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Lumituisku

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Everything posted by Lumituisku

  1. Lumituisku

    T72

    https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html?m=1
  2. Lumituisku

    T72

    Agreed. Also For some bizarre reason. I think T72 as a sort of proxy to modern "light tank" that is able to take IFV fire frontally and still intimidate troops. Problem is... It has those lacks. Or some of those depending of version. Also... 125 even with older ammunition was punchy enough to modern armor from side. Though... Active protection systems probably mitigate this threat to some extent... Making T-72 possibly obsolete unless.. turret bustle will help with ammunition related problems.
  3. Lumituisku

    T72

    I think that T72s biggest lacks are in mobility. - thermal imager. And in future - limit of ammunition Length due to carousel. It is very good and effective tank even on today's battlefields (with right tactics and good users) sadly, what were witnessing all around the world's conflicts is that one just cannot choose the battle or even place. Hence where it's poor ability to reverse becomes terrible hinterance. Ammunition on carousel is actually in a sense very well protected. It has cover above and it is very flat and placed low unlike (t80 or t64) And about extra ammunition. One gotta remember those are two piece where explosives are on separate from inert pieces. There are "wet" stores for ammunition around carousel on fuel tanks. Though as Snake mentions problem is it increases surface area of ammo (and fuel) storage and as we know.. explosions or impacts have tendency to cause burst of fluids and likely catch fire too. However to my understanding all this kind of makes it survivable for crew.. okay you may be in fire.. but you probably have some time to escape before catastrophic explosion. That is as long as you don't have all the extras ammunition stored on walls.. having explosive charge between your feet.. >.> (What a brilliant location for such) So i suppose... If one thinks it from point of view of most insides being filled with flammable stuff... Even if not explosive not so good or survivable... : / On contrary M1 and leopard have comparatively smaller areas or rather.. snug areas for ammunition and fuel. Either way. My biggest grief with t72 is lack of thermals and reverse mobility. Maybe in future models we will see fuel tanks more snug and ammunition placed on behind turret like M1. Extra armor? Uuum... Sorry. I just don't see point for additional armor behind ability to resist IFVs kinetic energy ammunition.
  4. Terve Maic! Laitapa mulle viestiä discordissa jos sulla sellainen on niin pistän sulle edelleen kutsuja eri ryhmiin jos kiinnostaa?
  5. Hei Esa. Hienoa nähdä että täällä on muitakin suomalaisia! Jos kiinnostaa Suomi pelit steelbeastissa niin laitapa mulle viestiä discordissa (löydät mun id profiilistani). Tässähän voi kohta oikeesti tulla tarve tehdä suomenkielinen Steelbeast discord. Mulla on joitakin suomalaisia kavereita Team Saberissakin.
  6. My first time in SB1 that I actually managed to win a battle I think. It was on M1s, a platoon I think.. agaisn't roughly a company or two of enemy T-80 advancing towards my platoon over a hill and open field, and even using smoke screen. My Platoon in command was pretty much.. unoperational at the end... but on text there was text "victory" and it felt sooo good.
  7. OOookay... there is something fishy there. If guy gets killed when top hatch is open. And if you try dismounting.. troop door will then stay open. That much I was able to reproduce on first try.
  8. Disrecard. It seems to be fixed now. So your bug is something else. Tried to re-produce, wasn't able to. I got the door to stay open when I started moving before both guys were inside. But in that case other guy just kept running after Vec "Wait for meeeee style" until it eventually catched up. and then door closed. Perhaps this has something about being in combad (where unit is fixated to enemy) that causes the effect you had?
  9. Umm... There has been this age old problem in past and possibly still is about all troop carrying vehicles that if you move when loading or unloading it kind of gets jammed and door stays open untill all troops are in or out and not Coming back in. I suspect this has something to do with that. Especially if the other guy was "revived" by buddy aid or by medic. Hovering in spot however... I have seen that happen on a truck in multiplayer session. We thought it was because of de-sync
  10. Same conclusion I was just running to. Thank you @Ssnake 👍 I was just about to do long videos and AAR footage of the matter. But now I see little need for that. Thank you. I believe you cave me a clue about that some time ago when I created topic about friendly fire. Where it came apparent that AI aims from the sight view. One thing that bugs me is that doesn't modern tanks. Like player gunned Leopard2 and M1 automatically correct this difference between where ones sight is located, on and point where one is suppose to hit on distances creater than.. what 400m? What would I find out if I would start doing this same test I have been doing as shooting myself? Would I still observe clear bias to side where my gunner optics are located to in reference to gun? Or is this AI exclusive feature currently? edit: Wait what Gunner not the GPS??? Is that the reason why western tanks where gunner is basically between commanders legs seem to fire lower than for example T-tanks? 😲
