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About Rotareneg

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  • Birthday 08/08/1976

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  1. The camouflage list in the mission editor has the full name of the country along with the country code.
  2. I seem to remember reading about the same issue with this building in the past... Ah ha, I was right:
  3. I couldn't find a "Tanks! Again v2", but if you mean this scenario: Attached is the map for it, extract into the Wolfsburg_Germany [autocreated base]\deltas folder sce_Tanks Again.7z
  4. I would switch SB to windowed mode and monitor the task manager to see if some other process is busy when SB is loading, like AV software, etc.
  5. The only way I was ever able to get SB1 running 100% reliably was via running WinXP in VirtualBox. I hadn't had much luck with dgvoodoo either.
  6. The log you attached isn't from a session where you loaded the map editor, it'll contain a line similar to this: [21:17:03,565] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileInMapEditor start): However, it's a good bet you ran into the same issue I found in this thread, where SB uses an enormous amount of memory and drive space when working on maps that have had the elevation edited:
  7. During the TGIF last night I killed a SA-9 with a HE round from a VEC at 1:50:07, but a few seconds later it returned to life and drove away. The vehicle did not have a revive condition. TGIF_CUANAVALE_SBv4160_FMU_V1f_2088_083019COMPY2148.7z
  8. Were red side air defense units supposed to revive? I killed an SA-9, 1/SPAAW/HQ , at 1:50:07 and by 1:50:18 it has came back to life and drives off as if nothing happened.
  9. Ran into this issue during the TGIF tonight.
  10. Hmm... the first full-blown hard crash I've had in a very long time happened after 4.1 came out when I tried testing an R9 390 with the latest drivers.
  11. You just got a new video card right? You'd be hard pressed to find one that uses more power than your previous GTX 690 so I doubt it's your power supply, but it might be worth pulling the new card out of the PCI-e slot slightly and reinserting it to make sure it's getting a good connection, along with unplugging and reconnecting the power connectors on it.
  12. That's not all, the free camera's thermal view is full resolution and gets better FPS too, I think it's mainly that the thermal view doesn't use a lot of shaders, so while it is still a lot of overdraw on the trees for example, they're just a plain texture without bump and specular maps (I have to wonder why we need bump and specular mapped leaves, grass, etc., but I suppose that's another discussion.)
  13. In 4.0 and older, it generated one "new" random number on arrival to a waypoint and checked it sequentially against each conditional route, which let you have a bunch of routes fan out from that waypoint. Now that it rerolls "new" with each check that won't work anymore, so scenarios that used it break. Either use fixed random variables (X03, etc.) that don't change or a series of 50/50 splits.
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