I agree with these statements. I used to fly 747s (among many others) in MSFSX and Black Sharks in DCS. I spent months learning every detail I could for each aircraft. I followed procedures as closely as possible. I had printed checklists for each phase of flight. And I loved every minute of it. I actually even had an add-on for FSX that required me to sign for fuel and do things like request extra blankets for the passengers from company operations if the stewardess said we didn't have enough. 😛 Personally, I like SB the way it is and I even wouldn't mind more complexity/realism. I understand eSim wants to attract as many customers as possible and wants to maintain a favorable public image of the sim, and I certainly can't fault you all for that. And I see the crux of the "WoT syndrome". I don't know if there's a good way to convey that SB is not like that at all. I suppose I just wish there was a bigger market for study sims so that none of these problems would matter. I think if you really are into this type of sim, you will spend the time to thoroughly learn each system you're interested in. For me, these sims are a way to sort of "live another life". And the more realistic that can be, the better.
As for the complexity of tactics/planning/managing large numbers of units: to me this is also part of the fun. Sometimes I'll spend hours in the planning phase and minutes in the action phase. Things go south and I'm back to the planning phase to tweak what I did "wrong". Adding triggers/conditions/additional routes and options for different contingencies as they arise. But in the end, I usually get a plan that is very good (IMHO) ... and it is extremely satisfying to watch that play out. Sometimes I'll focus on a single mission for weeks until I have what I consider to be "the perfect plan". And being able to crush the enemy while only taking minimal losses is a thing of beauty. Don't get me wrong, I'm no tactical expert, by any stretch of the imagination. But that's one major reason I enjoy this sim ... and IIRC, the reason it was created: it teaches me what works and more importantly - what doesn't.
To me, SB is both a hobby and a game. I have devoted a lot of time to it through the years - but it has also brought me many hours of pure fun. Especially in campaigns and any online play in general.