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Lumituisku

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Everything posted by Lumituisku

  1. Small adhoc game ahead in 10 hours 40 minutes in Kanium TS. Will update this post with timer later when I'm able to.
  2. Yes you can adjust it. Point is to be able to do it more smoothly and even if zoomed in. Without need to zoom out. Not the point. Yes stay would take away unwanted movement, but again point is to quickly be able to adjust LOS bubble without need to zoom out or dragging it with mouse.
  3. I will likely host / play some Steelbeast at Saturday 14th, regular time at around: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Some+steelbeast&iso=20220514T18&p1=1397&ah=1 Where - Kanium TS : teamspeak3.i3d.net:10077 However this time I will not put calendar event, and have nothing pre planned. If you are interested to join me then. You can reply here / pm me on forum or discord. ~ Lumi
  4. Suggestion: When in map view, and making a route that ends to Battle position. It could be good to have quick method of adjusting "LOS" bubble distance perhaps with N / shift + N keys. perhaps by 500m increments? Currently all BPs seem to by default have very far LOS bubble and this causes players to witness AI movements they didn't intend to happen. Currendly when player is zoomed in, the LOS bubble may be far away to even see, and if player is controlling multible units hitting this Shift + N to bring LOS bubble closer would help player to actually grap and adjust it then with mouse. Instead of them just ignoring setting it up (what I see currently a lot )
  5. Right now I am still trying to tackle a case where new guy, very interested of Steelbeast is trying to get maps to install to D drive. But according to him it stubbornly want's to install those to C drive. It is very hard to sometimes understand what is going on, to help out these guys, and not everyone is willing to share their screen that I could understand what is the problem.
  6. Not sure if that is sufficient because not all people have sufficient language or PC language understanding. Problem is that these guys assumed that upon selecting location a folder for Maps would be created to destination location. Instead of maps contend being installed to this location. Once it caused horrible mess when a person wanted to keep everything in same place and wanted to install "maps" to folder that installer did for Steelbeast. What happened installer installed Maps content amongs folder where Steelbeast content was installed. I believe even that could have worked out if first there would been created folder "Maps" and then installed map content to that folder. Hence I advocate that these installers would create folder for files to be installed in. Instead of installing content to that selected location.
  7. Dear platoon leaders and XO @Commissar_Martin @Assassin 7 @IrishHussar @Nike-Ajax @Colebrook @Kingtiger @Grenny @Mirzayev Some conclusions... Area around coffee.. south west of map was not good terrain for Armor and heavily favored defender. Our force was tank not mech infantry heavy! Should have focused on terrain favoring tanks. And focused clearing 7up and fanta first.. and then given mech infantry free hands with coffee. / CV90s would probably have dealt well there with their 40mm bofors ROADS! - I forgot importance of roads for quick movement. I forgot to emphasize how important it is for quick and decicive mission that we secure and control important roads, to get supplies, and reinforces into action as quickly as possilbe. AFVs are fine on cross country and they are meant to do just that. Use the terrain to their advantage. However they do not have endless ammunition.. and moving units back and forth trough woods is hellish. Note to self. Assign / emphasize importance of critical roads to be captured and cleared for rabit deployment use. Communications, we had some problems but not too much. Also here I think that having task forces actually worked great for me, de cluttering communications from my end. As for once I was able to keep up much better when my attention was required! ✌️ PLAN safe and effective flight paths for helicopters. I did that on the first mission I CO:ed, and it worked creat. THis time I failed, as I placed apatche on top of one of most high hills on map and it got taken out in matter of 10 seconds. Previously when it worked I had planned it so that effective areas were limited to "KNOWN" front sector Next time, I better stick to plan and not panic too early. Mauler was doing great work, and enemy effort was on south, not on north. ------------ R1 did admirably. Good scouting, you guys provided good intel and even participated to battle. Well done! A1 and A2. I am terribly sorry to have assigned you terrain that was NOT TANKY Terrain at all, and that favored defending enemy troops. You gyus had bad cards but did good job with what you had. Also you tried hard to guard mech infantry, and assist them. 👍 But alas they had just too powerful weapons that I had not counted as serious treath during planning. C2 had hard time and hellish losses along with A2, but you gyus did a lot of bloody fighting in Coffee that was - nearly impossible to take. Still we got it thanks to you guys. A3 and A4 - Good initiative and coms! Helped me a lot. And you guys did great job! C1 - Good job at moving to Felix and rabitly deploying to defensive positions. I am sorry that my orders at middle of mission were conflicting, but you guys picked up the role quickly and started to execute it well! It is pleasure to CO Kanium missions. You guys show such good initiative. At around 40 minutes in I commented to Harry that what the hell am I even needed here for You guys were doing all the work without me needing to do anything. At the end though there was decitions to be made, and I finally felt useful. Harry did comment to me that my role was to provide plan, and to sit back and asses the situation. And.. that's pretty much what I tried to do. Not that I was very effective with it before the end. Thank you guys. It was a pleasure to play with you guys, and I cannot but to highly recommend to everyone to try to CO Kanium mission. These guys make it easy. Just Provide clear intend, and means and they do execute it / Provide suggestions on the run to make it happen. ~ Lumi
  8. C1 troops! RUN SWIM! - Theres lochness monster coming at you! Who he heck placed house into lake
  9. heads up for all those who are still confused when the Kanium mission starts - It begins in 1 hour and 30 minutes. You can check starting time from first post in this topic or from this link here. https://www.timeanddate.com/worldclock/fixedtime.html?msg=Kanium+Sunday+8th+of+May+"Operation+Saber+Tip+Kanium"+by+Assassin&iso=20220508T20&p1=69&ah=3
  10. Today I had third time I have witnessed a new person who has installed Steelbeast to run to a problem where his maps where he chose a custom location for maps to be installed and didn't know nor realise that Steelbeast would install maps on that location without making a folder first. Games and simulations take lot of space these days. And all the other things I suppose. Hence I have noticed that many people choose to install maps on different location. And amongs the bunch there are those who are less skilled with PC stuff, or just don't realise to make separate folders just in case. I think this is really important and hopefully relatively small change. Because were losing customers / players because of this. Not a whole lot, but I do think every customer / player counts. ~ Lumi
