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Lumituisku

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Everything posted by Lumituisku

  1. Okay heres the manning list to: Saturday, 30 April - OP_Samovar Where - Kanium TS : teamspeak3.i3d.net:10077 Mission details (same as on calendar post): Manning list: Coming: @Lumituisku Any pos, @Commissar_Martin Any pos, @Hedgehog (wingman), @Near Peer Simulations (Gunner or driver), @Lusik Any pos, @Yamas Gunner Maybe: Ghost (wingman), Cannot come: Maic, Mirzayev, Crow, JAG, Higgs ---------------------------------- Vehicles: CO/B - FO - M981 FIST V: @Lumituisku Primary: First to be manned 1B - Tank plt - M60A3 TTS - Blind! (+Thermal, Dynamic lead are disabled) [(KE) 16/14, (HEAT) 12/10 , (HESH) 4/4, (WP) 2/1] 1/1/B - Plt leader: Gunner: Driver 3/1/B - 1's wingman: Gunner: Driver 2/1/B - Plt sergeant: Gunner: Driver Secondary: 1C - PC plt - M113A2 (Carrying concertina wire) 1/1/C - Plt leader: A- 1/1/C - Riffle squad, Strengh=4 armed with (M72A1 LAW [1/3] Riffle grenades: M433 HEPD (HEAT) x10, M713 Smoke x10) B- 1/1/C - LMG team M60E, Strengh=3 PL- 1C, Strengh=2, (Platoon leader) 3/1/C - 1's wingman: A- 2/1/C - - Riffle squad, Strengh=4 armed with (M72A1 LAW [1/3] Riffle grenades: M433 HEPD (HEAT) x10, M713 Smoke x10) B- 1/1/C - LMG team M60E, Strengh=3 PSG- 1C, Strengh=2, (Medic) 2/1/C - Plt sergeant: A- 1/1/C - Riffle squad, Strengh=4 armed with (M72A1 LAW [1/3] Riffle grenades: M433 HEPD (HEAT) x10, M713 Smoke x10) B- 1/1/C - LMG team M60E, Strengh=3 Additional: 1/1/D - Mixed 1/1/D - Vector ATTV - OHWS - DShk A- 1/1/D scout team, strengh 2 3/1/D - M113A3 Medic A- 3/1/D Medic team 5/1/D - M881A MRV ---------------
  2. If things haven't changed... It used to be so that you could see the map at the briefing even when map was disabled. So I suppose guys could take picture of it with their smartphone or screen capture. And I too have been tempted to create such mission.
  3. So those black drones with 4 propellers are suicide interceptor drones to kill counter? suicide loitering drones? Counter drones with drones. Ahahah. I can't but wonder how all these are deployed. I suppose like micro UAV.
  4. until

