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Lumituisku

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Posts posted by Lumituisku

  1. 6 hours ago, JAG-11A said:

    When confronted with awful life events, I remember, that "This, too, shall pass."  This site is for a game, no responsibilities required here!  (Except that I might drive the route and kill ALL of the enemy while drifting the entire time 🙂. . . .)

     

    Sounds like you truly enjoyed that back then.  :D

     

    Well see how my life goes on. Right now things are rather uncertain.     

     

    As I said earlier...  It is all okay if someone else host, modifies, renames this scenario.  Could even be all the more enjoyable xP   Well see if that even happens.   

     

    On other case we may end up playing same old one day if I have time & energy available. If so I will try to give couple of days warning.  

  2. @JAG-11A @TSe419E @Hedgehog @mpow66m

     

    I am sorry but I am not going to host this event this time (at least it is very unlikely)

     

    Im having a rough time and this seems just a little bit of additional stress and worry that doesn't feel worth it.

     

    ----

     

    For those who are interested to have fun with some friends. Here is previously played version of Cough Surup Delivery Rally.   - Feel free to play it, edit it and have fun.   Its for giggles, not for serious play. ;)  

    Armored Cough Suryp Delivery Rally 2021 v02.sce

  3. 4 hours ago, JAG-11A said:

    I'm up for another run!  Ideally after December 15, 2022.  

    Can we get red & green livery, antlers, and bright red noses for the vehicle?

    Santa hats on the TCs?

     

    Uh-huh. That's beyond me. Best i could try to do would be to make skins for vehicles but even that would be though with time my work demands. 

     

    After December 15th. Copy 

  4. 1 minute ago, Higgs said:

    That would be very kind, although for me it can happen on a unregular basis. Sometimes an entire mission plays and all works fine and other times I can't play 5 mins without multiple occurrences.

    If you have specific  joystic button configuration hkf file , could you share yours to me so I can try with that same one?   

     

    image.thumb.png.3e9e4c2326e3ac1fe7d4570c95f18466.png

  5. 8 hours ago, Gibsonm said:

    No thanks - esp if its held at 0200.

     

    That's the thing. Id like to find time and date that suits most people.  Though that can be difficult and perhaps impossible.  I am even thinking that perhaps Kanium would be interested of having this event before their mission as sort of warm up for those that are interested. 

  6. What the hell is -

    Armored Cough Suryp Delivery Rally 

    • Armored Rally event where we escord a truck carrying "Something vital"   as quickly as possible.
    • While speeding ahead up to 100 Km/h and supressing (even destroying) enemies that are shooting back and trying to slow us down  (we will be repaired but with delay that is basically time penalty) 
    • When truck reaches finish, that is our time. 
    • Previous times we around 32 minutes mark, so this is fairly short mission! 

     

    image.png

    image.png

     

     

    Spoiler

    For those who have no idea what the fuck is  "Armored Cough Suryp Delivery Rally"   check on this topic from last year. 

    https://www.steelbeasts.com/topic/15350-armored-cough-suryp-delivery-rally-christmas-themed-co-op-mission-from-lumi-saturday-18th-of-december/?do=findComment&comment=220112

     

     

     

     

    So guys. If you are interested of me arranging this event.

    (also possible for someone else or VU arranging this on their own time slot for their own guys for competative time perhaps)

     

    let's discuss of the desired DATE and TIME.  I am open for suggestions.  I also am planning to edit the mission so that it would be atleast slightly different this time. 

    I probably cannot be bothered to make a new rally course at this time, so this old one has to do. 

     

    If you are interested. Write down below or hit a like. 

     

    Ideally each vehicle would have more than one player, with atleast player driver (focuses on the path) and someone else on the gun.   Drifting with heavy war machine is great fun!

     

  7. 9 hours ago, Volcano said:

    All that said, there are some inconsistencies in the design here and that is known -- such as the BMP-2's ATGM launcher that must be controlled with key taps  for the tiny traverse wheels, but then the same dismounted launcher uses mouse traverse. In this particular case the mouse and key taps should be possible on both for various reasons.  So if anything, the consistency should be the main issue to resolve here.  👍

     

    I agree!   

  8. 2 hours ago, tankenator said:

    might be able to

     

    Uh Sorry, event went already 4 hours ago.  Next time Ill try to put in aprox time when.  If you have interest in these kind of sessions, I can send you PM when I will arrange next one.   Problem is before winter these will be happening haphazardly if it all.

     

    - Lumi 

  9. Would be nice to get a reload rate to "Unlimited ammunition"

     

    Currendl:

    Main gun -> needs to be reloaded in order to fire it.  It just has unlimited rack of ammunition.   

