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Lumituisku

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Everything posted by Lumituisku

  1. It was pretty good game from Gunner point of view. I liked the terrain. To me huge bonus was that trees weren't restricting visibility as much as usually. Being farmost tank on north had it's bonuses. Especially with @Maic being agressive commander.
  2. Sometimes most mundane feel's actually most worthwile to watch ~
  3. And here old dog learned something "new" once again Thank you @Ssnake I can see it now. Marder 2 that followed M60 was also so heavily armored that it could not have been penetrated. Though what I find strange is inconsistencies. Especially with chemical energy warheads where any even very distant fracment can result a kill.
  4. Okay. I find this very strange On tank range usually any hit destroys target but today with BMP-2 that didn't happen. I fired Sabot / Heat and targets didn't get destroed from clear hits. Missile hits destroed targets alright.. but armor piercing or heat.. not so much AAR as attachment Here is also video from what I witnessed.. all works as normal until 2 mine mark in video.. 00:01:48 mission time where I fire at M60 with armor piecing and it got tracked. ? and then I fire a lot to it until finally it dies after lot of rounds hitting it. And then problem keeps occurring with other targets. BMP-2_6484_041022TUULI1141.aar
  5. origin of mouse cursor appears to some players from where black line is drawn What makes this odd... is that this doesn't happen on all vehicles. For example Cv9030 (fin) and T-72 do not have this problem.. but Leopards, Abrams, RBDM-2, pirantha DF30. Have this problem to my friend. He likes to use mouse vector but finds it disturbing that it is not on center of reticle. I did try just about everything possible to get this solved but failed. We tried checking resolutions. Using full screen / windoved, Centering joystick (alt-j) with no luck. Also.. apparently this may be commom problem.. but people just don't use mouse vector or don't see this as a problem.
  6. So.... I don't know if this is intentional or not. I find it kind of weird so I though to ask. Maybe this is automatic process. So basically, Either when Gunner fires maingun or when commander presses fire ready. Display unit view changes to Gunner one quite... eeer strangely? Situation 1. Commanders peri is slaved to gun and is on daysight. -> Gunner looks on thermal and fires -> commander display unit changes to show what gunner sees on daysight. -> Commander rams round in and presses fire ready -> Commanders display unit changes to show from Gunners daysight to Gunners Thermal sight. Situation 2 Commander peri is not slaved to gun and is looking some other spot on daysight. -> Gunner uses thermal and fires -> No change.. -> Commander rams round in and presses fire ready. -> His display unit changes to Gunners thermal. This happens as well with AI Gunner. Also... Another odd thing is that when you're on commanders place. AI crew yells instructions as if you weren't commander there. "Telling to load Sabot" - Though I suspect that this could be beneficial and how it is planned to help Commander to choose right round, as commander may be too busy to keep up whats going while trying to scramble rounds in during engagement.
  7. Kanium TS : teamspeak3.i3d.net:10077 Please visit calendar link and looks at top left to click one of options "Going, maybe or Decline" It helps me a lot for planning what mission to choose. Coming: @Lumituisku @Hedgehog @JAG-11A @Maximiliano Caceres (New player) @bloodycut @Lusik EvilFox Maybe: @Higgs @Assassin 7 @Major duck @Maic Cannot come:
  8. until
    Casual multicrew as usual Where - Kanium TS : teamspeak3.i3d.net:10077 Please refer to this topic for more information, and latest messages in topic for latest information about coming mission. Link to topic
  9. I wonder and am just speculating here. Maybe there is something to do with ownership change, and from jumping from vehicle to vehicle? Like, on @Mirzayev case as can be seen on video how the towed tank changed owner when hitching was being applied or just before. Also prior accident he changed view between different units on the map, and returned to view on towing tank and somehow when towing, and there was bit of lag, he jumped to tank being towed (that he owned) and witnessed eeer.. LAG sling shot? I don't know what is the case in case @Gibsonm tells us. Could it have been that person changed point of view to towed tank when it happened?
  10. https://youtu.be/zU-Og7I5nMI?t=2188 Here's the link. I think this is similar event? (note I wasn't there personally, I was just told about it.)
  11. Umm. I heard that something similar happened on Kanium session just mere week or two ago. I think it is visible on video too?