  11. Love this bang. And best thing. We have it on Steelbeast!
  12. @Nike-Ajax Heads up. I had discussion with Assasin. We agreed that he will edit opfor behavior and post new mission later today. He will send new mission for me and Harry that we can re do our plans. That scenario he send. Is for Mech infantry guys to check their loadouts and for platoon leaders to make overlays. I have send to assumed platoon commanders my plan. So that they can develop their own overlays for scenario. So maybe I may not need to send mine at all. Or people can just delete parts that are irrelevant to them.
  13. Oh. This sce file Assasin send is with only Blue force. There is no other forces. So everyone can check their loadout from that scenario. https://www.steelbeasts.com/applications/core/interface/file/attachment.php?id=23027&key=4df6c011136ac071951ad452354f9589 Overlay works, plan however says invalid scenario. More over I think assasins version was just that people could check their loadout. So I think it is meant that we go with one you send to me.
  14. WTF is going here. Do I need to whole plan again because opfor may be adjusted on the fly? Was it bad idea to show plan here? *Groans* I did see lot of effort to create planned routes for combat maintenance units to take that burden from my shoulders on saved plan and map overlay @Assassin 7 could you just please delete that opfor plan picture. Please? All i remember of it for sure is that there was forces on Apache pilot area. But it wouldn't have changed my plan anyways as me and Martin already concluded that there probably is enemy forces there. Because many reasons. 1 there's cap in green units in that southern part of Map. 2 apache was downed and it would be logical for enemy to push to Capture that tech / pilot0 3 enemy present market is indication / hint as well. @everyone please do not reveal AI enemy plan or routing anymore. - not fun! I probably... Should have posted my plan on PMs to platoon commanders. >.< I was and am intending to do so. For suggestions / discussion. That we would have a good game ahead.
  15. Btw. I discovered earlier that i didn't have this map so if you haven't updated to Criss map-pack-v4 it would be good idea to do so!
  16. Hi. This should show correct time. (or this) https://www.timeanddate.com/worldclock/fixedtime.html?msg=Small+Multicrew&iso=20220507T18&p1=1397&ah=1 You are more than welcome. We will play on Kanium TS as usual. Kanium TS : teamspeak3.i3d.net:10077 This time I will pick something small. So we will see what we will play when it is go time. Probably Leopards. So some leopard basics would be useful.
