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Mirzayev

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Everything posted by Mirzayev

  1. This is what happens when Platoons/Sections/Individual Vehicles (depending on the echelon that you have them group as) spot the enemy. If you are talking about WITHIN your Platoon then just execute a battle drill, or split them up to sections or individual units if you want more fidelity. Getting hit gives some pretty good feedback, in my opinion. It is a very distinctive sound, and you can tell. Same with near misses by large rounds. If the stock sounds aren't giving you the feedback that you want, try some others (like the super-annoying one that @Gibsonm posted.) I do
  2. @Imightbehum4n No offense man, but your initial post comes across very strong. Let me address some of your points: 1. "Maybe see if the community is willing to get a server going, make it so there are 2-3 servers which people are running (Not SB) with set missions and people who feel like making missions for it." - The Community has multiple events that occur during the week. On the TankSim Discord we routinely run 2-5 missions per day. This doesn't include events like TGIF, and the multiple VUs that run sessions every week, and have run sessions every week for years on end (BG ANZ
  3. Wish: the ability to load a map overlay onto a saved AAR. Bonus would be the ability to save the overlay graphics as they appear on the map at the conclusion of the game into the AAR file itself.
  4. @xavnl Glad you are getting something out of them.
  5. It is worth mentioning that I noticed a massive increase in the M60A3's lethality between this (4.250) and the previous update. Before a Company of TAMs would routinely slaughter an entire Company of M60A3s (all AI controlled.) Now, this is no longer the case. I ran a test between a Company of M60A3s and a Company of T-72B1s (all using the most modern ammo) and the affair was quite one sided with zero losses for Blue. Before it seemed like the M60A3s would hesitate and take a very long time to fire. Not anymore, thankfully.
  6. Mirzayev

    Wargames

    I played some Graviteam Tactics: Mius Front today with the Operation Moduler DLC. Yep.
  7. For those who don't want to sit through the entire four-hour (nearly) video, here are the "cliff-notes" for Mission 2B.
  8. I have full faith in the team at eSim to overcome adversity.
  9. Two (additional) wishes: 1. Have the M2HB on the M150 be player controllable/functional (it doesn't traverse or elevate in the current implementation). 2. Mount (or have an option to mount) the Commander's LMG on the 300G CDi-NL.
  10. @Hedgehog @Nike-Ajax @Roerbaek @D u k e @Grenny Information Collection Matrix and the overlay file. We will split into two sections and conduct an area reconnaissance in the vicinity of DOA WHITE (A SEC) and DOA BROWN (B SEC). Priority is to identify the enemy's main defensive belt and his employment of obstacles. ICM 2B.pdfSCE 2b eyes in the dark .mrk
  11. US - Armored Brigade Combat Team Mechanized Infantry Company Combat strength: 14x M2A2 BFVs 1x M3A2 CFV w/ FO Team 6x Javelin Teams 12x LMG Teams 6x Rifle Teams Organization: 3x Mechanized Infantry Platoons consisting of: 4x M2A2 BFVs with 2x Javelin Teams, 4x LMG Teams, and 2x Rifle Teams 1x Headquarters Platoon consisting of: 2x M2A2 BFV (CO and XO) 1x M3A2 CFV (FSO) 1x M113A3 (1SG) 1x M977 HEMTT (Supply) 1x Medic M113A3 (Company Medics)
  12. Version 1.0.0

    10 downloads

    US - Armored Brigade Combat Team Mechanized Infantry Company Combat strength: 14x M2A2 BFVs 1x M3A2 CFV w/ FO Team 6x Javelin Teams 12x LMG Teams 6x Rifle Teams Organization: 3x Mechanized Infantry Platoons consisting of: 4x M2A2 BFVs with 2x Javelin Teams, 4x LMG Teams, and 2x Rifle Teams 1x Headquarters Platoon consisting of: 2x M2A2 BFV (CO and XO) 1x M3A2 CFV (FSO) 1x M113A3 (1SG) 1x M977 HEMTT (Supply) 1x Medic M113A3 (Company Medics)
  13. Version 1.0.0

