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Posts posted by Lumituisku

  1. YES. What I have read here points and discussions are valid. 


    Also my English has been descriped horrible in past in such way that left me no doupts of it. So yes. That too is valid and awknowledged point.


    However... As is see this is not as making one of your extremely detailed and realistic missions better. No. That I cannot do with my voice. Not even with my native voice as even that is questionable to many native Finnish people I have met who keep insisting that I am a foreigner when I am not.


    >>>I am accent hater because of that. <<< 


    So obviously I do not qualify for painstakingly created scenarios.  However.. where I believe I do more than qualify to is as scenarios for beginners. To make things more beginner friendly and more easily approachable.  That is where adding voice clips from various people could be taken to good use. And to such I am devoted. I look forward to making creations that are meant for beginners and casual players more easy to approach and user friendly. 


    And yes. I'd be more than happy to use voices of others as well. That actually was intention from very beginning. To offer mine and to have access to others. 


    This accent discussion is one major benefit of this thread. That I might have overlooked later on. So I am very happy that is was mentioned and it's importance to some people was pointed out. So clearly. Would there be list or topic created of voice actors. Accent would be one major thing to list and required sample from by those who offer their voice acting to scenarios. 



    I wonder... What else will come up.

  2. 3 hours ago, wildbillkelsoe said:

    I think its a great idea. Removes that sterile feeling from the sim. I recommend you use DCS SRS mod (just the radio beep queue) and audacity low pass filter then high pass filter. I can help you with my voice and technical if needed. 

     Interesting.  I don't know what that is but it sounds good. I have Audacity and in past I did some filtering there or something to get my test samples to sound bit more like radio messages. 


    I take it that you have know how on these matters?  Anything that will help me to create better results is welcome! 

  3. 5 hours ago, Assassin 7 said:

    Off of Facebook beautiful picture:



    ROFL -  My first (instinctive loggers) reaction to what I saw was that chees..  theres fallen trees to be worked on with forest machine (thing that I do nearly every work day)...   then half a second later my mind processed what I saw and I realized that those were barrels and there were tracks.  :3  


    Sooo  yeah, that's pretty immersive camouflaging there!

  4. I have tested how the mission is with voices that are added to events, and I liked the results I got.

    It is rather easy actually, and there cannot be that many voices in the end as there cannot be that many events either. 64 is limit I think, if every event would have voice file added.  


    And yes. I am aware of these problems you guys have mentioned. All those things have ups and downs.  Some significant some less so.  In the end, this adds lot of workload to one who makes scenario, and I think it is worth it if done well. Hence I am offering my service to such.  And I hope that later others would as well.


    BTW when I added voices to my scenarios where I have tried this. I did editing of sound to get it sound like radio message.  It is not that difficult to do.  Though... I think that would be best for Scenario designer to do to get it to ones liking. 


    Would someone be interested to have my voice or someone else's voice on your scenario. What would one want to know of them / their voice / and so on? 


    While I am somewhat experienced as actor and have some minor record to proof that (although old). I am not good enough at immersive play of two or more different persons.  At-least not yet


    Also I am very interested of putting great effort behind such offer, as I have high trust that it would add immersion to Steelbeast.  Especially so if such would be used for tutorial, step by step scenarios of learning things like systems or tactics.  Maybe it would make Steelbeast slightly more user friendly, as I have itch that not many new users are that interested of reading walls of text



    From my own part...   when I would be asked to do voice acting.  Id aim to do it roughly in a week.  Given that there would not be too many hours of it to do. Small amount of such could be done within same day on ideal circumstances.  


    You can try me if you wish.  Just give me written dialogue and knowledge of what kind of role and situation the person is I am supposed to act on each scrip.  That It would be as immersive as possible with my voice.


  5. I have been thinking for this over year and half already.  Mostly because I would like to have others to voice act roles on missions I would do.  So as thinking goes, to get something, offer it first to others. 


    So here it is.  I am planning to create a topic.  perhaps to Scenario and Maps section of forum.  Where I'm thinking that I would place my offer, and anyone else who is willing to offer their voice for voice acting on missions could do likewise. 


    I think id like it to be pinned as well.   And not for discussion, hence this topic you're now reading. 


    I do wonder as well...  what should be included on such...  perhaps sample of my voice of mimicking different situations and radio messages.  


    I wonder what such examples could be? 

