sounds like very, very good idea. Thus I still would like to be able to adjust size of that in game text box.
  3. For defense of Zero and Gibson. They had even more burden since of me and Moose there. I'm not sure how much units Moose had but i am assuming that not much since he got Steel beast hours before TGIF, and I as myself, I go with very little since I suck managing more than platoon. So really... rest 5 players basically had to divide blue force with 5 with except of what 2 platoons for me and Moose? Also... me and my one platoon... I just am not good enough or something since I was feeling much like Zero, Gibs and some others. Especially enemy troops at woods were chewing me apart with no apparent trouble to them, though I do suspect that fault is at my improper use of routes to guide AI. I do wish for map updates too, at least to try it to see if it would make difference on such large scale mission as this.
  4. After todays TGIF I have following wishes from me, and my friend Harry - More detailed AI reporting if map updates are off, maybe not voiced, but the platoon commander's could give text reports on enemy type and estimated strength at a grid location - Possibility to configure size of message box on bottom of screen. - And option when right clicking on a unit on the map for it to produce a sitrep, including their damage and ammo state This all, would not only make Multiplayer (where Enemy map updates are off) but as well Would all make it easier to manage company+ sized missions in single player
  5. As soon as I am able to. I will do some testing and see if I can locate under what conditions this spotlight effect can be replicated. (At least in old version). Thank you all. Very much appreciated you take time to investigate and make things right. That makes me happy, and joyous to do better for all of us.
  6. So these are yet additional weird things I found from Leopard 2A5 (these bugs seem to have connections with some of the previous findings btw) Earlier I found out that turning of commanders TIM, greatly improves quality on both daysight and thermal image on EMES, and that I reported in forum. Now I found out following. 1# New Focus feature is connected to EMES daysight quality. If gunner adjust focus on thermal, or commander tells AI gunner to - Daysight quality on commanders monitor (EMES) is affected. And turning TIM off, turns off this connection between thermal focus and poor EMES daysight quality on commanders monitor - 2# and 3# are related to having or not having a player as gunner in vehicle you command. 2# If there is player in gunners position Commander will see reticle on Gunners auxiliary extension (EMES) when on high magnification on thermal. - When there is no player as gunner but just AI - Commander doesn't see reticle when zoomed in. 3# When there is player as gunner, Commander is able to have an extra level of zoom on gunners auxiliary extension in thermal imager mode by doing both pressing N key, and telling human player to go to high magnification.
  7. So when you are in cupola or commanders mini turret, however that is called. Pressing default zoom in key (N) makes you to softly sit on chair instead. While Q and Z (up and down) seem to take you up and down at instant between turret and cupola. But from cupola to up to stand out of hatch it is soft just like how N key makes you to sit.
  8. As tittle says. This applies both to gunner and commander. When gun is elevated, backwards periscope on hatch turns to point downwards. When gun is being pointed down, it elevates
  9. As bonus material since I find this interesting and funny.
  10. These vision blocks are really really dark when compared to any other vehicle. Almost to a level where it disturbs seeing around.
  11. And what commander sees from those hatch vision blocks from those when main sight is pointing where gun does.
  12. Here is what driver sees from drivers vision block.. or rather.. when he sees.
  13. very slightly to rear yes.. but like 8 o'clock and ... HA actually that picture on video is perfect.. it points to play mark.
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