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Posts posted by BlackDeath

  1. 4 hours ago, Ssnake said:

    Technically, your player's profile's gunnery rating represents the training level of (Blue) armored fighting vehicles, further modified by the difficulty level chosen. The player's profile's gunnery rating is determined by your best performanc (ever) on the Tank Range.


    Le niveau de tir de votre profil de joueur représente le niveau d'entraînement des véhicules de combat blindés (bleus), modifié par le niveau de difficulté choisi. Le niveau de tir du profil du joueur est déterminé par vos meilleures performances (jamais) sur le champ de tir des chars.

    How does it affect multiplayer games when we have different players with different rating and difficulty settings?

  2. 6 hours ago, Ssnake said:

    Main Menu - Options - Language


    I suppose you found that out already. So maybe it's the question of audio, what the voices say?

    There are some languages for which we do not yet have an audio localization. Seems like you would prefer French. I think we have French in audio too. If that doesn't work we need to check your installation.


    Je suppose que vous l'avez déjà découvert. Alors peut-être que c'est la question de l'audio, de ce que disent les voix ?

    Il y a certaines langues pour lesquelles nous n'avons pas encore de localisation audio. On dirait que vous préférez le français. Je pense que nous avons aussi le français en audio. Si cela ne fonctionne pas, nous devons vérifier votre installation.


    Pour changer la langue, il faut aller dans "options" => "language" et choisir le français.



    Comme le dit Ssnake, une fois l'option choisie, la langue parlée par l'équipage des blindés est le français (dans ce cas), idem pour une bonne partie des textes. A noter néanmoins que tous les briefing avant mission ne seront pas forcément traduits.


    "I think we have French in audio too." Yes, french audio is working fine.

  3. 43 minutes ago, Captain_Colossus said:



    I am just pointing out the possible observation biais towards arty efficiency or tank on tank rarity when only looking at videos posted; that does not mean that arty as tank killer statement is not true; but may be overrated.


    As Ssnake suggested, trying to identify/count on oryx of what killed each tank is likely the best current solution. Let me try to do that.


  4. 8 hours ago, Ssnake said:

    So far, tank losses in Ukraine as a result of direct tank cannon duels at range seem to be absolutely negligible. We've seen ambush situations where, at really close range, tank-on-tank flanking shots were applied. These would be guaranteed to kill any tank. Tanks seem to get killed mostly by artillery fire, occasionally by loitering munitions, anti-tank mines, RPGs and anti-tank missiles. Where tank-on-tank duels happened, HE-frag rounds seem to have been the preferred munition, not APFSDS..

    I think arty as a main tank killer is a biased feeling; granted there is a gazillion videos of drone directed arty taking out stuff.


    But recording a tank on tank engagement via drone is almost impossible but the few very short range ambushes.

    If long range engagement are recorded, what we will see is either the tank firing at something or the receiving end taking hit. 

    Even if the crew had a camera on board (usually a gopro), we wouldn't see much besides the tank firing or taking hit due to wide field of view of the camera, making the target way to small to see on video.

    That is, if the crew puts the video online while on the frontline.


    Add to this the ease of uploading drone videos on the internet (since drone operators are not usually direclty on the frontline).


    Same is actually true of javelin missile, there is like what, a couple of videos of javelin taking out tanks? Does that mean there is no use of them or that no drone or no one recorded those hits?


    My point is, i don't think tank on tank engagement is that rare but there is almost no way of recording them properly.


    That said, you are very likely right; i still do have the [i]feeling[/i] arty is the main killer there..

  5. 8 hours ago, wlkngstck said:


    4.  Recrew If

      - I realize this is a little bit of a stretch, but it has actually happened (Yom Kippur in 1973 comes to mind, but undoubtedly elsewhere as well).  Vehicles presumed destroyed could be recrewed by another unit and brought to a given functional state, which could be specified in the damage if function.


    Thanks for your consideration!

    I would even say : recrew and switch side to use as a capture vehicle by opposite side 

  6. My take on tests using differents calibers : i hoped schrapnels would do the trick for high calibers

    M2A2 using HE

    M1A2 using HE & Canisters


    HMMWV with .50

    Not a single sagger missile destroyed. Since eny is BRDM instead of inf., no suppression either.



  7. 24 minutes ago, F.T said:

    Is there a game out there that has more accurate armor models than SB?

    Who knows since lot of informations are classified ;) 

    "All models are wrong, but some are useful" is the saying in statistics.


    Anyway, even World of tanks proposes an armor model of its own. Is it accurate? I'd say no, but still, it is good enough for what it does.


    Now, is there a game with a better armor model?

    Well, there isn't much tanking game out there using "advanced" armor model : GHPC & Warthunder. Are these better than SB in that particuliar topic? I have no idea...but does it matter that much?

  8. 12 hours ago, RooksAndKings said:

     no "Rewind" ability during the mission

    If I may add something, in mission rewind/slow motion/backward is just not possible in game since it is real time...but it would be possible in the AAR : you stage what you need while in game and do your camera work in the AAR.

    Granted, not in the current state as AAR is currently recorded soundless, at something like 2 FPS (and no camera animation support there). I supposed it was due to limitations at the time it was coded?



  9. 3 minutes ago, Ssnake said:

    Why not?

    CV90/35 can do for extended periods (e.g in Air Target mode). Whether that's useful is a different question. But laser tech has made some progress since the Leo 2 and M1 Abrams.

    mmh, I guess I used old M1 and leos for too long (with laser overheating when used too much)

  10. 1 hour ago, Grenny said:


    I suppose there is still a bit of intelligence since the range is diminishing with own vehicle mouvement (if that is still range from a point compared with own vehicle speed and direction?)


    From 3:13 to 3:17


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