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About Lumituisku

  • Rank
  • Birthday 12/16/1986

Personal Information

  • Location
    Karstula, Finland
  • Interests
    Vehicles and technology
  • Occupation
    Forest machine operator / mechanic

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  1. I have tested SRS in my small group and we approved and took it into use. It is very good and easy way to get good and proper feeling radio system to games. Especially if some players are doing multicrew, or in different missions / areas / teams of operation. I hightly recommend it.
  2. I have been thinking of control handles a lot last few years as well. Well... Until the point when I actually accuired some from AFV sim. Love the quality on those. But back to original topic. I used to play Steelbeast a lot with my old and rugged logitech 3d extreme pro joystick and using SB controls set for control handle. As it makes in my opinion big difference of how you use some vehicles (Leopards & cv). Difference i did to be able to do this I changed palmswich to be activated by trigger instead.. and firing to be from usual Lase button on side. It was bit awkward at times but worked mostly... (To a point when it didn't) because some vehicles have very specific control handles and trying some functions caused bizarre unexpected effects at the time. This is because of existing keybinds for control handles. Anyways... I think that key difference in normal gaming joystick and control handle is palmswich. So I think... If you have a 3D printer. Why not to just build a sort of lever to add to side of existing old.. (sacrifiable) joystick and somehow relocate one of buttons to be connected to that? Wouldn't that be most easy?
  3. too many roadwheels.. but small barrel? wtf is that thing?
  4. And was originally cause of all this to begin with. As text says one thing and Sim works other way.
  5. Eeeer... yes and no? Do you still remember this reply from Volcano? So... As I understand.... if I understand it correctly. At some point there was made simplification where "Turret drive" means that you are supposed to enter to manual mode and move turret slowly (aka to use back-up power), am I not correct? And "Turret" means that motor / gear is broken. Atleast that is how it works on all other vehicles (to my knowledge) in Steelbeast. >.< So if that is so... In steelbeast Leopard 2A5 should be able to traverse turret when player gets damage announcement "turret drive" as that means main control and is indication to go to use manual slow mode instead. Currently that isn't so, because of the confusion of how different people interpret what "Turret drive" damage means. To be clear... as I understand it - damage to turret drive as you guys seem to understand it exist (Where you lose all power and control of turret rotation) but it is named under "Turret" instead.
  6. I don't know. But I suspect that would be true. I served in 2006 so... its been many years since I was there. Also, there was rule that one was forbitted firing it more than 2-3 times during peace because of possible internal injuries. Boom when firing that thing is shocking 😵
  7. Those seem to be similar to Apilas112 in size and weight. It's one that I had to carry a lot.. you could carry two Alone. Third would slow and begin to wear you down or be on your way too much.. and you couldn't fight or move effectively. So if so it makes 2 for each team member.
  8. Also... It doesn't hey that so many Don't know of hotkey "jump to next engaged unit" and similar hotkeys (Too often because those are unavailable because being used by other programs like nvidia shadow play, track it etc..)
  9. I found following topics about similar problem. And Could it be controller conflict. Do you have some button being pressed constantly?
  10. Do you have similar problem on gunners thermal sigh? And on other vehicles too when using thermals or is this exclusive to m1a2? Sounds that it should reoccur on All thermal sights.
  11. Try using alt+ scrolling with mouse wheel or alternatively just pressing numpad del to get sight to focus. Perhaps that's the reason?
  12. Yeah... SB as in now is overwhelming to almost all the guys in my discord group. Anything larger than platoon usually causes all but me and one another to lose situation awareness and become overwhelmed. Where they start to use F8 + map + manual driving and fighting against AI... (As there is too much to handle they no longer arent able to make good decisions to make best of it and begin to feel as if AI cannot be relied instead ) And as result... They lose faith. Much of it.
  13. Recently I have played quite bit of DF90... and first I though that you can easily burn laser range finder like on M1s, but futher testing of that theory made me baffled. Turns out that DF90 just turns laser range finder off for a moment preventing damage to it, to such degree that it is nearly impossible to do so. However, occasionally even on tank range, or on mission, you get laser range finder damage quite easily. On missions I though that it must have been because it was hit by frackment, but how could that be true on tank range??? So I have kept my eyes open, and done some abusive testing And it seems impossible to get laser range finder damage... until it isn't and then it is again. I just don't get it. I have been on tank range trying to abuse DF90s laser range finder.. and it seems to have something to do with dust or focus on thermal sight? Here is two videos I have recorded of it. Sadly I don't have videos of this happening on missions, as I have been on commanders spot on those and don't have knowledge of what exatly my friends as gunners have done to get that happen. Has anyone else seen this happen? does someone know why?
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