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Connaugh

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Everything posted by Connaugh

  1. Version 1.0.0

    38 downloads

    DEFENSE OF PUERTO NATALES: OPERATION SOBERANIA II By Connaugh Operación Soberanía (Operation Sovereignty) was a planned Argentine military invasion of Chile due to the Beagle conflict. The invasion was initiated on 22 December 1978 but was halted after a few hours and Argentine forces retreated from the conflict zone without a fight. The Fifth Army Corps was to seize Puerto Natales, the largest of two cities of the Chilean Magallanes Region. SITUATION: Argentina's present government has made plans to initiate Operation Soberania II and capture Puerto Natales. EXECUTION: The Chilean 25th Mechanized Infantry is to defend the border crossings at Cerro Dorotea and Casas Viejas. The 5th Armored Brigade is to advance from Punta Arenas to defend the city of Puerto Natales. FORCES: Chilean Forces: 5th Armored Brigade 4 x Leopard 2A4 3 x M113A1 with Infantry and Anti-Tank Weapons. 25th Mechanized Infantry 2 x Leopard 2A4 Tanks Infantry with Anti-Tank Weapons. Argentina Forces include TAM VC Tanks and TAM VCTP Infantry Fighting Vehicles. Scenario ends when either Puerto Natales is captured or all enemy AFV's are non-operational. Scenario takes 25 minutes to play. Map embedded in Scenario.
  2. Running the scenario in Test Mode, Mission Debugger does not detect any duplicate ID's. In creating the scenario, I used the Unit Call Sign option to change Companies A,B,C,D and E to new ID's. No other changes were made.
  3. The “Possum” T-62 and the “Phantom” M60A3 Playing my “A Storm Upon Ulster” scenario in Single-Player mode, I noticed a strange occurrence in the AAR. An Enemy T-62 had been destroyed at 24:44 At 37:39, the “dead” T-62 fires on 1/1/Munster M60A3 At 38:12, immediately afterward, the T-62 lowers its gun barrel and plays “possum”. Further analysis shows the M60A3 at 37:39 in F8 mode being hit, but the red AP arrow is not shown. At 37:40, the “Phantom” M60A3 disappears from F8 mode. The M60A3, 1/1/Munster, is actually two km to the north in a battle being hit at 37:39, but no line of fire is shown in the Map view. In F8 mode, the Red AP arrow is shown but no M60A3. It appears that the computer used a dead T-62 (the Possum) to show a firing which actually occurred in the north and physically showed the targeted M60A3 (the Phantom) in the south but was really in the north. Note: The Opossum is a marsupial about the size of a small cat and found in the United States and Canada. In North America it is commonly referred to as a possum. When threatened or harmed, they will "play possum", mimicking the appearance and smell of a sick or dead animal.
  4. Version 1.0.0

    59 downloads

    The Defense of Neutral Moresnet By Connaugh Neutral Moresnet was a small Belgian–Prussian condominium in western Europe that existed from 1816 to 1920 and was administered jointly by the United Kingdom of the Netherlands and the Kingdom of Prussia. It was 1.5 kilometers (1 mi) wide and five kilometers (3 mi) long. After 1830, the territory's northernmost border point at Vaalserberg connected it to a quadripoint shared additionally with the Dutch Province of Limburg, the Prussian Rhine Province, and the Belgian Liège Province. When Belgium gained its independence from the Netherlands in 1830, the Belgians assumed control of the Dutch role in Neutral Moresnet (though the Dutch never formally ceded their claim). SITUATION: The Irredentist Party has gained control of the government of the Netherlands and has ordered its Armored Forces to invade Neutral Moresnet and acquire it by force with the expectation that the international community will grant the Netherlands “de facto” ownership. The government of Belgium strongly protests this action. EXECUTION: Belgian Forces (1/3 Lancers) are to advance into Neutral Moresnet to defend the town of Kelmis from capture. FORCES: Belgium: Leopard 1A5 x 4 Piranha-IIIC x 4 (with Spike Anti-Tank Missile Teams) Netherlands Forces include Leopard 2A6 tanks and CV90/35-NL PC’s. Scenario ends when all enemy AFV’s are not operational or Kelmis is captured. Scenario takes about 20 minutes to play.
  5. Version 1.0.0

    67 downloads

    A STORM UPON ULSTER: THE WAR OVER DONN CUAILNGE by Connaugh Connacht has become embroiled in a resource conflict with the province of Ulster over possession of Donn Cuailnge, the brown bull of Cuailnge. Along with the other provinces of Ireland: Munster, Meath, and Leinster, Connacht has marshaled the combined forces for an assault on Ulster. SITUATION: The Armored Forces of Connacht, Munster, Meath, and Leinster have assembled on the border with Ulster, ready to invade. EXECUTION: Initial objectives of Iraird Cuillenn, Ath Gabla, and Emain Macha are to be assaulted and captured. Then, the forces are to combine for the assault and capture of Cuailnge. FORCE COMPOSITION: Connacht: 2 x M60A3, 1 x M113A1 Munster: 2 x M60A3, 1 x M113A1 Meath: 2 x M60A3, 1 x M113A1 Leinster: 2 x M60A3, 1 x M113A1 Artillery: 1 Battery of 3 Tubes CSS of Repair, Medical, and Supply Each M113A1 consists of an Infantry Team, LMG Team, and M47 Dragon Missile Team Ulster Forces are comprised of T-62 tanks, BTR-70 PC's, and Infantry with anti-tank weapons. Artillery is expected. Message will be generated when an objective is captured. Victory points earned only when Infantry capture the objective and the capture of the Brown Bull of Cuailgne (appears as a mini-bus). Map embedded in scenario. Playing time 90+ minutes. Scenario ends when all four objectives are captured, no enemy Tanks operational, and the Brown Bull, Donn Cuailnge is captured (mini-bus immobilized) Scenario inspired by the Irish Epic "Tain Bo Cuailnge".
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