    15 downloads

    US - Armored Brigade Combat Team Cavalry (CAV) Scout Platoon Combat strength: 6x M3A2 CFVs 4x Scout Teams 2x Javelin Teams Organization: 2x Scout Sections consisting of: 3x M3A2 CFVs with 2x Scout Teams and 1x Javelin Team NOTES: * Current US Army MTOE uses the M2A3 BFV; the M3A2 was selected as a suitable substitution. * Cavalry Scout Platoons are normally organized into 2x sections as depicted. An alternative is to organize into 3x sections of 2x CFVs each. * Scout Teams have been equipped with the JIM-
  14. US - Armored Brigade Combat Team Combined Arms Battalion (CAB) Scout Platoon Combat strength: 14x M3A2 CFVs 11x Scout Teams 2x Javelin Teams 1x FO Team Organization: 2x Scout Platoons consisting of: 6x M3A2 CFVs with 4x Scout Teams and 2x Javelin Teams 1x Mortar Platoon consisting of: 2x M1064 Mortar Carriers 1x Headquarters Platoon consisting of: 2x M3A2 CFV (CO and FO) 1x M577 (XO) 1x M113A3 (1SG) 1x M977 HEMTT (Supply) 1x Medic M113A3 (Troop Medi
  15. Version 1.0.1

    22 downloads

    US - Armored Brigade Combat Team Combined Arms Battalion (CAB) Scout Platoon Combat strength: 3x M3A2 CFVs 5x JTLVs 5x LMG Teams 3x Rifle Teams Organization: 1x HQ Section Consisting of: 2x JTLVs with 2x LMG Teams 3x Scout Sections consisting of: 1x M3A2 CFV with 1x Rifle Team 1x JTLV with 1x LMG Team NOTES: * Current US Army MTOE uses the M2A3 BFV; the M3A2 was selected as a suitable substitution. * The VAMTAC ST5 has been selected as an appropriate proxy for the JTLV based on
  16. As for the oft-asked question of "how good do I need to be to play multiplayer" or any variant thereof, here are my recommendations: This is based on the assumption that the player's first tank is the M1A2 (in following with the video series) so replace "CITV" with whatever Commander's Sight (TIM, that thing that the T-72M uses, GPS extension, etc) happens to be on your tank.
  17. You will need to upgrade to the latest version to play online with *most* players. I say *most* because I can't rule out the possibility that someone, somewhere happens to have your version still installed. Check out the TankSim Discord. We'll normally run small games on a daily basis. Just let us know your experience level and what you are comfortable with and we'll get a scenario that works for you. https://discord.gg/qC3zMrbW6J Consider checking out my Beginner's Guide series if you haven't already.
  18. Version 1.0.0

    28 downloads

    US - Armored Brigade Combat Team Tank Company Combat strength: 14x M1A2 SEP 1x M3A2 CFV 1x FO Team Organization: 3x Tank Platoons consisting of: 4x M1A2 SEPs 1x Headquarters Platoon consisting of: 2x M1A2 SEPs (CO and XO) 1x M3A2 CFV w/ FO Team (FO) 1x M113A3 (1SG) 1x M977 HEMTT (Supply) 1x Medic M113A3 (Troop Medics) 1x M88A1 (Combat Repair Team) NOTES: * The FO's M3A2 CFV may be substituted for an M981 FISTV to trade firepower for optics. * Ammu
  19. Version 1.0.0

    30 downloads

    US - Armored Brigade Combat Team Reconnaissance Troop Combat strength: 14x M3A2 CFVs 11x Scout Teams 2x Javelin Teams 1x FO Team Organization: 2x Scout Platoons consisting of: 6x M3A2 CFVs with 4x Scout Teams and 2x Javelin Teams 1x Mortar Platoon consisting of: 2x M1064 Mortar Carriers 1x Headquarters Platoon consisting of: 2x M3A2 CFV (CO and FO) 1x M577 (XO) 1x M113A3 (1SG) 1x M977 HEMTT (Supply) 1x Medic M113A3 (Troop Medics) 1x M8
  20. Version 1.0.1

    36 downloads

    US - Armored Brigade Combat Team Cavalry Squadron Combat strength: 14x M1A2 SEPs 41x M3A2 CFVs 4x M3A2 CFVs 33x Scout Teams 6x Javelin Teams 4x FO Teams Organization: 1x Headquarters and Headquarters Troop consisting of: 2x M3A2 CFVs (Squadron Commander and Operations Officer) *Squadron Staff and Squadron Aid Station (Not modeled) 3x Reconnaissance Troops consisting of: 2x Scout Platoons consisting of: 6x M3A2 CFVs with 4x Scout Teams and 2x J
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