  17. Plan; My intend is to start clearing objectives from south to north. Coffee (to resque apatche pilots) 7up and Dew (To secure combat maintenance point 2) Fanta (To secure combant maintenance point 1) Coke (freedom of movement) and Pepsi (defense ring to fall to in case of counterattack) to surround Felix clear Felix and get ambush positions for possible counter attack. If need be, pull back to defensable positions along PL Steel and objectives, Dew and Pepsi R1 is divided to 2 sections. Named here as R1 (South with blue) and R2 (North with orange) act as eyes and forward exploitation force whenever possible Leos and CVs act as group orange "Initially" on north M1s and Bradleys act as group blue "initially" on south Each phase line repsesends defensable ridge lines. This is rought plan to give guidance. Platoon leaders have freedon to use their initiative and best judgement to achieve objectives. Note there is downed apache with possible pilot on objetive coffee. Watch your fires! C2 (M2 bradleys) and R1 (M3s) will clear objective Coffee supported / covered by A1 and A2. R1 (or 65) will reserve one unit to pick up downed pilot(s) and to deliver to Kanium AA. (if there is more than 2 pilots, then and only then C2) A4 Leopards, move to BP: A4-1 R2, A3, C1, proceed north clearing area between phaselines Copper and Iron. A2 supports C1 as it proceeds to clear 7up. A1 proceeds to hill 181 to get eyes to Dew. R2, A3, C1 hopefully arrive to PL-Iron, BP: A3-1, and C1 (CV9040s) proceed to start clearing Fanta supported by A4 Leos that move up to BP: A4-2 C1 hopefully can start clearning Coke, supported by A3 from BP: A3-2 R1, A1, A2, C2 assault Dew and Pepsi, C2 start's clearing Pepsi over watched by A1, A2. R1 proceeds hastily towards PL Quick silver to deploy ambush positions. A4 moves to BP: A4-3, A1 can proceed towards that same BP. A2, C2 start pushing towards objective Felix. C2 if possible will try to deploy javelins to 2 klicks north of Pepsi C1 starts pushing into Felix, covered by A3 from A3-3 BP, R2 proceeds to flank Felix from north to deploy forces to ambush positions just north east of Felix. ------------ Supply, maintenance units move to SPs ----------- If need be we pull back to PL Steel - Dew - Pepsi attempting to encircle counter attacking enemy. C2, R1 priority to hold area around Pepsi / hill 304 ----------- @Lumituisku (Me) acts as CO (66) and I probaly guides Supply / maintenance units as well. @Commissar_Martin acts as XO (65) and FO. Platoon leaders, feel free to start PM chains to brief your platoons / colored teams.
  18. I like to use Nvidia shadow play for anything quick (right now stuff). I also moved to use davinci resolve. And am probably going to use OBS later on for more purposeful projects.
  19. In 15 minutes. Going to play something small casual addhoc. If interested. Let me know.
  20. I must have been looking too much trees... I instantly knew where this picture was taken... Before knowing what the tank was. https://media.discordapp.net/attachments/948420823327330325/971079072098713600/arrow22-challenger.jpg
  21. Uuuum. Disregard. It's been so long that I can't remember. And I am not able to re-produce what I described there. It could have been that I was in 2 positions at once on multiplayer and heard commander say Fire, fire heat. (Only thing that comes to my mind.) but Ill keep my ears up and see if there actually is problem there that can be re-produced. Sorry to disturb with that. Thank you. 👍
  22. until
    Going to play something small. What is yet uknown. Check this post for more details. https://www.steelbeasts.com/topic/15505-casual-multicrew-games-with-saber-topic/?do=findComment&comment=224464 This time I would love to be able to bond regular crews together. Perhaps we will even play many small missions instead of one big one. Probably: Leopard 2A4 or M1A1 If you like multicrew. Please sign up, and all the better if you would think with who youd like to crew regularly. ~ Lumi
  23. Saturday 7th, we will likely play something small. I had discussion with @Commissar_Martin And after that I basically concluded that At current these sessions are not effectively working towards original intend of forming a crews that would know each other well Get bonded together. Instead it seems that way too often we get adhoc teams of guys who don't know each other or capabilities. Equipment consideration. M60A3 clearly was too complex for many, and that complexity took away from crew being able to perform their duties. Consideration -> Focus on simple but effective vehicles such as Leopard 2, T- series, M1A1 Abrams variants, Anything british , Marder 1A3 , Spähpanzer Luchs 2A2, , Basic troop carriers. Mission size - Couple of times we have had mission that was clearly too... time consuming and large almost like an operation. Consideration's -> Change focus from operation to training? Choose and purposefully create much smaller scenarios for training intent to have more effect for less time consideration. Down from 1 hour.. to 30min.. or even 15min. That we could run multible small scenarios instead of one big one. Many small more likely successess, instead of one big unlikely victory. Crew commitment? At current we're seeing low commitment, and past regular guys seem to be getting mildly alieated. As they are often put to go with new guys. Considerations: Instead of one regular mission, create calendar to find when people who are interested, would be able to play. So that their crew team could get to play small training missions together when possible. Not only on the 1 time slot. Ranks, duties? - I don't really feel up for such. Thoughs? Any other thoughs or feedback? I am intending to create something small for next saturday. Probably with Leopard 2A4. (It seems steady performer) Might also use M1A1. (I am unwilling to use eastern equipment at this time due to commander position elevation limit. That to my opinion.. significantly limits player usability of that position because it cannot see upwards. (might consider T tanks for flat surface maps)
  24. Here is beginning of my plan. All AFVs, deploy on north side of river. Eeach phase line roughly indicates favorable battleposition to leap to. A1 will lead the way along high grounds north of white line. A2 Will be on north of A1 on its left side. C1 will initially follow, and after PL silver will attempt to scout ahead. C2 will deploy its infantry to south of PL Bronze to block enemies advancing along highway. A3 will support C2. After enemy assault is rebelled. Or if A1 gains sufficient hold from PL silver before it. C1 will lead way to PL silver and along the southern part of white line.
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