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About Scrapper_511

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    So Cal

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  1. Creating roads (major ones at least) without guard rails, light posts, power lines, bill boards, etc... is creatively difficult to abstain from during initial design. Having to remove them because they are difficult to negotiate during run-time (for whatever reason) is the heartbreaking part. But, yeah, I get the โ€œcrapโ€ remark. Edit: And more so the โ€œpathing Olympicsโ€ remark. ๐Ÿ˜… FTW ๐Ÿ‘
  2. Yes, thatโ€™s actually what I was deciding on. Thanks.
  3. Question, is there a preorder price for this bundle? Thanks in advance. Thanks for the previews, BTW. The hi-res environment looks great and Iโ€™m looking forward to the ACRV and MLRS.
  4. Gibsonm, I actually had a long-winded reply explaining to you the logic behind my lame joke (it was technical and cynical, you would've loved it) but instead I will sleep on it. ๐Ÿ˜€
  5. Are eSim employees required to have identical facial/hair styles as the boss, or is Mr. Grenny being an over-achiever? ๐Ÿ˜‰ Thanks for sharing the vid, hawes. Nice bit of a teaser.
  6. Bon Voyage, team, and good luck!
  7. Oh, you must mean me and my want of an M2A1 Bradley! ๐Ÿ˜€
  8. Makes $4/gallon gas a little easier to bear with.
  9. I think there was talk of the MLRS in an old thread. I'll go with this. Marko, we already have #7 Chieftain non-playable.
  10. Ssnake, do you now have a good estimate of how big the installation file will be? In an older thread you mentioned possibly 20GB. Has it increased well beyond that size? I'm curious since my primary drive is an 80GB SSD which SB resides on (for speed) along with Win7.
  11. Thanks for the feedback. I like your strategy of constantly polishing the legacy stuff and I think it's kept SBProPE reliable as a product and reassuring to its fans. With the upcoming update, you are addressing some things I think were becoming graphically dated, and also addressing some badly needed functionality in the map editor. With these items fixed, and a few more Cold-War era vehicles ๐Ÿคž, personally I could accept SB as a "finished" product. Keep up the good work! ๐Ÿ‘
  12. Thanks Ssnake. In the 'patch ETA' thread, you reiterated the difficulties involved in reprogramming legacy code. Out of curiosity, how much of the legacy code has been reworked up to this point? I mean, if there's such a thing as completion, how close are you folks to it? Do you see a day where the needs of an entirely new program/engine will supersede the need for backwards compatibility? It would suck to lose maps and scenarios but it sounds like a new program/engine would make updates easier? Edit: Also, thanks for adding a new comment in the 'hardware requirement' thread. Great news there.
  13. I'm confident you can find an existing height map that would suit your needs. You can then erase it of all terrain features, buildings, roads, etc. and build it from scratch. If you're interested in a particular real world location, you can try your luck requesting for it in the map request thread.
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