    All others are endless... and you can keep spamming endlessly.

     

    As I vision it... 

    Smokes / Grenades-> Some kind of reload rate to smokes and grenades would be nice. Even if there would be ghostly loader putting smoke / grenade charges in place in that slow rate constantly.   but same idea..  supply of those would be unlimited. But you couldn't just keep "Tapping" endlessly for grenades or smokes.

    50 cal ->  has small belt. I think it is necessary to learn reload belt. Even if supply would be endless.  Though this could be exception in some cases. Even when I think it would be more consistent if one should change belt every so often.  

    Coax -> especially on light machine gun it would make sense to change belt every so often. Even when there would be endless stock of belts.  On tank..  loading machine gun takes very long time..   so on that I think it would be reasonable to have one endless belt.   Or perhaps similar belt change time as on light machine gun.

     

    Missiles -> Is part I didn't think about...  How about that one would have to wait a small time before being able to fire.  Similar to smokes..  where there would be someone quick to load a new missile in place right after firing without anyone issuing a reload.  

     

    This would be considerable change in game.. and I am not sure what people would think about it.  The way how I see it...   is that it would make endless training possible without fear of running out.  / and would take away cheaty childhis aspect.  Basically.. encouraging concern of how to and when to use assets, and yet giving possibility of keep going on and on...   with the training.  For example.. Learning to use missiles..  (that are usually limited stock)  or How to tactically use smokes with consideration..  but not in spamming way.

  10. Also... another thing seen at the end of video is that I have experienced lot of situations where player is on gunner or TC position and continues to remain in one even when on damage list is disabled / incapacitated. It's visible at the end of video too. Basically. Often when this happens player is able to continue fighting. Not in video case though, because by then tank was inoperable. But it just shows it does happen. And when that happens if player switches away from supposed incapacitated position he is not able to return. As should be. But in my opinion when player position is listed as incapacitated, he shouldn't be able to use that position. 

     

    And since this was instant action i played... It does happen on single player as well. Not only as multiplayer anomaly.

     

    I did change position from gunner to TC when optics got damaged, perhaps that has something to do with it. But then again i am almost certain that i have seen Multi-crew cases where friend as gunner has stayed entire time as gunner when this has happened (possible F8 tabbing though) 

  11. Right. I am sorry that I though it would be plain obvious and that I didn't specify. 

     

    I am not aware of any vision block that gunner would have on 2E.. or any leopard 2A5+    

     

    On 2A4 there is vision block...    but I am not aware that 2A5+  there would be any? At least as a player I have not found access to vision block. Nor seen one in the vehicle.

     

    So  with GPS and GAS down shouldn't AI gunner too be blind?   

  12.  

    I played Leopard 2E, instant action

    GPS and GAS were damaged when I was a gunner...  and I pulled away and this happened.   AAR and Report as attachement

     

     

    @Commissar_Martin's comment hits spot on xD  

    image.png.9cb16b0e65cc86123a81ba157af73288.png

     

     

    Also... at the end we can see how player can still man a position (and in other cases fight from it)  even when that position is supposed to be damaged.

     

    AI gunner destroed 8 enemies with force alone. xD   

     

     

     

     

    Leopardo 2E_11824_092422TUULI1946.aar Leopardo 2E.sce_11_09-24-22_19_46_25.htm

  13. Ugh, could this topic or part of it about the bug be moded to support section?  I just spend 10 minutes trying to find this. As I noticed it had not been yet fixed and though to check it just in case if it was reported fixed or not.   Thx   

  14. Question. Just to make sure...  Could i play in two teams (different role) 

     

    I could form two teams if i participate on both. Otherwise just one team. So i am bit of between rock and hard place here. 

     

    Team saber and a Fully Finnish team as another. 

     

     Problem is that while as i read those hastily; rules don't exactly deny playing in more than one team. But special task 5 where teams competitive against each other would be... Impossible  (unless one of my possible teams uses spare person as driver on that)  

  15.  

    On 9/19/2022 at 8:40 PM, Mirzayev said:

    My plan is to make a time window of about a week to complete each event. I want to add flexibility to people's schedules so I'm not having to coordinate 9+ people to get together at the same time for each event. 

     

    @Mirzayev I have been trying to recruit a crew / crews.   But there is one question that seems to cause troubles to many.  They could easily arrange to be available on 1 day. 

     But they aren't available for whole week.    So would the event be on 1 day say over 2 hours of period?  Or over many days?   

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