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Everything posted by Lumituisku

  1. Interesting. Thank you guys. This seems to have solved it very well indeed. Units keep now moving nicely around the map once again. So basically problem is (was), when random variable new gets same value that is on two or more conditions , AI wont be able to choose witch one to take and will instead stay where it is due to that conflict?
  2. Since 4.1, I have noticed that on many missions where previously were no problems units with "Random" routes now sometimes don't pick a route. For example classic TANKS missions. - It seems that even when there is two different routes leaving from way-point with "embark If" commands. One with "0<=random variable NEW < 50" and another with "50<=random variable NEW < 100" AI unit sometimes doesn't pick either. So... I wonder, if there has been a change in this that I have somehow missed to notice?
  3. My friend threw me a challenge asking what IFV is this. I am guessing that it might be some BVP M-80M variant
  4. I had assumed so. Thank you for a fast reply.
  5. When player is in the vehicle as Commander, AI gunner behaves differently than when player is just observing. I have observed following happening from non moving vehicle to static targets that were 1500m away on wide open fully exposed. With player commander AI gunner only shoots single shots, and often loses accuracy after first shots When let alone for several shots, AI often ends up aiming off the target. Sometimes very high above When player is on external view, AI gunner shoots twice, observes and engages. And seems to good accuracy on first two salvos and sometimes after that accuracy goes wildly random. Burst mode makes AI use burst mode only when player is on F8 view. Static target mode seems to make AI to forget to use Laser range finder, and instead to adjust based on where shots land - often ending aiming very high and firing over target. AI manages FCS system like a monkey, ending up trying to laze, but ends up lazing below and above target getting no or false values. - And then seems to adjust firing based where shots land, and moving reticle according to that and sometimes firing when doing so getting constantly higher and wider dispersion. Also... AI gunner even when he sees target and says "on the way" doesn't engage when target isn't fully visible (even when player sees and could kill target with relative ease) or is partially concealed (even when player sees and could kill target with relative ease) As above but sometimes even when target is able to fire at cv9030. I remember having had this happening even on " almost fully" visible targets. cv9030 AI gunner just seems very unwilling to engage targets that are not fully exposed. And will lose tracking very easily if targets are even momentarily obscured.
  6. Also 2A4s commanders vision blocks are much darker than in other leos even on shadowy side.
  7. CV9030 and 35 DK and NL Drivers Left and center vision blocks have rather dark shading on them. (regardless of what direction vehicle is pointing.) Leopard 2A4 Commanders vision blocks have Dark shading on the sunny side.
  8. That's the thing. I don't have any of my own. Yet very often, after steelbeast I stop to watch these slide shows, and marvel them. Steelbeast is just a simulation, yet somehow, watching those slides after a mission makes me almost feel like if I would have been there for real. These slides that come with credits music are so immersive. It's not just AFVs, but life with / around those.
  9. Perhaps we could get some new slideshow photos too. ? Maybe some tankers here could share some of their photos?
  10. Doesn't seem to be any help. I am still quite rookie with road leveling though, so I am not sure if I have done everything correctly. I tried as well raising road slightly higher in hopes to help smoothing, but it doesn't seem to help at all. And To be honest, I am less worried of road, and more concerned of terrain. Though having bumpy roads makes it extra annoying. >.< Yeah, Road leveling doesn't help to these "bumps"
  11. To my experience setting bumpiness in theme settings does nothing to these bumps. These seem to be part of height map.
  12. Currently most Finnish maps from areas where there is even a tiny bit of elevation looks like this. These bumps are annoying especially when experienced from vehicle position. Could one dare to hope to get rid of these "Elevation bumps" anytime soon?
  13. Do as I might. As close to Assasin's video as I get it, same scenario, same ammo, same spot... I cannot re-produce that at all. I shot a lot of rounds and got just 1 kill. Could it be that gunnery ranking somehow affects this?
  14. I just realised that Ammunition on Colebrooks test mission wasn't BK-31 Heat-FS-T. So I changed ammunition to that and re-run test. BK-31 Heat-FS-T faired much better. Even when so rarely killed Leo2E on first hit. Most of the time leos took 3+ hits. Also kill shots were almost all at the hull, near ammunition compartment. test-of-BK.31 HEAT FS-T_7056_081319LUMI-PC1604.aar
  15. I did both scenarios.. and my results were quite different. Most of the time Leopards were able to take many hits before those were destroyed. 8 8 11 4 On other test.. I hit leopards with like.. 25 rounds and was able to kill only 2 leopards before I got fustrated. Though... most of the remaining Leopards were severely damaged by then. thfgh_4256_081319LUMI-PC1354.aar
  16. I May have had same issue in the past... Several times. And a friend helped me But to get rid of it. I'm not exactly sure if it's same although it sounds same. Could you record a bit of video to show what kind of flickering you mean?
  17. Big thank you for beta-testers! You have done awesome work by finding so many bugs! I am confident that we will have a very enjoyable version of Steelbeast waiting. Thank you guys! Thank you Esimgames, looks like there is one hellish awesome version of Steelbeast on its way!