    Awesome! Welcome aboard! ✌️
  5. until

    Alright will arrange that. I will try to find you place as a gunner from someone that is good to go with. Thank you for signing in! Have you played with Kanium before? Do you have knowledge how their TeamSpeack system works? If not let's arrange time to set it up.
  6. until
    Winter 1971 - A Platoon of M60A1s, and some mech infantry support, attacks trough a valley held by Soviet mech infantry company. We have priority of artillery, and lots of support and reinforces. Multicrew tank platoon leads the way and get's reinforces. This is proving to be lot's of action and various types of targets to shoot at A1s have NO THERMALS >>> This is a MULTICREW scenario Tanks are blind! <<< Everyone is recommended to get familiar with M60 - This ought to be a lot of fun. M60A3 TTS tutorial here https://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS) Heres some helpful tips! ----------------------- Map: Briefing: --------------- Discussion: You can Reply to this calendar post or to this topic below.
  7. Pedal to medal... shoot from the move! There is no other way to complete this one! Starting in bit over 20 minutes.
  8. Alright gentlemen. I have decided that coming Saturday we will play this old mission that comes with Steelbeast (multiplayer folder). This will hopefully be a shorter one and we don't need too many to play this one. And also this will be good practice for M60A3 TTS before next weeks mission from Hedgehog! M60A3 TTS tutorial here https://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS) Commanders please note how to use Battlerange! https://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS)#Battlerange Gunners please not the keylisting and especially key V = Stabilization toggle https://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS)#Key_listing_for_M60A3_gunner's_position For everyone it would be most helpful if you will get accustumoned how to switch between different sight views because this tank is littered with different options. 😵 Here is Chieftains helpful video about M60A3 TTS switchology for those who are interested. https://youtu.be/PW0uRHKzXhM ________________ THE MISSION! - almost forgot We are to take objective dragon! Naturally, can't be anything too hard. It's just a dragon. Right? (Original mission doesn't have map updates so Ill edit it so that blue force will have friendly map updates >.< Too masochistic othervise. )
  9. Umm. @Maic cannot come he didn't remember that he had other duties. I was bit fifty fifty myself because sleep has been poor this week. So I'll drop away too. Sorry for inconvenience.
  10. 1 wingman M1A2 (Sep) for @Maic to command and @Lumituisku to be gunner.
  11. Hi guys. I am sorry but this saturdays mission is yet undecided. There are quite few options to go with. So we will see. I think I will pick based on how many let me know they are coming. You can sign in here or just drop message to this topic. Coming: @Lumituisku @Commissar_Martin @Hedgehog @Maic Maybe: Cannot come: @JAG-11A @Alika
  12. until
    Casual multicrew as usual Mission is yet undecided this event will last aproximately 1 hour +/- 30min Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Link to topic
  13. Suggestion / consideration for future Allow players to modify map/BMS -callsign in multiplayer session. So that for example. Player who lost A/11 vehicle.. but got reserve vehicle C/13 could be seen for example A/11- (C/13) Or that latter part would be only visible when clicking unit. or something. On a MP session when there has been casualties or damages and reserves are pulled into action / units have changed owner I have often witnessed a horrible mess recarding callsigns where players of not just 1 but many units have troubles to keep up what is going on, and what unit is doing what. Basically.. what I am seeing is that Keeping cohesion becomes very difficult towards end and there is lot of struggle to stay up to date what is happening. I believe that modern BMS systems probably allow changing callsign (it would make sense) if not, I think it would ge good to consider to allow that difference to PE version. To make a better multiplayer experience.
  14. Current sketch of my initial plan. We have two rivers to cross. (Fairly narrow but too steep banks) we need to use bridges for our movement. Market sector has most operational freedom due most tank durable bridges, and we possibly will be able to gain and maintain control for path to resuply / air transports. Current idea that I am forming up is that. Mech infantry will decide speed of advance and tank section will support them. Tanks assist bradleys but if need or opportunity comes up will move to destroy enemy movement that endanger my intend. Vamtac sections will do recon at flanks and each would have one Centauro as extra fire power / protection that ourt flanks can secured We will secure blue path for air movement / resuply If possible We will Neutralize Enemy stronhold Valorsk of eny AFVs We will Neutralize eny stronghold Stolya of eny AFVs Prior PL-Charlie we may divide our forces to two. I expect especially Vantacs and Centauros to be instrumental gaining knowledge of enemy past this area. Especially at north. We will gain high ground forest patches just west of airfield and move to objective.
  15. A very good points about effects only tanks can provide.
  16. I know all this. I am actually most interested training use / comparison of units with / witout Lazer warning receivers because missiles or bombs home into laser that designates target.
  17. I wish for Ability for Drones / FAC to call indirect ( ATG missiles from choppers and or guided bomb from planes [perhaps from ground units if such capability exist?]) _____________________ Why? After watching this DCS Apatche tutorial for indirect missile firing. https://youtu.be/RtEGuTgouUQ I kind of now understand why AFVs would have Lazer warning systems. Before I though it was kind of useless novelty thing. That warns you 2-4 seconds before you are going to die. but this.. that guy on ground or UAV actually paints target for indirect (Helo / aircraft Missile, guided bomb maybe even or drone missile?) Then the system on T-90 and Armatas start to make sense. Break line of sight block lazer with smoke to get wrong or no returns. know where you're lazed from and report to other friendly forces. This is what would be most useful for ground forces to practice. We do currendly have cv9035 NL DF30 and DF90 T-90 and Armata series of prototypes Possibly something else? That can detect when those are being lazed. So number of those vehicles is very little for effect of this training for ground forces. However if we would get some artillery kind of way... from outside map aircaft guided bombs support.. or perhaps ability that helicopters like Apatche could fire missiles indirectly to target. Perhaps there are ground systems that can do that as well (maybe classified stuff though) -> This possibly could add one more valuable training aspect to ground forces threat simulation in steelbeast and make FAC team / drones more useful and even more deadly and give more value to these systems in existing and future vehicles.
  18. Thank you for letting me know All the more reason to play old Zipuli mission So that fresher missions can be played when theres more coming.
  19. Casual multicrew with Saber as usual on Saturday 16th https://www.timeanddate.com/worldclock/ This even't will last approximately 1hour +/- 30min Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Saturday game discussion
  20. Casual Multicrew on this saturday (16th) as usual. This event will last aproximately 1hour +/- 30min Regular time. 15 GMT https://www.timeanddate.com/worldclock/ Where - Kanium TS : teamspeak3.i3d.net:10077 I have been contacted by Maic and Hedgehog that they have missions somewhat ready. But to my understanding those still need some tuning. So I am thinking that we will play something older this weeked. Currently I am planning that we would play yet one more mission from Zipuli to get those done with This time Niinisalo version of platoon in attact. After that I think we will start having more interesting missions. However this is not sure at the moment so bear with me. Also I will likely tune the mission a little bit to have slightly more vehicles in there just in case. Coming: @Lumituisku @Hedgehog Maybe: Cannot come: @Maic @JAG-11A @Higgs @Gibsonm Being listed here is mere sign that you have shown interest to this / these type events at this particular day / time / generally. In long term it helps me to plan, and those who are interested to see who was there / may know more about these events. (If you do not want to be Hastagged or listed here let me know someway and you wont.) If you have no interest to join this or future events, please don't bother notifying me that you cannot come - because that gives false signal of pontetial interest.
  21. It was pretty good game from Gunner point of view. I liked the terrain. To me huge bonus was that trees weren't restricting visibility as much as usually. Being farmost tank on north had it's bonuses. Especially with @Maic being agressive commander.
  22. Sometimes most mundane feel's actually most worthwile to watch ~
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