  12. As a reminder. We have a mission today in 4 hours. Another Zipuli mission. 15:00 GMT (Summer time!)
  13. It's a meme thing. I loved the narrative. I hope that you did too
  14. How to tow tanks with tractor.
  15. I think he was speaking about interiors not being modeled.
  16. Aknowledged Heh, that can already happen when doing multicrew on CV9040, Warrior, Scimitar and DF-90. So such events are part of the simulations naturally. As for clicking buttons... it really depends a lot. Um to my personal experience it is actually fun. It is vital thing to do in order to be able to fire the maingun. And the stress and hurry to get things right.. feels so rewarding when gunner presses trigger and yells "Target - cease fire" On DF90 one can actually do it pretty quickly too, so there is reward for that. Then again my best friend things that loading DF90 is masochistic experience because the "Strings and levers are so small targets for mouse cursor to click on (he does wish those to be larger, or have larger mouse "Hand") Um.. Truly I don't care if there is interior or not. Interior and buttons to click would be nice to have.. but at this point I truly only want position for loader. That one can unbotton and look around... and button up to be able to load or service what ever needs be. Perhaps with keycommands like on " CV9040, Warrior or Scimitar" by pressing shift + ammo button. Also a some sort of vision block periscope if there is one.. would be nice to see tank movements. Actually.. looking to vehicles. I see that Shot'Kal, and Challenger-2 have sort of rotating vision block? American tanks have nothing at all for loader. Leopard 1s loader have either couple of vision blocks 1A5.. or possibly a rotating one on AS1 version? Leopard 2's seem to have only fixed front left pointing wide vision block. Centauro... have several pointing to sides. And that is about it for crewable vehicles that have AI Loader. I think shift + hotkey would do well at that Bit like manual firing with the main gun! Indeed on CV9040, Warrior, Scimitar and DF-90 loading can only happen while buttoned down. Heck.. even on Commander stations on tanks with commander MG.. one has to be on right level to service the weapon. So naturally like this. Yes! One could add some simple mill range card inside for loader to check corresponding distances for crew. Im fine with this. Same with not clicking buttons and such at this point because truly.. what we really need and want is a low responsibility crew position, that is vital and can play important role if other crew so chooses. The point is.. there a lot of new players who want to try this sim. Loader position would be nice for them to feel being part of the crew and to be allowed to contribute. It also is cruzial because without doing things right, maingun wont fire or fire fast enough or right ammunition. Also, it is nice place for players like me to monitor and instruck new players. I could actually see what they see without having to guess from F8 position. As for F8.. I don't like turret fairy position.. that alone gives human player tanks unfair advantage on multiplayer when a turret fairy joins up and starts telling where enemies are. Loader unbuttoned view could solve that problem too. I have one last important point here about multicrew. The big reason why MMO games like World of Warcraft and such are soo good greatly comes to multiplayer and teamwork. This is where Multicrew is so special.. you depend of each others, Driver and Loader have their special roles where they as players are crusial just like Gunner and Commander have. In a tank you are all in it together.. like a sport team. Also.. on multicrew because: This! This is probably one of biggest reasons why I think SB is so much better simulation than any other than I am currently aware of. It doesn't kill the game for others if one crew member has to go in middle of game. Or if he doesn't know how to do something. Because AI can do things "Well enough"
  17. This sounds wonderful, and pretty much what we would like to have. I can understand this. Escpecially since all the other important priorities in development. For me... this would be nice to have, but again... not what we want most desperately. Well.. aside being able to more MG away from blocking commanders peri Function to move it aside as placeholder for controls perhaps? I am not fully sure if I understand what you are referring here? Do you mean, that AI has to be able to use all the same things as Human player does. MG for example? I am curious about those Design principles.
  18. Well one could simply bring his own civilian ones.
  19. Loader position please. Even if just extremely simple like driver basic driver position with simple (almost useless) vision port and ability to get out of hatch and access binoculars (Commander shares his ones), if need be to manipulate loaders machinegun if there is one. Loading could be same way as on cv9040, Warrior or Scimitar. By pressing Shift+insert / del to load Reason why Team Saber is asking for this is because that 1 more crewman tank can make such huge difference in battle, and to make it so much more fun too. Often inexperienced players are slow or troubled with things. In this case loader can step up and give driving instructions. Or do valuable spotting to areas of less interest while not buttoned down. He can also monitor radio channels and alert others if they missed a call And he can help gunner by reading from tank mill chart the corresponding distances to target. + This position also could possibly help to get rid of turret fairies and need of F8 view https://youtu.be/WDzT7p1G3Gc?t=4280 time 1:11:20 @Hedgehog talks about why driving can be a nice experience. time 1:12:07 @Assassin 7 Talks about why Loader can make such huge difference.
  20. Casual Multicrew with Saber #12 - On Saturday 2nd of April - 15:00 GMT (Finland changed to summer time!) Please if you are interested of our session. Hit the "GOING / Maybe / Deglined" on the calendar page below. It truly helps me out with planning these events! Thank you! This mission uses custom map! Please check out this post on instructions on how to download and install FAKE_EASTFIN5 map. Per usual we will play mission on Kanium TS : teamspeak3.i3d.net:10077 If you're new to Kanium TS please come 30 min early. This time we will play Zipulis legendary mission Platoon in attack (Winter) Platoon of 4x Leopard 2A4s (and possibly some bmp-2s) Leopard 2A4 wiki page: https://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 BMP-2 wiki page: https://www.steelbeasts.com/sbwiki/index.php?title=BMP-2 It is highly recommended to get basic understanding of how to operate in degrated "Emergency" mode on Leopard. _________________________________________________ This time mission briefing and map are rather simple and plain. Enjoy the simplicity. Time for old classic and hard to beat mission to be played yet again!
  21. until
    Hi there! Interested of some Casual easy going Steelbeast? Small and short missions, and perhaps a single role? Then this is for you! We're going to play heavily updated classic mission from @Zipuli known as Platoon in attack (Winter) We have 4x Leopard 2A4s, and possibly some BMP-2s. Were first going to man the Leopards to have Commander's / Gunner's, (Driver pos is optional) Intend is to pair guys together so that they get most enjoyable experience. New comers are welcomed to be gunners, we usually have a plenty of experienced commanders to give you a good time. For best experience it is highly recommended to have completed Leopard 2, Tutorials, or to have learned to operate the system on basic level, both in normal and emergency modes. Per usual we will use Kanium Teamspeak for communications Kanium TS : teamspeak3.i3d.net:10077 If youre new to Kanium TS, please be there 30 minutes early. Also please check out this topic for more info about Casual multicrew with Saber. Usually last post in the topic is about most recent scenario. There is also link on first post of the topic.
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