    • Perhaps something that everyone on that topic could use as default so that difference in voice and style could be more easily recognized?   
    • Maybe as well so on different languages  as addition to English I am native Finnish speaker.  
    • In what form such sample could be posted to this forum - youtube video? or perhaps to upload it somewhere where audio can be played.


    One thing i am wondering as well need.  Is there need / interest to use voice messages for scenarios beyond my own?


    I could as well do a voice pack for audio messages to replace some crew voices, like...  maybe a commander of tank, to make gunnery tutorial more easy and immersive.  


    Or maybe...  maybe to do a collection of words / pieces of sentences from where a full sentence could be build up.   Like putting together different call-sign words, number words, place names, task sentences to form a full message.  how would that sound?





  6. I got GPS and Turret drive damage..  so I was told to hide...  I did, and well...  You just don't want to ignore change for shots like these.  They probably didn't ever realize what happened. 


    I'm there at the red houses on the left ;)  

  7. 49 minutes ago, Rotareneg said:

    The graphics in the original Steel Beasts suddenly seem much nicer...

    Indeed though that felt quite immersive back then... There was one more tank game before Steel Beast though. I think it was Armored fist 3? But even that.. umm..  graphics may have been better but it felt too arcade too...   gamy.  


    So yeah when I saw Steelbeast gold on marked shelf and got to play it for first time.   -  That was it.  Something click and I have been fond user of Steelbeast ever after because SB feels so much more immersive.  Not always visually, but in so many other ways.  

  8. 1 hour ago, Maj.Hans said:

    Whoops, did I just screw this up?


    I went with " Upgrade License from version 4.0 " since I already have a codemeter....But then I went back and saw the pre-order bundles...Should I have picked something else to order the upgrade instead of that since I already have 4.023 or whatever is current?

    That is correct I think. Have no worries. 

  9. I'm not sure of what map this

    12 minutes ago, stealth said:

    (is posible to create this holes and indicators with editor?)

    yes those items you can place in mission editor to any map of your choosing.


    Reference panel  (not a number panel, but just panel that you can see and identify from rest of environment even with thermal view)

    Vehicle emplacement (hole where AFV can drive to)

    and Dragons teeth you can find from obstacles.

  10. Umm...   Waypoints are just what name suggest. Points on the way, where unit may stop for battleposition (if assigned) or report reaching while on the way. If you are looking to have turrets scanning different directions while moving on a ROUTE, you have to adjust "Set Formation" settings on a route by clicking actual route between way-points


    Generally Lead vehicle will always be scanning towards where platoon is going to and it cannot be changed unless having players in a vehicle to do othervise (or as commander constantly telling gunner to scan certain direction that wont last long before it focuses back to tank front sector.

    Other vehicles of platoon are scanning either to sides or front depending of formation. 


    If you want your units to focus on certain direction when moving, easiest way to do so would be to use either Echelon left or right... or Line (Front) when near that area. All other formations seem to split scanning directions to... both sides and front.  Some more to sides (Colum) some more to front.  (wedge and Vee)








  11. Well I do approve low magnification day-sight on steelbeast.  Especially since gunner lacks vision block or other ways to see wider field of view.  It is also good at dense forested and bushy areas.  It is also helpful to spot dust trails of vehicles. 


    perhaps some of my reasoning is common with reasons why they wanted it modified.   Also On M1s it is like that too. I wonder what was reasoning there to have both Low and High instead of just high mag.  





  12. 1 hour ago, Ssnake said:

    It serves no functional purpose and is, IMO, detrimental. But not every military customer is willing to pay extra to make sure that the reticle will always provide accurate angular dimensions. The question ultimately is where the maginification lens is being inserted in the optical channel - before or after the etched reticule plate. It may be easier (=cheaper) to do it behind the plate, meaning that it would not change its apparent size with the FoV.

    Right. So it is safe to assume it was build that way in Leopards to start with? 

  13. Ah. So no swiches and manual movements there. I guess commanders peri is electric as well.



    But how about reticle size? because what  i asked Is not just leopardo and Strv-122 gunners position, But as well commanders daysight Peri on all leo2 variants. In daysight,Reticle, despite magnification stays same size. Meaning that on low mag, mill scale is way off (reticle is much larger than should be for manual range estimation). I wonder if that is purposeful? 


    (I am aware that for range estimation one would want to have it high mag, I'm simply asking cause on many other vehicles it's done otherwise)

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