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Froggy

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Everything posted by Froggy

  1. this is what the NCO in charge of the program said: same module for civilian than for them
  2. the ability to draw map icons (for with/no map update) as you do IRL on your map. attached pics, what it could look like
  3. Used or have been used by the French Army: - Operation Flashpoint (Bohemia Interactive Studio, Codemaster), with Frenchpoint mod, for armored regiments and School - Ghost Recon (Ubisoft) with French mod = Instinct (Script Games Studio) for infantry regiments and School Both replaced by Virtual Battlefield 3 for all branches (Air, Land, Navy) -DCS (Eagle Dynamics) Mirage 2000 C (Razbam) for EC 2/5 "Ile de France". New modules (M 2000-5F and M 2000 D) on devloppement for other squadrons
  4. Here is the AAR and sce file. Gunner use all HEAT round, then COAX and SABOT. edit :Updated first post for new remarks Test_coax_Leclerc.zip
  5. Crew behavior is vehicle specific, you don't see TC out of the T14.
  6. Of course it's Leclerc specific, I did not say it was all tanks sop. All is in the title of the thread
  7. Can You change TC behavior and force him to button up? it's standard procedure, as the hatch HAS to be close for gaz evacuation to work. #8054 Gunner seems reluctant to use COAX on soft target (trucks) even at close range ( less than 700m) despite this is a target of predilection for this weapon. #8055 edit: switch Slsgr 95 HE-T (never used, no ballistic table)) for DM11 (equivalent round since 2011) There is 6 simultanous main rounds Entry in the autoloader: SABOT 1 (OFL F1) SABOT2 (OFL F2 or NG) HEAT (OECC, DM12) HE impact (OE Impact, DM11 impact only) HE 3 modes (OE Retard 3M, DM11 multiple fuses) Canister (M1028)
  8. I'm back after some PC problems
  9. I made the 99 missions 5 times with my Atari in 1990-1991-1992-1993-1994. After I was a real tanker for 15 years...
  10. yep, was not the case before.
  11. after breaching operation, the marked lane does not appear on player map, but on the eny side map.
  12. Why not add "scan rear" command? I know it's might not look SOP for most , but it's usefull for platoon column all around security (and it's donne automatically for IA platoons)
  13. We had a similar system for night operation in AMX 30, pre-planned points for blind firing. There was an other on the gun assembly for elevation. If eny showed himself on say crossroad 3, turn turret to planned angular, elevate the gun to match the range, and fire!
  14. Sorry, but with a better cpu and gfx I ran at 4fps with SB PRO PE 4.0. Core 2Duo 8600@4000Mhz; GTX560Ti : 4 FPS
  15. There is a friend from 501 RCC with the team
  16. Core 2Duo 8600@4000Mhz; GTX560Ti : 4 FPS (my rig until SB 4.0 came) Core i7 6700K@4300Mhz; GTX 970 :60 FPS (my new rig) Core i5 6300HQ@3000Mhz; GTX960M: 35 FPS (gaming laptop for deployment)
  17. Blue on blue, or for instance, red on red. Red killed by blue artillery are accounted for blue kill ("killed by artillery" in the AAR)
  18. press T key and the TC will let you engage your current target.
  19. Had been in the simulator at CATT 10 years ago, but did not recall how it is (I used the Challenger 2 one during 2 weeks)
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