  18. Great mission. I very much enjoyed participating to this mission. It was great. Observing EA Hammer... no enemy activity, besides occasional civilian vehicles and a weird big thing... but it turned out to be just a buss. (With potentiall enemy in there, hmm? ) And no dust to be seen either... and as it is early morning sun is about to get up. Bradleys waiting to ambush potential enemies, would those be spotted. So far, so silent, but how long? 3A has already had plenty of action. One of those M1s is reversing to get more ammunition. (on the right) 2 Alpha likewise has had plenty of action. Some rather close! So ammunition needs to be resupplied. Enemy might rally at any moment! 3 Alpha is in position waiting for enemy to approach, perhaps not the most ideal location? All silent on EA Hammer that my 2 Bradley are guarding. - All action seems to be at south where tanks have had ton of action already. 3 Alpha gets multitude of bitter greetings from enemy. Ouch! Phew.. all still good... New try! INCOMING! Ouch... Umm.. CO is not going to be happy. Unfortunately... No body informs supply trucker who sits there not having a clue before suspicious dark shapes of enemy bmp-2s creep from forest! Fortunately COs suspiciouns and warning message alert him just early enough and he survives with pair of spare trousers. Tank from 2 Alpha moves forwards to gain touch to hiding enemy forces... lets see how that goes? So far so good... there seems to be more luck than with destroyed 3 alpha platoon on background at the forest line. Tracked!!! Yet another wave of enemy comes! See those BMP-2s at low grounds. Enemy danger close! Well those were dealt with and then there was time to get my selfie camera again and to take photo of our brave Javelin team. Who now keeps over-watch, in where tanks no longer dare to go. Lets wish luck for these brave soldiers! Lets see... Uh uh, enemy company at the far distance, and some tank movement. Friendly artillery landing spot on! Keep it raining, good hits good hits! Fate of solo tank from 2 Alpha... Alone in the middle of battlefield without anyone able to rescue him... and later taken out by enemy. After a long silence, a riffle squad and javelin team are send forward to observation position. Enemy makes yet a final attempt, and hero infantry is able to give warning of enemy attempt, remaining friendly tanks, give them a warm welcome! While two dismounts dive down, between firefight of friendly and enemy tanks. Tank on left was destroyed just meters away from them! Tank guns, Arty and Javelin fire have done good work. Last few enemy units are quickly eliminated before mission in ended. This was very good mission. I am looking forward towards the next one!
  19. I'll come. These Sundays have been very nice.
  20. YES. What I have read here points and discussions are valid. Also my English has been descriped horrible in past in such way that left me no doupts of it. So yes. That too is valid and awknowledged point. However... As is see this is not as making one of your extremely detailed and realistic missions better. No. That I cannot do with my voice. Not even with my native voice as even that is questionable to many native Finnish people I have met who keep insisting that I am a foreigner when I am not. >>>I am accent hater because of that. <<< So obviously I do not qualify for painstakingly created scenarios. However.. where I believe I do more than qualify to is as scenarios for beginners. To make things more beginner friendly and more easily approachable. That is where adding voice clips from various people could be taken to good use. And to such I am devoted. I look forward to making creations that are meant for beginners and casual players more easy to approach and user friendly. And yes. I'd be more than happy to use voices of others as well. That actually was intention from very beginning. To offer mine and to have access to others. This accent discussion is one major benefit of this thread. That I might have overlooked later on. So I am very happy that is was mentioned and it's importance to some people was pointed out. So clearly. Would there be list or topic created of voice actors. Accent would be one major thing to list and required sample from by those who offer their voice acting to scenarios. I wonder... What else will come up.
  21. Interesting. I don't know what that is but it sounds good. I have Audacity and in past I did some filtering there or something to get my test samples to sound bit more like radio messages. I take it that you have know how on these matters? Anything that will help me to create better results is welcome!
  22. ROFL - My first (instinctive loggers) reaction to what I saw was that chees.. theres fallen trees to be worked on with forest machine (thing that I do nearly every work day)... then half a second later my mind processed what I saw and I realized that those were barrels and there were tracks. :3 Sooo yeah, that's pretty immersive camouflaging there!
  23. I have tested how the mission is with voices that are added to events, and I liked the results I got. It is rather easy actually, and there cannot be that many voices in the end as there cannot be that many events either. 64 is limit I think, if every event would have voice file added. And yes. I am aware of these problems you guys have mentioned. All those things have ups and downs. Some significant some less so. In the end, this adds lot of workload to one who makes scenario, and I think it is worth it if done well. Hence I am offering my service to such. And I hope that later others would as well. BTW when I added voices to my scenarios where I have tried this. I did editing of sound to get it sound like radio message. It is not that difficult to do. Though... I think that would be best for Scenario designer to do to get it to ones liking. Would someone be interested to have my voice or someone else's voice on your scenario. What would one want to know of them / their voice / and so on? While I am somewhat experienced as actor and have some minor record to proof that (although old). I am not good enough at immersive play of two or more different persons. At-least not yet Also I am very interested of putting great effort behind such offer, as I have high trust that it would add immersion to Steelbeast. Especially so if such would be used for tutorial, step by step scenarios of learning things like systems or tactics. Maybe it would make Steelbeast slightly more user friendly, as I have itch that not many new users are that interested of reading walls of text From my own part... when I would be asked to do voice acting. Id aim to do it roughly in a week. Given that there would not be too many hours of it to do. Small amount of such could be done within same day on ideal circumstances. You can try me if you wish. Just give me written dialogue and knowledge of what kind of role and situation the person is I am supposed to act on each scrip. That It would be as immersive as possible with my voice.
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