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Lumituisku

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Everything posted by Lumituisku

  1. Based on my experiences with new guys I bring to Steelbeast... and their feedback to me. - More simple missions with grew positions mostly gunner (with freedom to go to other positions / not limited to) - More missions that are (graphically) simple, plain, with absolutely minimal briefing (few lines) - Missions where they get to blow up stuff (pop turrets [t-tanks and bmps] because it is satisfying to them) - Very short missions usually less than 45 minutes are preferred as that often feels like strech. As short as..5-20 minutes would likely be what they often would hope for. (my impression) To my understanding... Missions where own units are fully scripted too are quite ok, as there are keys for "C" continue route and "E assume battleposition I also have feeling... that especially newcomers would find voice acted radio messages easier to keep up with. New guys usually fall in love to Leopard2s and for some bizarre reason... marder1A3 and bmp2 M1 abrams are liked, but for somereason often less favored (probably ammunition and tendency to burn lazer)
  2. - Small missions that would be of aproximately platoon size or less... where you do not need to jump from unit to unit. Where you can stay within platoon leaders vehicle and use key commands to command your platoon. - Missions that are short 15-45minutes and simple. Like... Border patrol and Platoon recon - Missions where even radio messages are english So often I feel that I miss something important when I have no clue what radio messages say when those are in foreign language Also... More and differend kind of Tank ranges / tables to test your skills - More instant action missions - More "TANKS" missions These latter because those are such easy tress free way to jump in and just practice different weapon systems, ways to engage, and own skills at spotting enemies or own reactions when underfire.
  3. I wrote this earlier in reply but didn't send it as i thought it should be send somewhere else. Thanks for splitting thread btw. --- do you mean as what i feel about infantry in sb = too slow and gets bogged down way too much. where it either does next to impossible and deadly precice snapshots wit rpgs on the open or far more often bogs down in presence of afvs on terrain where it should do well but doesn't and becomes just a bunch of sitting dugs... as a new guy so recently complained to me about how uninteresting fighting against even scripted infantry often is? as for attack helicopters... i recently played very old mission with helos and expected those to be helpless as before. turns out that simply changing flight height to tree top made those deadly. and immersive against fully crewed player leopards. while supporting ai t72s, casually tracked and shot those down one by one infantry has gotten soo much better over the years. it is much more enjoyable to play and as enemy than it was. but it is i reliable to script because it doesn't act like afvs on sb. it doesn't move forward to find hull down facing the direction. it it's terrible at execution of route script. what is like... is that infantry squad behave like tank platoon to maintain visual contact or to move to engage nearby enemies that cannot be seen. and to run... when given order to retreat instead of sitting still. or move up to find line of fire if told to engage and unable to do so from spot instead of bogging down to be killed once spotted.
  4. Umm... I haven't uploaded any of mine because I am frankly scared of negative feedback. My missions seem to be those kind that... Well... I'm not sure how to put this right. I'll just quote some feedback's over the years. - "are not realistic as in don't use realistic tactics or unit set ups." - "are often located in restricted terrain (Finland) and hence it is often though that tanks shouldn't even be there on first place." - "are often described as missions you'd expect to see in Arma." - "user has very small amount of units and freedom because friendly AI units are scripted " - "where Enemy likely doesn't use proper (expected) tactics. Quality or amount of units. " And so on. Much feedback over the years has put me down and very hesitant to even try make missions. And if i end up doing something.. it turns to be too large (unit vise) to my liking And overhelming to manage. : / something has led me to think and assume that only proper, missions with authentic units, tactics, terrain and missions that would be used on real life would be ok. I wonder if there's more like me who think their designs would be frowned at.
  5. Uh... I just remembered problem i thought regarding making missions for money. Once one who has paid for such decides to share or play with others that hard work goes to basically free circulation. Thought honestly i prefer it that way. And yes, i would be willing to pay donations for missions i find to my liking. Problem is though... I find very small portion of missions to my liking. Usually those that i don't like... Are too overhelming in one or more ways.