  11. UUUUM... I have been wrong here. I saw that T-tanks had bias because I wanted to. But I didn't see that western tanks had bias too. I just did some testing with more targets and enemies and noticed that.. - Eastern tanks (T-designated ones) t72, 80, 64, 90, 14 - Fire constantly to left side of target from their point of view (right from targets) regardgless if target is western on eastern - Western tanks M1, Challenger, Leopards - Fire constantly from Slightly to domintantly to left side of target regardles if target is western or eastern. - western Tanks with more accurate fire, with small dispersion, seem to stay closer to center with very mind bias to right.. while those with wider dispersion seemed to have horribly strong bias to right (left side from target point of view)
  12. No. AI doesn't target GPS. Also if you use T tanks on a mission you do not see this happening for 2 reasons. 1 - western enemies: tanks that do not have T- designation fire at the center of target 2 - T- designated tanks still would fire on your "right" where this time commander is located to. Clearly i have to show some AAR and video footage of this so you all can understand what I have noticed. T- tanks fire on targets right side ( left of target from their point of view) with such clear bias that if only turret is visible.. most shots land where western tanks have their GPS.
  13. All those hits hit the visible part... that was turret... and as I suspect there is little armor went trough like red hot knife trough butter.. what bothers me is why didn't ammunition blow up? surely some fragment would have found it's way to ammunition. Unless it is type that doesn't.. explode or is protected from shrapnel that results from DU round hitting breech? I suppose biggest upsetting factor here is.. That AI doesn't have way to realize its effords are ineffective and that target is no longer operational and should not be prioritized on? Then again.. perhaps that kind of is expected to fall to players responsibility... maybe we will need somekind of way mapping targets "Destroed" even if those wouldn't be.. maybe somekind of half tone color meaning that AI basically comes blind to treath those targets pose? This could possibly help with issues many players have with tanks focusing on infantry but it does wake up questions. Currently map enemies are shared to every friendly vehicle. If player forgots a potentially dangerous infantry being marked.. and other player drives by not realizing.. or map marking has dissappeared... bad things happen again.
  14. Played this first mission TS_PH_I TS_PH_I_3656_021322TUULI1434.aar with friend. And had strange problems with forces on east doing weird things. Leopards got to half way and didn't proceed after that. And pizarros went forward in column, stopped and got slaugtered on the column. Adding AAR to help you troubleshoot the possible problem. I played mission twice, first time we got too many... well not casualties but mission kills, and was unable to continue as platoon. Second time, was with 1 leopard lost, (at cost of lot of pizarros). I feel that that mission is perhaps bit too difficult to be advertized to be for beginners (probably tells a lot about my level of competence too ahahahaah) Otherwise, I just want to say that first mission was a blast. Loved it. You get 5 stars from me and other 5 stars from @Commissar_Martin
  15. So having had so many times... situation where we have lost GPS to enemy fire my friends got agrevated, especially after witnessing on one mission alone where we were on huldown position, something like 8 direct hits to GPS from like 16 shots from enemy.. and others were almost all on same side just not direct hits. At the time, I was like.. it is just this one enemy tank type and distance factor (namely close distance and t-64) but no... I have since kept my eyes open for this and uum... today I did lot of testing and it seems that AI controlled T-72 tanks are firing left of target. My testing includet t64s, t72s,t80, t90, t14.. all that had clear preference to fire left, witch is bisarre. and t55 (that actually is bit of exception as it struggled to even hit target ) All western tanks old and new had either no clear preference or were shooting at center mass (usually as low as possible) (M1A2 was interesting mild exception firight very slightly to right for some reason? and Letlecrt was a sniper shooting very center on rather small area) I did test different targets (T72, PT-76, Leopard2a4, and TTB) and some others I think... after testing all kinds of enemies with leopard 2a4. All had same result. So I wonder why is this so? Is this purposeful? Some notices.. - If target is in hull down enemy fires on top of turret.. and disturbingly often on exath spot where most western tanks have GPS. - regardless of target type they seem to still fire on that same left position, even T-14, and T-90 - I did change wind conditions to see if that changes things, didn't seem to. - I did try some small selection of different ammos beside base ones, didn't seem to have affect. - On final version I changed some platoons closer.. and observed pattern of shots landing more wider than marked area on picture. - I did testing on mission editor only Heres scenario I used for testing, open on mission editor, start it, switch to red side to observe with free camera to see this - choose what platoons have to hold fire (on last version all 3 are on open fire) Where does Ai shoot test.sce
