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Lumituisku

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Everything posted by Lumituisku

  1. Uh Sorry, event went already 4 hours ago. Next time Ill try to put in aprox time when. If you have interest in these kind of sessions, I can send you PM when I will arrange next one. Problem is before winter these will be happening haphazardly if it all. - Lumi
  2. May have some Casual multicrew today: If there is interest, let me know.
  3. Would be nice to get a reload rate to "Unlimited ammunition" Currendl: Main gun -> needs to be reloaded in order to fire it. It just has unlimited rack of ammunition. All others are endless... and you can keep spamming endlessly. As I vision it... Smokes / Grenades-> Some kind of reload rate to smokes and grenades would be nice. Even if there would be ghostly loader putting smoke / grenade charges in place in that slow rate constantly. but same idea.. supply of those would be unlimited. But you couldn't just keep "Tapping" endlessly for grenades or smokes. 50 cal -> has small belt. I think it is necessary to learn reload belt. Even if supply would be endless. Though this could be exception in some cases. Even when I think it would be more consistent if one should change belt every so often. Coax -> especially on light machine gun it would make sense to change belt every so often. Even when there would be endless stock of belts. On tank.. loading machine gun takes very long time.. so on that I think it would be reasonable to have one endless belt. Or perhaps similar belt change time as on light machine gun. Missiles -> Is part I didn't think about... How about that one would have to wait a small time before being able to fire. Similar to smokes.. where there would be someone quick to load a new missile in place right after firing without anyone issuing a reload. This would be considerable change in game.. and I am not sure what people would think about it. The way how I see it... is that it would make endless training possible without fear of running out. / and would take away cheaty childhis aspect. Basically.. encouraging concern of how to and when to use assets, and yet giving possibility of keep going on and on... with the training. For example.. Learning to use missiles.. (that are usually limited stock) or How to tactically use smokes with consideration.. but not in spamming way.
  4. Also... another thing seen at the end of video is that I have experienced lot of situations where player is on gunner or TC position and continues to remain in one even when on damage list is disabled / incapacitated. It's visible at the end of video too. Basically. Often when this happens player is able to continue fighting. Not in video case though, because by then tank was inoperable. But it just shows it does happen. And when that happens if player switches away from supposed incapacitated position he is not able to return. As should be. But in my opinion when player position is listed as incapacitated, he shouldn't be able to use that position. And since this was instant action i played... It does happen on single player as well. Not only as multiplayer anomaly. I did change position from gunner to TC when optics got damaged, perhaps that has something to do with it. But then again i am almost certain that i have seen Multi-crew cases where friend as gunner has stayed entire time as gunner when this has happened (possible F8 tabbing though)
  5. Probably my best ever instant action score.
  6. Right. I am sorry that I though it would be plain obvious and that I didn't specify. I am not aware of any vision block that gunner would have on 2E.. or any leopard 2A5+ On 2A4 there is vision block... but I am not aware that 2A5+ there would be any? At least as a player I have not found access to vision block. Nor seen one in the vehicle. So with GPS and GAS down shouldn't AI gunner too be blind?
  7. Team Name: Team Saber Tank: Leopard 2... will decide on version over the next week hopefully. Camouflage Scheme: Finnish Tank Commander: TBD Gunner: Either @Maic or @Commissar_Martin Driver: @Lumituisku Reserve (optional): @Higgs
  8. Sharing this Just for giggles. Changes for something like this happening again are abysmal. So I wouldn't classify it as a bug or be otherwise troubled of it. Those who wonder how this AAR only anomaly was resulted in game -> here's how https://youtu.be/9zL8zUAznqw
  9. I played Leopard 2E, instant action GPS and GAS were damaged when I was a gunner... and I pulled away and this happened. AAR and Report as attachement @Commissar_Martin's comment hits spot on Also... at the end we can see how player can still man a position (and in other cases fight from it) even when that position is supposed to be damaged. AI gunner destroed 8 enemies with force alone. Leopardo 2E_11824_092422TUULI1946.aar Leopardo 2E.sce_11_09-24-22_19_46_25.htm
  10. Ugh, could this topic or part of it about the bug be moded to support section? I just spend 10 minutes trying to find this. As I noticed it had not been yet fixed and though to check it just in case if it was reported fixed or not. Thx
  11. Question. Just to make sure... Could i play in two teams (different role) I could form two teams if i participate on both. Otherwise just one team. So i am bit of between rock and hard place here. Team saber and a Fully Finnish team as another. Problem is that while as i read those hastily; rules don't exactly deny playing in more than one team. But special task 5 where teams competitive against each other would be... Impossible (unless one of my possible teams uses spare person as driver on that)
  12. @Mirzayev I have been trying to recruit a crew / crews. But there is one question that seems to cause troubles to many. They could easily arrange to be available on 1 day. But they aren't available for whole week. So would the event be on 1 day say over 2 hours of period? Or over many days?
  13. @Mirzayev Any rought idea what month this competition would be?
  14. Me and @Commissar_Martin are up! Tentatively open to be recruited (good at pretty much any position). Trying to recruid 2 more friends to get our own team but feel free to ask us. We are hard core multicrewers!
  15. I am sorry to inform but I will be Cancelling Saturday Multicrews from now on. Until stating otherwise. Hoping to be able to continue arranging session at winter when I have more spare time.
  16. Game today. 1 hour ealier than usual. May make it even more early on future.
  17. until
    Casual multicrew, Today and now on Hour earlier than usual (perhaps even more early on future.) Will play on New Kanium TS : ts3.din-server.dk:10000 (changed roughly 2 weeks ago) https://www.timeanddate.com/worldclock/fixedtime.html?msg=Casual+Multicrew&iso=20220910T17&p1=1397&ah=1&am=30
  18. Set me on "Maybe - any position" I may still turn up and contribute something.
  19. I can pass this one so @Mirzayev can CO Ill be very busy next couple of days anyways and I am not hugely confident that id do well because I have been focusing to work 110% with cost of family / sleep and about everything.
  20. Starting in 18 minutes. Waiting you guys on Kanium TS and session is open for joining.
  21. Lumituisku

    CR2 HESH

    Um could it be that this observation is based on tank range or engagements where enemy is moving towards player? Isn't it so on tank range that Targets there tend to most often move in very slight angle towards the players vehicle?
  22. Next mission on Saturday 27th of Aug, in two weeks. Will re try scenario B16 River crossing from @ben
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