  6. 👍 awesome screenshot too, Welcome to Steelbeast!
  7. 😮 I would have though round to come from higher angle even in AAR. On video it seems to have sugh high angle. I was thinking that it probably hit upper hull plate on deep angle and thats why penetrated. Because roof armor isn't that thick on most AFVs Awesome shot and great video clip! Well done sir *salutes*
  8. Incredible shot. - Where was target hit to?
  9. Still wishing for loader position to be crewable... one day hopefully. Also wishing for identification pictures / numbers. In Finnish army they use "Hearts, Spades, Diamonds ja Clubs" as platoon vehicle tags. I am not sure witch one is witch though. One day perhaps. I am pretty sure these both have been mentioned many times, already over the years, but sometimes one wants to get bit of feel of these places so got bit of screenshotting done while wishing. And heh.. I am not only one... most of my friends I play with roughtly 8 wish for these too.
  10. What I find odd is that rest of the tank is seen through the mesh, even moving lower hull. 👍
  11. As tittle says Leopard, loaderx isn't rendered trough the mesh curtain around the gun problem occurs on all leopards
  12. I agree with Ssnake on almost everything he says there. And if you look at AFV sim handles... You find that there is Soo many categories too. what i disagree Is play style . To my experience what ssnake says applies to most people here. But then again I'm weirdo who chooses to stick to leopards and crew positions. Hence i can get by with one set up without need to bind different keys for every different vehicle. 😉
  13. Just to let you guys know here is one more choice to consider.. https://virpil-controls.eu/shop/flightsticks.html Virpil they make really good sticks and also button boxes. Though base and stick are sold separate and prices get salty very quickly.
  14. Thanks, so, in your opinion, a one hand control handle (= joystick) is better for SB, because there are so many other things to control with the second, free hand? With a "rare" two hand control handle, this would probably be not so easy. Except when just playing in the position of a gunner and nothing else... It has 12 buttons on the base and 4 (+ 8-way hat switch) on the stick. So more are needed for SB? The two hand control handle from 12Alfa has only 4 buttons. I come to the "interim result" : it will maybe not be so easy, to find the right control handle/joystick for SB... Umm... it depends what you want. If you want immersion, youd either go for control handles with palm switches, or joustic with switch or trigger that could be used as one. Some control handles have buttons mirrored on each sides like on mine Leopard 2A5 control handle. So I can use it on either hand while doing other things with other hand. Problem is that it isn't most convenient... for my wrist. For confort I would probably prefer joystic. And button vise... T16000M probably has enough buttons, for basic needs. And you could have trigger as palm swich for immersion and center button as firing button? Problem I had with my old logitech was that it was really old and broken.. buttons on base didn't work. Also.. I find those buttons on base bit hard to have muscle memory on.. even on DCS.... SO maybe bit more buttons on handle would be desirable? And if you want to be moving.. you probably want your left hand to be on keyboard anyways. And to switch right hand between joystic and mouse depending what you need to do. Thats how I did it in the past before my control handle. Umm... as for control handle from 12Alfa... my leopard control handle has 4 buttons as well (mirrored to both sides) + palm switch. Thats why I kind of recommend a button box with control handle. Though for future.. I am looking for commander control handle instead of gunner one as that would be wayyy more convenient for me. Seriously... for you because your price limit there is just one option. I do recomment T16000M or any similar quality / or better joystic. Anything else is just out of your affortable price range. And if you want to tune your joystic.. you can get Track IR with it.