  16. Just heads up, I am planning to skip february 12th session. Sadly I am not sure when I will organize next one perhaps in a month? Also I will intend of creating just one topic for these in future. I would like to hear there to be interest for these missions, and what I could do better / different to be even more worthwhile of your time. Thank you for reading this ~ Lumi
  17. That FCS is sooo... toxic... I hate that. But otherwise I do pretty much love the vehicle. I would be happy to ride it and quite few guys from Saber would follow me on that.. act of masochism (problem is my timings don't often line up well for participating Kanium missions.)
  18. Thank you for letting me know. Hopefully it will go well and you will find a good one.
  19. It is time for another Casual multicrew. This saturday 29th at 16:00 GMT https://www.timeanddate.com/worldclock/fixedtime.html?msg=Casual+Multicrew+with+Saber&iso=20220129T16&p1=%3A&ah=2 Where: Kanium TS : teamspeak3.i3d.net:10077 This time were going to do @Commissar_Martin Hannover mission with leopard 2A4s. It is a rather small and short mission. I would estimate it to last roughtly 45 minutes. Situation: The Situation in in chaos; last night our battalion took the brunt of a huge Soviet push toward Hannover, after their first attack failed the Soviets launched a chemical weapons attack on our positions, right on the heads of their second echelon attack! It is now dawn of the next morning. Fighting has subsided over the night as both sides withdrew to attempt to regoup their remaining units. Luckily for us, it seems that strong winds have carried most of the chemical fallout further to the west, and the likliness of further casualties from it are low for the moment. Mission: You command the remains of the Battalion recce tank platoon previously attached to Bravo company, consisting of 2x Luchs and 2 4x Leopard 2A4. (possibly subject to change) The remains of Charlie company have regrouped in the forest to our East after successfully conducting a raid on an enemy artillery battery during the night, and now are attempting to withdraw to the west via highway crossroads 2-4. You are instructed to advance and clear the crossroads of any enemy resistance, then secure it while Charlie company withdrawn through your position. the Charlie CO will let you know when you are clear to break contact and withdraw behind them. Enemy strength in the area is unknown, but suspected to consist of surviving elements of the leading Motor Rifle Regiment we engaged last night, as well as the lead elements of their follow-on reserves. Once you have secured the crossroads, hold in place as best you can, but after Charlie company are clear you must break contact, and attempt to preseve as much of your force as you can. NOTES: Once you are happy that the crossroads is secure, call Charlie Company by activating Trigger 1, then cover the highway until they have withdrawn and you recieve radio confirmation to withdraw, mission will end once you successfuly extract your surviving units to the 'To Hannover' exit point. ---- If you're interested to come and see what contribution @Commissar_Martin has done and is making for us in future as this is 2nd part of his Hannover campaign, drop a shout below. - See you on battlefield! ~ Lumi
  20. Well you popped turrets and worked nicely with the driver and got good score too. That mine detection was life and mission saving last moments call just in time! To think about it. Mines kind of feel novelty in missions. Usually those are less dangerous. in a way that those either don't exist or are more easy to spot. Same with Helos. More than likely future missions will be slightly more easy in these regards.
  21. No problem. We did have... very interesting mission. And very long one too almost 2h. We played "Contest 1 / Excalibur" mission with platoon of leopard 2a5s attacking very long assault during night, over multible objectives. Mission was very.. eventful in many ways. There was a lot happening there. Including helicopters, troops and mobile armor, static minefiels, dynamic fascam minefield that landed right in front of us..., precice ICM (took out 2 of our 4 leopards) And tight dangerous gulley with antitank ditches.. and huge enemy strong hold at the end. Commanders @Major duck and @Commissar_Martin did superb job following my messy orders. They had superb gunners.. one of @Figmo42 whom shot 2 hinds down from sky with one round. ("elusive double hind" aar screenshot by @Commissar_Martin ) Eventually, even when darkness cave us the edge over enemy... 2 leopards wasn't just enough, and perhaps almost 2 hours in the mission was too much, and we lost one more leopard to enemy due to poor communication / missunderstanding causing that one bmp-2 was left behind.. that shot missile from behind. And seconds later that bmp2 was last enemy alive... so go figure. Id like to call that mission success even when score said defeat. Lot to learn for me from this one. Thank you all who participated. And great thanks to my Crew, Ghost (Saber) who did great job covering my communication lacks, and making it easier for me to lead. And for @JAG-11A for precice and deadly gunnery. There are definitely needs for drills and training, but we do quite well together already. Perhaps In future I will include small mini drill before actual missions? So that over the time we could get better at cooperation. All this said, I am pretty happy to outcome, and especially to that people seemed to have good time. Thank you all, together we can make these even better. ~ Lumi
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