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Mirzayev

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Everything posted by Mirzayev

  1. By default: C:\Users\<YOUR USERNAME>\Documents\eSim Games\Steel Beasts\My Scenarios
  2. Volcano and Sean have run this every single week since I first bought the game 10+ years ago, and likely ran it before then. eSim's Staff definitely plays TGIF.
  3. ANY unit that is under the player's control in single-player can be manned in multiplayer. MOST scenarios at the Platoon and above level require no conversion to make them co-op. IE, a tank platoon of four vehicles can support a total of 12 players having roles (4x drivers, 4x gunners, 4x TCs.)
  4. Got one team that signed up. Based on that I'm gonna say this ain't happening. Maybe next year.
  5. Considering this was the reason for the answer, I think it being terse was quite appropriate.
  6. Fixed it just for you, 12Alfa. I value your opinion.
  7. "Don't read too much into Steel Beasts battle damage." I think that sums this up nicely in regard to Steel Beasts. Debating real world data is best done under Ground Zero.
  8. Ok. I'd reinstall the map packages from the bundle installer (the same one you used to install SB). Then specify the directory in SB.
  9. Video: Also, the main thread for it is here:
  10. I don't know what that folder is. I'd check under the default location, unless you specified some custom location.
  11. @F.T I'd give this a read: In short, a tank being destroyed by a near-miss from a 152mm HE shell isn't outside the realm of possibility. Especially when said unit is hit with 152 fragments. Shown here are the results of a test with a Bradley. Both the main gun and the TOW launcher are definitely inoperable. I'd imagine the track is pretty torn up as well. Such as with this T-72, which was hit by fragmentation from a near-miss of a 155mm HE round impacting 30 meters away.
  12. You need to tell it where to find your map packages. By default it is: C:\ProgramData\eSim Games\Steel Beasts\maps\packages Not that it is under ProgramData and not Program Files. ProgramData is normally hidden.
  13. Here is the Tigr-M with AT-14 (Kornet). Here is the Commander's Position: Here is the Gunner's Position: Here is the Driver's Position: That vehicle is fully playable, as the release notes suggest. The D-1 appears to be a typo from copying and pasting from the Tigr-M entry.
  14. I also made a series of videos for just this purpose.
  15. It also serves as a "crate full of drones" to create a drone swarm in a scenario with some programming. But by itself it is just an ISO container. Idea is that the drone swarm's launch point has a bit of a disguise.
  16. Just pointing out that I've made two scenarios designed to be a good stepping stone from the tutorials and tank range to your first full scenarios.
  17. From what I can tell, it just changes the language in the editor itself. Before (with US): After (with French):
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