  15. Having tried many solutions... I do recommend mouse and keyboard or Joustic that is easy to use along with mouse and keyboard. Thing with steelbeast is that you need mouse for so many things. Especially for commanding units that are separate from your platoon. A platoon... you could command with joystic too. There are simple commands that could be mapped to joystic. Though the biggest problem with choosing a joystic is... well. Almost all AFVs have different kind of control handles and logic behind buttons. You can easily get your joystic to match your favorite.. or several favorite vehicles. But what then when you have to go to one that works differently? Also question is will you want to use palmswitch? Aka.. do you want it to be released when pressed (joystic mode) or activated when pressed (control handle mode) On some vehicles latter is more convenient and offers some benefits... but at same time.. on others you will probably run to even more problems. Control handle mode is most suitable if you pick favorite vehicle for immersion. Joystic mode is better if you want to run on just about any vehicle. Though.. on either case. I recommend to have button box with your joystic.. or at very least a joystic with lot of buttons. And yes.. be prepared to use mouse with joystic... it is kind of almost impossible to be without. Track IR can be some help with joystic.. but a lot of nuisance too. (yet one more device to with its own problems with sunlight and needing to be set up every time... and can make you feel sick.) On other hand.. it can help you look around faster as commander and so. Sooo well. Really.. if you are looking for joustic for Steelbeast. Find one that is confortable for you. That youd like to use a lot. Accurate well responsive joystic would probably be prefetable for confort reasons. As such can almost rival a mouse. I have a feel that control handles old older AFVS probably have quite bit deadzone.. (most likely to avoid unwanted movements because of vehicle movement make user body to move inside vehicle [Bradley crewmember told me so]) Also I believe that those are quite stiff because of that? !!! I may be wrong on these assumptions though. !!! Then again, if you are looking for something modern.. look for something with Thumb joystic.. aka one where your hand can grip joystic (that doesn't move / is fixed to vehicle to support your body) But the finger joystic on top where your place your thumb will move.. like on playstation controller. I believe that those would be quite accurate, and probably with much less dead zone. Yet.. probably quite stiff? I think AFV sim guys could confirm if such hunch is true or not? Also consider to hava a joystic with many buttons.. or a button box. (though you could.. just as well use keyboard.. although some quite essential keys are places all around it >.< ) As for T16000M I have that joystic as well (for flight sim purposes) and It is a very good joystic in my opinion. I have not used it in Steelbeast though, because rather profound lack of buttons. (hence my reconmendation for button box) You could easily use it though. I used my old locitech extreme pro for a long time and it worked quite nicely once you got used to it and that.. I suppose is the thing. What ever you get.. you will in the end get used to. Just put hours to it and you will get it work for you. Also.. palmswitch.. it could be worthwhile finding a joystick that would have convenient button to use as palmswich. I used my logitech extreme pro so that I changed trigger to be palmswich and lase button (one on the side for thumb) to be trigger instead. I would still recommend a joystic with stiff springs and lot of buttons >.<
  16. We just noticed that with track damage AFV can only move intact track forwards and same happens when turning steering colum to either direction. Basically with left track damaged you can only turn left... even if you press D key to turn to right ( and W and X do nothing) right track damaged you can only turn right... even if you press A to turn left ( and W and X do nothing) I am pretty sure in past perhaps long time ago, you were able to reverse "X key" with intact track as well as turning tank to other direction lets say left, while going forward made you turn right. So has there been purposeful change here?
  17. Some vehicles on offroad are terrible slow. What vehicles were you controlling as commander?
  18. I made a gameplay music video. Listened this (in my opinion awesome music) and got permission to use it on Steelbeast video. Lil different one this time, ahahah. no F8!
  19. We have threads for "we love videos" and "photos" I think it would be great idea to have one for Streams as well. We have after all several streamers in our community right?
  20. I believe that de-sync is caused by something else than join in progress. To my exprerience it's likehood is increased every time host opens new session on Steelbeast. So to have best change for least DE-synch I recommend that who ever is host. To very least, restart Steelbeast, perhaps whole pc, would be good to be restarted before longer MP session. If not.. likehood for... weird De-synch stuff increases. Especially if clients have little bit of lag or packet loss. I have done lot of join in progress and it doesn't seem to be cause to de-synch, I have a hunch that reason could be that somehow... there is something dublicated or partially written / missed every time new session begins, and it just makes it worse, but biggest factor is probably time that host (and perhaps client) has had Steelbeast open. It is as if recording of something... just cannot keep up if its not refreshed.
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